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4,565 Commits over 731 Days - 0.26cph!

11 Months Ago
Further work on handling reload state with arrow persistence
11 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
11 Months Ago
Fixed Single Reload Finish -> idle transfer
11 Months Ago
Fixed deploy -> idle time
11 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
11 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
11 Months Ago
Codegen Tests
11 Months Ago
Fixed methods being renamed OnDiedByPlayer
11 Months Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
11 Months Ago
Rename Entity profiler back to OnKilled()
11 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
11 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
11 Months Ago
Experiment with dark pie menu colors
11 Months Ago
Setup rotation through animation curve
11 Months Ago
Swap over to using Quaternions instead
11 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
11 Months Ago
main -> 4ShotMiniCrossbow
11 Months Ago
deauth_toolcupboard_lock_fix -> main
11 Months Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
11 Months Ago
Fixed weirdness when applying a door to the Siegetower
11 Months Ago
vending_fixes -> main
11 Months Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
11 Months Ago
Cant push the siegetower if you are on a drawbridge
11 Months Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
11 Months Ago
Fixed door not being deployable on the Siegetower
11 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
11 Months Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
11 Months Ago
- Improved raise power - Adjusted angular drag
11 Months Ago
Ensured drawbridges can also be repaired again
11 Months Ago
Ensured siege tower can be repaired again
11 Months Ago
siege_weapons -> primative
11 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
11 Months Ago
Major wip: - Set up fractional reload - Setup fast reload values (purely wip and testing) - Setup Mini Crossbow script (sets shots left value) - Use shots left to blend anims
11 Months Ago
Manifest Codegen
11 Months Ago
main -> 4ShotMiniCrossbow
11 Months Ago
vendor_stats_fixes -> main
11 Months Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
11 Months Ago
vendor_stats_fixes -> main
11 Months Ago
Fixed a bunch of issues with single entry placement after changing scaling
11 Months Ago
- Ensured everything is in local time - Setup methods to process into 12 hour time
11 Months Ago
Fixed terrible scaling on stats menu
11 Months Ago
Added 12 and 24 hours options to timescale
11 Months Ago
qol_vendorlist_virtualitemicon -> main
11 Months Ago
Phrases rebuild
11 Months Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
11 Months Ago
Big code cleanup Ported over condition
11 Months Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
11 Months Ago
Fixed incorrect text showing up on vendor list
11 Months Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
11 Months Ago
adminui_drone_accessible -> main