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4,096 Commits over 701 Days - 0.24cph!

1 Year Ago
Merge radioactive_water -> world_update_2
1 Year Ago
Added convar for opening directory folders (only works locally) Can be used to setup binds to quickly open screenshots/demos/maps etc
1 Year Ago
Split orbit null checks into two seperate checks to ensure target being null cant mess with the second check Reduced the max amount of rockets fired by orbit strafe from 24 to 16
1 Year Ago
Patrol Helicopter will keep playing damaged fx alongside destroyed fx
1 Year Ago
Follow orientation attempt 2
1 Year Ago
Boolean to force an explosion to follow the orientation of its parent
1 Year Ago
Boolean to force an explosion to follow the orientation of
1 Year Ago
Ensure shared is created in GameSetup as well as main menu system
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
Fix projet settings
1 Year Ago
Subtract last merge due to project settings
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
1 Year Ago
world_update_2/waterwell_update -> world_update_2
1 Year Ago
Added static respawning planters to new Water Wells.
1 Year Ago
Respawning Static Planters ~ Added ConVar to adjust the extra favourable gene chance. Better system for informing the static planter when plants die Set respawn check to 30 seconds
1 Year Ago
Ensured soil saturation stays at maximum throughout growth cycle Overall quality artificially set
1 Year Ago
Added system to mark growable entities as god - this ensure they always calulate max quality on all stats Applied to plants inside static planter
1 Year Ago
Dont try to Free a list that doesn't exist
1 Year Ago
Added an optimised way to check if a static planter box is empty
1 Year Ago
Statically spawned planter boxes will now generate genes with a weight towards the positive, rather than completely random
1 Year Ago
Fixed static planter now actually spawns the random selection of plants. Spawn positions are now cached in the editor instead of at runtime
1 Year Ago
Created basic setup for static planter box: Will grab all available sockets at startup, pick a random plant from a list and spawn them on the traditional deploy sockets
1 Year Ago
Radioactive water~ Looting player will now be irradiated whilst looting a dead/alive player that has large amounts of radioactive water on them (this only happens in the looting window) Items now have some standardised methods to look for radiation amounts. For the time being these are only > 0 if the item has a ContainerRads item mod Much cleaner routing through BasePlayer-Client.Looting as well as LootableCorpse New file to specifically deal with these radiation changes on BasePlayer Splashable now uses new methods Route radiation check updates through PlayerLoot::SendUpdate to further prevent unneeded calculations
1 Year Ago
Fixed broken rad counts from container Amounts update on changed instead
1 Year Ago
Player loot method to grab rads
1 Year Ago
Rerouted to ItemContainer instead
1 Year Ago
Fixed a bug crashing the editor on start ModInit was too early for ItemManager?
1 Year Ago
Attempt at routing rad amounts through item containers
1 Year Ago
Missing Radiation files
1 Year Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
1 Year Ago
Rads are applyed to player motabolism instead
1 Year Ago
Subtracted last commit
1 Year Ago
Run material setup on procedural objects even if the world is cached
1 Year Ago
world_update_2 -> world_update_2/radioactive_water
1 Year Ago
demo_nametag -> main
1 Year Ago
Ensured new nametag behaviour respects user setting nametags to true
1 Year Ago
demo_nametag -> main
1 Year Ago
Nametags are now re-enabled in basically every case when leaving a demo
1 Year Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
1 Year Ago
Streamlined legacy woodpile material setup
1 Year Ago
Added shark spawner to all divesites
1 Year Ago
Prevent building on legacy wood pile
1 Year Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
1 Year Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
1 Year Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
1 Year Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
1 Year Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
1 Year Ago
Further tightening of divesite terrain anchors
1 Year Ago
Increased divesite anchor count. Anchor radius and height