userIan Hendersoncancel

5,834 Commits over 943 Days - 0.26cph!

1 Year Ago
Corrected some incorrect heater growable sizes
1 Year Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
1 Year Ago
Ensure sphere prefab loads into memory correctly
1 Year Ago
- Proper prefab based volumes support - Ensured prefab scales properly
1 Year Ago
Beehive compile errors
1 Year Ago
bee_compile_errors -> main
1 Year Ago
Setup volume prefab support
1 Year Ago
bee_ux_improvements -> main
1 Year Ago
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1 Year Ago
Some server projectile virtual methods. Clientside spinning reinstated.
1 Year Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
1 Year Ago
Spawn at the correct position + rotation
1 Year Ago
Proper throw setup with eye position validation and racyast before throwing
1 Year Ago
Fixed boomerang server methods running in the client (only in editor)
1 Year Ago
main -> boomerang
1 Year Ago
Changed convar
1 Year Ago
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
1 Year Ago
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1 Year Ago
bee_ux_improvements -> main
1 Year Ago
revert_project_file -> main
1 Year Ago
Correct one
1 Year Ago
1 Year Ago
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1 Year Ago
Add a tip telling you what to do if you're attacked by bees
1 Year Ago
show hit notifications when your bee swarm damages someone
1 Year Ago
impact_details_variety -> main
1 Year Ago
Improved blunt wood decal
1 Year Ago
bee_owners -> main
1 Year Ago
Restore stomped code changes
1 Year Ago
Merge issues
1 Year Ago
main -> bee_owners
1 Year Ago
more crappy volume changes
1 Year Ago
Remove sprinkler ddraw
1 Year Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
1 Year Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
1 Year Ago
Fix errors with deploy guides that dont have volume renderers
1 Year Ago
Support cone shapes
1 Year Ago
impact_details_variety -> main
1 Year Ago
compile fixes
1 Year Ago
Shader and colour refinements. Added hemisphere support
1 Year Ago
Setup a scrolling diagonal material
1 Year Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
1 Year Ago
Moved the code into deploy guide renderer instead
1 Year Ago
When placing a sprinkler, a sphere will now be visible indicating its range
1 Year Ago
some more minor dirt adjustments
1 Year Ago
Make slashes cause smaller decals than blunt, cause that makes sense