userIan Hendersoncancel

3,679 Commits over 639 Days - 0.24cph!

1 Year Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
1 Year Ago
Merge Travelling Vendor -> Main (yet again!)
1 Year Ago
Added client check for editor script
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Fixing compile error
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Fixed override steering bug Increased time between pullovers
1 Year Ago
Greatly improved the performance of vendor position pull over collider check
1 Year Ago
Drive for a bit before switching off indicators Removed another sphere
1 Year Ago
Fixed unset indicators on pull off
1 Year Ago
Fixed another bug with hazards Commented out debug spheres
1 Year Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
1 Year Ago
Increase indicator speed
1 Year Ago
Flipped indicators
1 Year Ago
Removed doublers
1 Year Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Removed unused RendererLOD
1 Year Ago
Added null check on IsPositionClear - should prevent NRE's
1 Year Ago
Merged Travelling Vendor -> Main
1 Year Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
1 Year Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
1 Year Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
1 Year Ago
Fixed brake lights again
1 Year Ago
Enable waiting again - oops!
1 Year Ago
Clear material properties block before setting colour
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Vending front changes
1 Year Ago
Fixed wheel colliders having a slight gap with the ground
1 Year Ago
Merged Travelling Vendor -> Main
1 Year Ago
Attempt to fix staging
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Cleanup and missing files
1 Year Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
1 Year Ago
Merge Travelling Vendor -> Main (Again!)
1 Year Ago
Set some colliders to triggers
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
1 Year Ago
Added extra debug logs
1 Year Ago
Reduced distance to kirb Clear hits list in between
1 Year Ago
Travelling Vendor + Dynamic Pricing -> Main
1 Year Ago
Map changes
1 Year Ago
Max speed Removed Rigidbody interpolation
1 Year Ago
Fixed steering deadzone issues
1 Year Ago
Fixed missing bracket on turrets
1 Year Ago
Prefab update Attempt to fix the stuttering
1 Year Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
1 Year Ago
Removed non convex colliders
1 Year Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
1 Year Ago
Prevent NPCVendorTurrets from corrupting saves again