userIan Hendersoncancel

5,270 Commits over 854 Days - 0.26cph!

1 Year Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
1 Year Ago
fix: Fixed some colliders on siegetower not showing collider effects
1 Year Ago
wip: - Siege tower third floor collider improvments - Second floor finished
1 Year Ago
wip: Second floor detail colliders
1 Year Ago
Fixed broken packing attributes
1 Year Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
1 Year Ago
wip: Kill sync var tick on object death
1 Year Ago
Clean debug text
1 Year Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
1 Year Ago
Perform type checks on initial sync var generation pass
1 Year Ago
wip: Added bidirectional client -> server / server -> client var sync. Syncvars can be declared as chaving client authority
1 Year Ago
wip: working server -> client syncing
1 Year Ago
wip: Took me a day to realise there were seperate writer methods for client and server
1 Year Ago
Server receive methods - Setup testing - More logcs - Client sync var debugging
1 Year Ago
Setup both client and server send methods
1 Year Ago
Generated code compile errors
1 Year Ago
- Added sync var handlers to detect changes in sync vars - Generated at code gen - Overridable methods to check if should update and reset update checks
1 Year Ago
- Successfully made read/write serverside methods for any sync var contained inside an entity - Managed to remove variable ids and rely on constant ordering/reading (sync vars are now cheaper than RPCs bandwith wise) - Pack all sync vars into one packet (might need adjustment) - Cleaned up code - Fixed a bunch of generation errors
1 Year Ago
- Added sync var receive code gen (net read method infered from variable type) - Sync var pooled strings added to manifest
1 Year Ago
- SyncVar write and send methods - Start of codegen
1 Year Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
1 Year Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
1 Year Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
1 Year Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
1 Year Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
1 Year Ago
Moed ladders to be compatable with new siege tower model
1 Year Ago
main -> vines
1 Year Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
1 Year Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
1 Year Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
1 Year Ago
Fix viewmodel errors Rebuild manifest
1 Year Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
1 Year Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
1 Year Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
1 Year Ago
Setup crossbow world model - Setup colliders and alignment
1 Year Ago
Used prefab instead
1 Year Ago
Changed world model to be blockout
1 Year Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
1 Year Ago
Initial item setup, just a duplicated crossbow for now
1 Year Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
1 Year Ago
Impose use distance on request raise
1 Year Ago
Codegen (was getting errors)
1 Year Ago
Restored catapult files
1 Year Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
1 Year Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
1 Year Ago
Fixed pulling and pushing siege tower
1 Year Ago
Ensure you cant lead a horse thats towing a siege weapon
1 Year Ago
Horse will send detach packets on death if towing an entity
1 Year Ago
Missing prefabs
1 Year Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)