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5,834 Commits over 943 Days - 0.26cph!

1 Year Ago
boomerang -> jungle_update
1 Year Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
1 Year Ago
Fix issue detecting if boomerang has finished its curve
1 Year Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
1 Year Ago
bow_fixes_2 -> main
1 Year Ago
Fixed bows showing every arrow head on init
1 Year Ago
range_volumes -> main
1 Year Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
1 Year Ago
reduce the alpha on the zone material
1 Year Ago
Fixed issues with HBHF sensor visualisation
1 Year Ago
Added support for tesla coil
1 Year Ago
Added support for igniter
1 Year Ago
Added HBHF sensor range visualisation
1 Year Ago
Add a menu option to turn on/off drawing range volumes
1 Year Ago
Boomerang -> jungle_update
1 Year Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
1 Year Ago
Detect water hits - handle it like the other projectiles
1 Year Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
1 Year Ago
Boomerang prefab information
1 Year Ago
Boomerang -> jungle_update
1 Year Ago
main -> Boomerang
1 Year Ago
Adjusted icon again
1 Year Ago
More compile errors
1 Year Ago
- Compile errors - Recalculate bounds
1 Year Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
1 Year Ago
Minor code cleanup
1 Year Ago
Fix on back orientation
1 Year Ago
New icon and inventory effects
1 Year Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
1 Year Ago
Remove unneeded logs
1 Year Ago
Fixed client catch prediction (works well!)
1 Year Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
1 Year Ago
Disable client predicted catching for now
1 Year Ago
Way more accurate landing point logic
1 Year Ago
Client predict catch logic
1 Year Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
1 Year Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
1 Year Ago
Half boomerang outwards travel distance
1 Year Ago
cant save thrown boomerang
1 Year Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
1 Year Ago
Fixed bug causing has thrown not to be reset properly (clientside)
1 Year Ago
Route catch through RPC rather than flags to reduce the back and forth
1 Year Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
1 Year Ago
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1 Year Ago
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1 Year Ago
Added catching cycle with catching animations to actually catch the boomerang
1 Year Ago
Way higher client rotation speed
1 Year Ago
Missed files
1 Year Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
1 Year Ago
NRE check on boomerang rayhit get collider material