userIan Hendersoncancel

5,620 Commits over 882 Days - 0.27cph!

1 Year Ago
vending_stats_fixes_3 -> main
1 Year Ago
Fix wildly inflated vending stats sold amounts
1 Year Ago
Missing files
1 Year Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
1 Year Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
1 Year Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
1 Year Ago
cookingv2 -> bees
1 Year Ago
main -> cookingv2
1 Year Ago
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1 Year Ago
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1 Year Ago
- Properly clamp mapped entry - Couple more safety checks
1 Year Ago
Beehive now stings you if you take honeycomb
1 Year Ago
cookingv2 -> bees
1 Year Ago
Fixed incorrect purchase history calculation
1 Year Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
1 Year Ago
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1 Year Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
1 Year Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
1 Year Ago
Fixed incorrect Lootpanel phrases
1 Year Ago
Bee swarm scale effects with springs
1 Year Ago
Integrate my item mod swap changes with jakes
1 Year Ago
cookingv2 -> bees (merge conflicts)
1 Year Ago
main -> cookingv2
1 Year Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
1 Year Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
1 Year Ago
main -> bees
1 Year Ago
Improved Siege Tower Colliders
1 Year Ago
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1 Year Ago
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1 Year Ago
Minicrossbow placed in an auto turret now shows fire arrows
1 Year Ago
primitive -> main
1 Year Ago
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1 Year Ago
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1 Year Ago
Compile errors
1 Year Ago
customeffects -> primitive
1 Year Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
1 Year Ago
Increase Siege Tower NPC Carver size
1 Year Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
1 Year Ago
Disable gizmo on piercer projectile in time for the playtest
1 Year Ago
main -> primitive
1 Year Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
1 Year Ago
- Huge simplification of bee generation - Depends on Nucleus now
1 Year Ago
Missing files
1 Year Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
1 Year Ago
- Changed honey jar sounds - Nuclei item cleanup
1 Year Ago
New honey jar icon
1 Year Ago
Missing files
1 Year Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
1 Year Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
1 Year Ago
primitive -> main