userIan Hendersoncancel

5,269 Commits over 823 Days - 0.27cph!

1 Year Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
1 Year Ago
rocket_death_info -> main
1 Year Ago
Setup death information on patrol helicopter regular and napalm rockets
1 Year Ago
- Comment updates - Fix animations having lower than normal playback speed
1 Year Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
1 Year Ago
Don't transition to idle after each fractional reload part
1 Year Ago
Reduce fractional animation time so the transition to the end state is more apparent
1 Year Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
1 Year Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
Removed second realmed removed incase thats the issue as well
1 Year Ago
Hopefully prevent battering ram door from bricking Aux2
1 Year Ago
Added wheel FX to Ballista
1 Year Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
1 Year Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
1 Year Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
1 Year Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
1 Year Ago
Added player check triggers to catapult, battering ram and ballista constructables
1 Year Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
1 Year Ago
Full manifest rebuild
1 Year Ago
main -> primitive
1 Year Ago
hash_conflict_planter -> main
1 Year Ago
Fixed respawning planter causing hash conflicts on sockets
1 Year Ago
manifesti_fix -> primitive
1 Year Ago
1 Year Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
1 Year Ago
mutelist_expose_steamid -> main
1 Year Ago
Expose users steam ids on chat.mutelist
1 Year Ago
More building volume changes to try and allow door placement
1 Year Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
1 Year Ago
Sanitise more flags
1 Year Ago
- Dont use Protected flag - Added up to Reserved19
1 Year Ago
Fixed siege tower wheels using incorrect material on LOD3
1 Year Ago
Hopefully that prevents all building spots on the tower
1 Year Ago
Avoid Siege Tower flag conflicts
1 Year Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
1 Year Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
1 Year Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
1 Year Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
1 Year Ago
Fixed side areas on constructable tower
1 Year Ago
Setup Siege Tower LODs 0-3
1 Year Ago
Fixed some broken prevent building colliders
1 Year Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
1 Year Ago
Ensured constructable entities update state on the serverside as well as the clientside
1 Year Ago
Added collider to the little overhang roof beside the window
1 Year Ago
Flip tower orientation whilst placing so it looks away from you
1 Year Ago
Fixed broken constructable entity reference
1 Year Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
1 Year Ago
Fixed broken colliders and positions on siege tower constructable stages
1 Year Ago
Added generate.command so you can just double click rather than running terminal