userIan Hendersoncancel

5,834 Commits over 943 Days - 0.26cph!

1 Year Ago
Blunt effects now support non uniform scaling (skew)
1 Year Ago
Added random rotation modifer to all bullet decals
1 Year Ago
Ensure all stab effects have rotation modifers on them
1 Year Ago
Further refinements to slash effects
1 Year Ago
Fixed metal ore scale issues
1 Year Ago
First set of refinements to the rest of the slash details
1 Year Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
1 Year Ago
Fix master swarms not killing themselves after a period of time without a target
1 Year Ago
Porabola utils Incase I want to use it
1 Year Ago
Initial crappy curving logic
1 Year Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
1 Year Ago
Adjusted bounding box again
1 Year Ago
- increased speed - debug command - codegen
1 Year Ago
Impact effects now working on hit. Just search for the nearest bone and use that
1 Year Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
1 Year Ago
- Reduce bounds - Add comments
1 Year Ago
Some attack hit 2 effects
1 Year Ago
Setup attack hit 2 properly
1 Year Ago
Can now melee things with the boomerang on left click
1 Year Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
1 Year Ago
Added crappy hit effect
1 Year Ago
Non Stackable
1 Year Ago
Boomerang now kills itself on damage
1 Year Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
1 Year Ago
bee_water_splash -> main
1 Year Ago
Slight balancing adjustments to make sprinklers more effective
1 Year Ago
Ensured master swarm has same trigger collider
1 Year Ago
bee_water_splash -> main
1 Year Ago
Let bee swarm and bee master swarm take splashable damage
1 Year Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
1 Year Ago
Re-apply grenade fix
1 Year Ago
█▍▆▆▆▄█▉ ▋▌▅▍▉ ▉▅▄█▇▇▍▊▌▌ ▋▌▄▋█▋▌ ▊▄▊▉▇█ ▅█▌ ▆▍▋▊█▋▍ ▆▉▄▇▍▇▇▋ █▉▄█ ▇▆ ▇▄▋▌▅▅ ▇ ▍▅▊▍▄█▄
1 Year Ago
crafting_update -> main
1 Year Ago
bees -> crafting_update
1 Year Ago
Fix burny bees yet again
1 Year Ago
Increased deployed beehive prevent building volume
1 Year Ago
Rotation corrections
1 Year Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
1 Year Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
1 Year Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
1 Year Ago
Setup throw, throw_ready and throw_cancel animation events
1 Year Ago
Fixed broken aim animation
1 Year Ago
Add support for viewmodel renderer
1 Year Ago
crafting_update -> main
1 Year Ago
virtualitemicon_nre_fix -> crafting_update
1 Year Ago
Fix virtual item icon nre
1 Year Ago
Missing files
1 Year Ago
codegen
1 Year Ago
- Setup item - Temporary image
1 Year Ago
main -> boomerang