userIan Hendersoncancel

5,958 Commits over 974 Days - 0.25cph!

1 Year Ago
Fix some logic errors in train sync vars
1 Year Ago
watergun_achievements_fix -> main
1 Year Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
1 Year Ago
watergun_achievements_fix -> main
1 Year Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
1 Year Ago
simple_snow_usage -> main
1 Year Ago
Remove some debug stuff
1 Year Ago
Fix incorrect beehive boolean trigger
1 Year Ago
main -> simple_snow_usage
1 Year Ago
main -> syncvars
1 Year Ago
main -> new_menu
1 Year Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
1 Year Ago
compile_simulator_window -> main
1 Year Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
1 Year Ago
pooling_test_command -> main
1 Year Ago
pooling_test_command -> main
1 Year Ago
Wrap whole thing in client block instead
1 Year Ago
Compile error
1 Year Ago
pooling_test_command -> main
1 Year Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
1 Year Ago
vine_pooling_nre -> main
1 Year Ago
Ensure vine renderer is not null
1 Year Ago
vine_swing_dismount_fix -> main
1 Year Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
1 Year Ago
sticky_vines_fix -> main
1 Year Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
1 Year Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
1 Year Ago
simple_snow_usage -> main
1 Year Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
1 Year Ago
beeswarm_rename -> main
1 Year Ago
Rename Beeswarm to Bee Swarm Localisation
1 Year Ago
jungle_floor_cube_fix -> main
1 Year Ago
Ensure shadow is using the right model
1 Year Ago
simple_snow_usage -> main
1 Year Ago
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
1 Year Ago
better_beehive_ui-> main
1 Year Ago
Show 'not producing honeycomb' if the beehive has a low enough temperature Move status up to just under information so you dont have to look at the bottom of the panel Cleanup beehive lootpanel
1 Year Ago
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
1 Year Ago
better_bike_fuel_interaction -> main
1 Year Ago
Stop showing open fuel storage all the time when mounted on a bike. You need to look down delibrately to get the popup
1 Year Ago
jungle_floor_cube_fix -> main
1 Year Ago
Fix jungle floor spawning a random cube in the centre when highlighting it
1 Year Ago
Prefab changes
1 Year Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
1 Year Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
1 Year Ago
Fixed more strange spacing on larger sets of server listings
1 Year Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
1 Year Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
1 Year Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
1 Year Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object