userIan Hendersoncancel

5,269 Commits over 823 Days - 0.27cph!

1 Year Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
1 Year Ago
Minor entity value changes
1 Year Ago
Worldmodel changes
1 Year Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
1 Year Ago
Ensure idle animation is set to loop time
1 Year Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
1 Year Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Cant build siege weapon constructables when intersecting with a vehicle
1 Year Ago
Can build siege weapons on roads
1 Year Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
1 Year Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
1 Year Ago
Can open top siege tower door even if you are close to it
1 Year Ago
Increased top ladder trigger volume on Siege Tower
1 Year Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
1 Year Ago
1 Year Ago
Make scopes less of a big deal FOV wise on the mini crossbow
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
compile error again
1 Year Ago
Balance changes
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Added different animation curve for reload rotation
1 Year Ago
- manifest - smoothed out the barrel rotation code
1 Year Ago
Set to primitive era
1 Year Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
1 Year Ago
remove deploy animation loop time
1 Year Ago
- Only allow holo and simple sight to be added to mini crossbow
1 Year Ago
Prevented shoot sound from firing twice
1 Year Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Fixed arrowheads appearing on the wrong slots
1 Year Ago
4ShotCrossbow -> primitive
1 Year Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
1 Year Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
1 Year Ago
3rd person fire effect if loaded fire arrows
1 Year Ago
Fix broken override controller on 3p anims
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
1 Year Ago
Ensure update arrowheads run on client init
1 Year Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
1 Year Ago
Fixed screwed reload wm animation speed
1 Year Ago
Ensure entity handles arrow head swapping the same as viewmodel
1 Year Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
1 Year Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
1 Year Ago
Stopped log spam
1 Year Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state