userIan Hendersoncancel

5,612 Commits over 882 Days - 0.27cph!

1 Year Ago
main -> boomerang
1 Year Ago
bees -> crafting_update
1 Year Ago
Greatly extended natural beehive hitbox
1 Year Ago
TreeEntity addition now properly supports poolable entities
1 Year Ago
Increased bee network tick. Will look at bringing this back down before release
1 Year Ago
Fixed bee swarm particle rendering ending up culled in players view
1 Year Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
1 Year Ago
Changed some grading values
1 Year Ago
bees -> crafting_update
1 Year Ago
Buff bandit scrap exchange
1 Year Ago
Fixed NRE on beeswarm validate target
1 Year Ago
Setup honey consumable values
1 Year Ago
cookingv2 -> crafting_update
1 Year Ago
Send Network Update on gene change
1 Year Ago
Added gene modifier to chicken pie
1 Year Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
1 Year Ago
bees -> crafting_update
1 Year Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
1 Year Ago
Added a bee swarm ai specific convar to disable them
1 Year Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
1 Year Ago
Start to preemptively do some optimisation work on BeeSwarms
1 Year Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
1 Year Ago
Setup Beeswarm death screen info
1 Year Ago
Ensure beehive natural colliders are synced up across client + server
1 Year Ago
Fixed weird natural hive placement on oak_e
1 Year Ago
main -> vines
1 Year Ago
main -> Boomerang
1 Year Ago
siegeweapons_terrain_proxy_fix -> main
1 Year Ago
Attempt to fix some siege tower collision issues on terrain carving areas
1 Year Ago
bees -> crafting_update
1 Year Ago
Fixed some collision issues with the natural beehive
1 Year Ago
Natural Beehives should spawn on oak_e
1 Year Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
1 Year Ago
Reduce update rate when looking in a box
1 Year Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
1 Year Ago
siegeweapons_terrain_proxy_fix -> main
1 Year Ago
Put on the other catapult World Colliders
1 Year Ago
bees -> crafting_update
1 Year Ago
- Beehive trigger fix - More material changes
1 Year Ago
bees -> crafting_update
1 Year Ago
More circular test bee particles
1 Year Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
1 Year Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
1 Year Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
1 Year Ago
flameexplosive_effect_alignment_fixes -> main
1 Year Ago
Fixed Flame Explosive splash effect not listening to normal alignment
1 Year Ago
revert_sprinkler_amount -> main
1 Year Ago
Revert changes
1 Year Ago
ghost_sprinklers_fix -> main
1 Year Ago
Tie sprinkler on/off state to consumption amount