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5,269 Commits over 823 Days - 0.27cph!

10 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
10 Months Ago
Retain item ownership after throwing and picking up the boomerang
10 Months Ago
rug_deployment_fix -> main
10 Months Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
10 Months Ago
main -> rug_deployment_fix
10 Months Ago
main -> Boomerang
10 Months Ago
main -> jungle_update
10 Months Ago
Vending Machine consumes the same amount of power as fridge
10 Months Ago
Fixing some changed/broken settings on the new IO stuff
10 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
10 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
10 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
10 Months Ago
main -> holstered_arrow_fix
10 Months Ago
Cleaned up arrow renderer system
10 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
10 Months Ago
boomerang -> jungle_update
10 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
10 Months Ago
Expose settings to change return arc and time until start return arc
10 Months Ago
Remove time log
10 Months Ago
and more
10 Months Ago
Remove unneeded debug logs
10 Months Ago
- List rewrite - Added license
10 Months Ago
- Setup more IK settings in code - Add missing IK error
10 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
10 Months Ago
Implement list pooling into FastIK
10 Months Ago
Fast IK code cleanup + namespace change
10 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
10 Months Ago
main -> vines
10 Months Ago
range_volumes -> main
10 Months Ago
Readjusted HBHF sensor visual size
10 Months Ago
Fix deploy guide renderer NREs
10 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
10 Months Ago
Fixed tesla coil visualisation
10 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
10 Months Ago
main -> range_volumes
10 Months Ago
boomerang -> jungle_update
10 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
10 Months Ago
Fix issue detecting if boomerang has finished its curve
10 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
10 Months Ago
bow_fixes_2 -> main
10 Months Ago
Fixed bows showing every arrow head on init
10 Months Ago
range_volumes -> main
10 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
10 Months Ago
reduce the alpha on the zone material
10 Months Ago
Fixed issues with HBHF sensor visualisation
10 Months Ago
Added support for tesla coil
10 Months Ago
Added support for igniter
10 Months Ago
Added HBHF sensor range visualisation
10 Months Ago
Add a menu option to turn on/off drawing range volumes
10 Months Ago
Boomerang -> jungle_update