userIan Hendersoncancel

5,269 Commits over 823 Days - 0.27cph!

11 Months Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks
11 Months Ago
bee_rebalance -> main
11 Months Ago
Rebalanced multiple and single bee swarm damage
11 Months Ago
Missed files
11 Months Ago
Prevent bee damage (no matter what damage type it is) from bleeding
11 Months Ago
Only bother increasing nucleus stats if its not grade 1
11 Months Ago
Max XP is now whatever grade 1 starts at
11 Months Ago
Align under over 25 degrees and over 16 degrees
11 Months Ago
Fixed incorrect perfect growth rate calculation
11 Months Ago
Some stop distance thresholding
11 Months Ago
Got the boomerang doing a little curve a few seconds after throwing
11 Months Ago
Kill the boomerang properly on hit
11 Months Ago
Boomerang rotation now based on its speed
11 Months Ago
Get proper hit material from ray
11 Months Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
11 Months Ago
main -> boomerang
11 Months Ago
bee_rebalance -> main
11 Months Ago
Balance multiswarm damage
11 Months Ago
Working rebalance for single swarm attacks
11 Months Ago
Ensured time since spawned swarm is set on init properly
11 Months Ago
Fixed another bug with master swarm spawning multiple at once (this time in general and not in editor)
11 Months Ago
Fix editor spawning two bee swarms at once
11 Months Ago
Syntax error
11 Months Ago
Hazmats still nullify all damage coming in from bee stings (stab damage)
11 Months Ago
Most clothing will now provide some resistance against Bees, resulting in substantially lower damage per second (bees now do standard stab damage rather than bee sting damage)
11 Months Ago
codegen -> main
11 Months Ago
code gen
11 Months Ago
show_sprinkler_range -> main
11 Months Ago
Added convar to allow enable/disable
11 Months Ago
Remove unneeded ddraw commands
11 Months Ago
Fixed inaccurate sprinkler radius
11 Months Ago
Fixed volume guide being slightly offset towards the player
11 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
11 Months Ago
Volume guide now disables properly when turning off
11 Months Ago
Further heater zone placement refinements
11 Months Ago
Corrected some incorrect heater growable sizes
11 Months Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
11 Months Ago
Ensure sphere prefab loads into memory correctly
11 Months Ago
- Proper prefab based volumes support - Ensured prefab scales properly
11 Months Ago
Beehive compile errors
11 Months Ago
bee_compile_errors -> main
11 Months Ago
Setup volume prefab support
11 Months Ago
bee_ux_improvements -> main
11 Months Ago
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11 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
11 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
11 Months Ago
Spawn at the correct position + rotation
11 Months Ago
Proper throw setup with eye position validation and racyast before throwing
11 Months Ago
Fixed boomerang server methods running in the client (only in editor)
11 Months Ago
main -> boomerang