userIan Hendersoncancel

4,609 Commits over 731 Days - 0.26cph!

1 Year Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
1 Year Ago
Ring road enabling/disabling + min world size customisation
1 Year Ago
Save current scene before gen takes place
1 Year Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
1 Year Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
1 Year Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
1 Year Ago
Styles setup
1 Year Ago
Base UI Toolkit setup
1 Year Ago
Initial commits - just some commenting
1 Year Ago
Advance Path NRE Fix -> Main
1 Year Ago
Added convar 'global.disable_clouds' to disable clouds
1 Year Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
1 Year Ago
Reset stock back to 10 Removed excess logs
1 Year Ago
Attempted travelling vendor 'Advance Path NRE' patch
1 Year Ago
Vendor Restock Changes -> Main
1 Year Ago
Upped starting stock to 20
1 Year Ago
Elevator Vehicle Parent -> Main
1 Year Ago
Stop the bouncy floor again
1 Year Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
1 Year Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
1 Year Ago
Vendor Audio Fix -> Main
1 Year Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
1 Year Ago
Increased sound radius Parking changes for now
1 Year Ago
▆▆▌▊▋ ▆▄▌▌▌▍ ▌▇▆ -> ▋█▋▄
1 Year Ago
1 Year Ago
Added missing audio source
1 Year Ago
▅▄▄▋▍ ▋▆▌▇█▍ ▋▊▅▍▍▅ ▉▄▇ -> ▆▍▍▉
1 Year Ago
▊▋▇▉█▍ ▌▇▆ ▄▆▍▍▊▆▇ ▊▍▄▍▅▊▋ ▅▉▍▇▊▍▄▆ ▌▉ ▆▋▇ ▆▇ █▆▋ ██▅▄▄▋ ▉▍ ▉▊▋▉▉█▍▄▅
1 Year Ago
Replicated Bush Fx -> Main
1 Year Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
1 Year Ago
Merge main
1 Year Ago
Elevator vehicle merge -> main
1 Year Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
1 Year Ago
Entity Leak Fix -> Main
1 Year Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
1 Year Ago
Ensure static office lift and player lift have same whitelist
1 Year Ago
More debugging Added motorbike, side car, bicycle, drone and snowmobile to white list of parented vehicles
1 Year Ago
Created whitelist system to allow only certain vehicles to be accepted in an elevator
1 Year Ago
Allow vehicles to be parented to static elevators. Primarily affecting bikes, snowmobiles etc
1 Year Ago
Bike Cargoship Parent -> Main
1 Year Ago
Cleanup logs
1 Year Ago
Visualise clip positions
1 Year Ago
Seperated parenting volumes for above and below
1 Year Ago
Merge main
1 Year Ago
Lowered vehicle parenting volume
1 Year Ago
Bike Cargoship Parent -> Main
1 Year Ago
Only bother getting the trigger parent component should the bike have a driver
1 Year Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
1 Year Ago
Merge Cargoship Log Spam Fix -> Main
1 Year Ago
Wrap a bunch of loose logs in HarborCrane and CargoShip with editor checks. This will prevent log spam