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5,603 Commits over 882 Days - 0.26cph!

11 Months Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
11 Months Ago
NRE fix
11 Months Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
11 Months Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
11 Months Ago
Reduce bounce values
11 Months Ago
Animate hang point and length changes with springs
11 Months Ago
main -> syncvars
11 Months Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
11 Months Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
11 Months Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
11 Months Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
11 Months Ago
Ensure end caps have the right normals
11 Months Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
11 Months Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
11 Months Ago
Expose position setting methods just like the line renderer
11 Months Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
11 Months Ago
boomerang_condition_fix -> jungle_update
11 Months Ago
Ensure boomerang is losing condition
11 Months Ago
jungle_update -> boomerang
11 Months Ago
freezing_icon -> main
11 Months Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
11 Months Ago
vending_machine_fridge -> main
11 Months Ago
Reset all existing vending machine prefabs to 128 slots for good measure
11 Months Ago
Remove logs, moved capacity code into delayed method.
11 Months Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
11 Months Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
11 Months Ago
Setup correct deployed vending machine slots 36 -> 30
11 Months Ago
Codegen Manifest
11 Months Ago
Cherrypick 119366
11 Months Ago
Fixed max setup on new armor
11 Months Ago
Dont automatically add max skins to the viewmodel skeleton list
11 Months Ago
Reimplement vending machine fridge (on branch)
11 Months Ago
main -> vending_machine_fridge
11 Months Ago
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11 Months Ago
rug_tugboat_fix -> main
11 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
11 Months Ago
main -> cocoknight_armor_dlc
11 Months Ago
Final cleanups and extra comments
11 Months Ago
conditional_armour_meshes_viewmodels -> main
11 Months Ago
Comments + tooltips
11 Months Ago
Simplification of slot logic
11 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
11 Months Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
11 Months Ago
osx_compile_simulator -> main
11 Months Ago
main -> jungle_update
11 Months Ago
projectile_orientation_override -> main
11 Months Ago
Reorder inspector properties
11 Months Ago
Tooltip and header