userIan Hendersoncancel

5,269 Commits over 823 Days - 0.27cph!

11 Months Ago
Changed convar
11 Months Ago
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
11 Months Ago
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11 Months Ago
bee_ux_improvements -> main
11 Months Ago
revert_project_file -> main
11 Months Ago
Correct one
11 Months Ago
11 Months Ago
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11 Months Ago
Add a tip telling you what to do if you're attacked by bees
11 Months Ago
show hit notifications when your bee swarm damages someone
11 Months Ago
impact_details_variety -> main
11 Months Ago
Improved blunt wood decal
11 Months Ago
bee_owners -> main
11 Months Ago
Restore stomped code changes
11 Months Ago
Merge issues
11 Months Ago
main -> bee_owners
11 Months Ago
more crappy volume changes
11 Months Ago
Remove sprinkler ddraw
11 Months Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
11 Months Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
11 Months Ago
Fix errors with deploy guides that dont have volume renderers
11 Months Ago
Support cone shapes
11 Months Ago
impact_details_variety -> main
11 Months Ago
compile fixes
11 Months Ago
Shader and colour refinements. Added hemisphere support
11 Months Ago
Setup a scrolling diagonal material
11 Months Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
11 Months Ago
Moved the code into deploy guide renderer instead
11 Months Ago
When placing a sprinkler, a sphere will now be visible indicating its range
11 Months Ago
some more minor dirt adjustments
11 Months Ago
Make slashes cause smaller decals than blunt, cause that makes sense
11 Months Ago
Blunt effects now support non uniform scaling (skew)
11 Months Ago
Added random rotation modifer to all bullet decals
11 Months Ago
Ensure all stab effects have rotation modifers on them
11 Months Ago
Further refinements to slash effects
11 Months Ago
Fixed metal ore scale issues
11 Months Ago
First set of refinements to the rest of the slash details
11 Months Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
11 Months Ago
Fix master swarms not killing themselves after a period of time without a target
11 Months Ago
Porabola utils Incase I want to use it
11 Months Ago
Initial crappy curving logic
11 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
11 Months Ago
Adjusted bounding box again
11 Months Ago
- increased speed - debug command - codegen
11 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
11 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed