userIan Hendersoncancel

5,834 Commits over 943 Days - 0.26cph!

11 Months Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
11 Months Ago
Prevent unecessary weaving fires Try without generating the event keyword
11 Months Ago
Minor code cleanup
11 Months Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
11 Months Ago
Update SourceGenerator DLL - better error messages
11 Months Ago
boomerang_anim_tweaks -> main
11 Months Ago
Finally displaying server listings. Tags working correctly.
11 Months Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
11 Months Ago
main -> syncvars
11 Months Ago
main -> new_menu
11 Months Ago
Optimised SyncAttribute searching on patching step
11 Months Ago
Fix train engine packing options
11 Months Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
12 Months Ago
Remove excess protos on train engine
12 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
12 Months Ago
Fix some logic errors in train sync vars
12 Months Ago
watergun_achievements_fix -> main
12 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
12 Months Ago
watergun_achievements_fix -> main
12 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
12 Months Ago
simple_snow_usage -> main
12 Months Ago
Remove some debug stuff
12 Months Ago
Fix incorrect beehive boolean trigger
12 Months Ago
main -> simple_snow_usage
12 Months Ago
main -> syncvars
12 Months Ago
main -> new_menu
12 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
12 Months Ago
compile_simulator_window -> main
12 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
12 Months Ago
pooling_test_command -> main
12 Months Ago
pooling_test_command -> main
12 Months Ago
Wrap whole thing in client block instead
12 Months Ago
Compile error
12 Months Ago
pooling_test_command -> main
12 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
12 Months Ago
vine_pooling_nre -> main
12 Months Ago
Ensure vine renderer is not null
12 Months Ago
vine_swing_dismount_fix -> main
12 Months Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
12 Months Ago
sticky_vines_fix -> main
12 Months Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
12 Months Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
12 Months Ago
simple_snow_usage -> main
12 Months Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
12 Months Ago
beeswarm_rename -> main
12 Months Ago
Rename Beeswarm to Bee Swarm Localisation
12 Months Ago
jungle_floor_cube_fix -> main
12 Months Ago
Ensure shadow is using the right model
12 Months Ago
simple_snow_usage -> main
12 Months Ago
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable