userIan Hendersoncancel

5,834 Commits over 943 Days - 0.26cph!

1 Year Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
1 Year Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
1 Year Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
1 Year Ago
lerp direction changes rather than straight setting
1 Year Ago
Tweaked boomerang return arc
1 Year Ago
Fixed look rotation zero error on server projectiles
1 Year Ago
main -> Boomerang
1 Year Ago
spacedetected_log_fix -> main
1 Year Ago
Stop item container logs
1 Year Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
1 Year Ago
Try bezier curves rather than fake physics and a dream
1 Year Ago
Compile errors
1 Year Ago
beehive_fixes -> main
1 Year Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
1 Year Ago
Missing status panel files
1 Year Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks
1 Year Ago
bee_rebalance -> main
1 Year Ago
Rebalanced multiple and single bee swarm damage
1 Year Ago
Missed files
1 Year Ago
Prevent bee damage (no matter what damage type it is) from bleeding
1 Year Ago
Only bother increasing nucleus stats if its not grade 1
1 Year Ago
Max XP is now whatever grade 1 starts at
1 Year Ago
Align under over 25 degrees and over 16 degrees
1 Year Ago
Fixed incorrect perfect growth rate calculation
1 Year Ago
Some stop distance thresholding
1 Year Ago
Got the boomerang doing a little curve a few seconds after throwing
1 Year Ago
Kill the boomerang properly on hit
1 Year Ago
Boomerang rotation now based on its speed
1 Year Ago
Get proper hit material from ray
1 Year Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
1 Year Ago
main -> boomerang
1 Year Ago
bee_rebalance -> main
1 Year Ago
Balance multiswarm damage
1 Year Ago
Working rebalance for single swarm attacks
1 Year Ago
Ensured time since spawned swarm is set on init properly
1 Year Ago
Fixed another bug with master swarm spawning multiple at once (this time in general and not in editor)
1 Year Ago
Fix editor spawning two bee swarms at once
1 Year Ago
Syntax error
1 Year Ago
Hazmats still nullify all damage coming in from bee stings (stab damage)
1 Year Ago
Most clothing will now provide some resistance against Bees, resulting in substantially lower damage per second (bees now do standard stab damage rather than bee sting damage)
1 Year Ago
codegen -> main
1 Year Ago
code gen
1 Year Ago
show_sprinkler_range -> main
1 Year Ago
Added convar to allow enable/disable
1 Year Ago
Remove unneeded ddraw commands
1 Year Ago
Fixed inaccurate sprinkler radius
1 Year Ago
Fixed volume guide being slightly offset towards the player
1 Year Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
1 Year Ago
Volume guide now disables properly when turning off
1 Year Ago
Further heater zone placement refinements