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5,603 Commits over 882 Days - 0.26cph!

11 Months Ago
lock orientation changes behind a checkbox
11 Months Ago
boomerang -> jungle_update
11 Months Ago
Client server mismatched fields error
11 Months Ago
Last minute changes
11 Months Ago
boomerang -> jungle_update
11 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
11 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
11 Months Ago
Cancel 3p animation if hits the ground
11 Months Ago
Added controller
11 Months Ago
Improve script notes.
11 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
11 Months Ago
Remove rotating logs
11 Months Ago
Dont fly to a player thats ran too far from the starting position
11 Months Ago
Aim slightly higher up than the feet
11 Months Ago
Client predicted returning to player
11 Months Ago
Quicker return speed (again)
11 Months Ago
3p throwing and waiting to catch boomerang animations
11 Months Ago
Try and return to the player rather than the starting spawn location
11 Months Ago
jungle_update -> boomerang
11 Months Ago
main -> vending_machine_fridge
11 Months Ago
Subtract vending_machine_fridge for now 118770
11 Months Ago
Subtract the correct one this time
11 Months Ago
11 Months Ago
11 Months Ago
main -> vendingmachine_stock_fix
11 Months Ago
jungle_update -> Boomerang
11 Months Ago
Change vending machine flags so they no longer conflict with io container
11 Months Ago
better_vine_movement -> jungle_update
11 Months Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
11 Months Ago
better_3p_vines -> jungle_update
11 Months Ago
compile fix
11 Months Ago
better_3p_vines -> jungle_update
11 Months Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
11 Months Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
11 Months Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
11 Months Ago
vine_integration -> jungle_update
11 Months Ago
Cherrypick 119021
11 Months Ago
Setup a small line of max length vine swings in the test scene
11 Months Ago
Broken: WIP
11 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
11 Months Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
11 Months Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
11 Months Ago
vine_integration -> jungle_update
11 Months Ago
Hanging vine point now points towards end desintation again
11 Months Ago
vine_integration -> jungle_update
11 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
11 Months Ago
Remove some unused variables
11 Months Ago
Actually make the debug text visible
11 Months Ago
Lerp the slack instead: way nicer result
11 Months Ago
Nuke the length calculation from the Protobuf as well