userJake_Richcancel

4,891 Commits over 1,431 Days - 0.14cph!

7 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
8 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
8 Days Ago
Start making conversation for apartment vendor NPC
8 Days Ago
update apartment_complex_monument/prototype
8 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
9 Days Ago
Make apartment entity class partial for codegen
9 Days Ago
update apartment_complex_monument/prototype
9 Days Ago
merge from main -> apartment_complex_monument
9 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
9 Days Ago
9 Days Ago
Made logging editor only
9 Days Ago
.meta files
9 Days Ago
Add purchase price for apartments (placeholder values)
9 Days Ago
Apply tax to hqm & sulfur
9 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
9 Days Ago
Swap the apartment rooms from static prefabs to entities
9 Days Ago
Add new entities to manifest
9 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
9 Days Ago
Add code for apartment rooms and the apartment building controller
9 Days Ago
Add apartment complex to Scene top context menu
9 Days Ago
update apartment_complex_monument/prototype
21 Days Ago
update apartment_complex_monument/prototype
21 Days Ago
merge from main -> apartment_complex_monument
21 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
21 Days Ago
Add mortar3 (cannon based mortar)
21 Days Ago
Add to manifest
22 Days Ago
Fix prefab id
22 Days Ago
Update manifest
22 Days Ago
Create new version of the mortar prefab based on ballista
22 Days Ago
Rename mortar.entity -> mortar2.entity
22 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
22 Days Ago
Fix HasFlags()
22 Days Ago
Codegen
22 Days Ago
Fix GetActiveItem() after merge
22 Days Ago
merge from mortar -> mortar_prototype
22 Days Ago
merge from main -> mortar_prototype
22 Days Ago
merge from main -> fix_server_browser_compression/http_client
22 Days Ago
merge from fix_server_browser_compression -> main
22 Days Ago
Codegen
23 Days Ago
Update branch - Fix download_server_list command not passing whether to include empty servers or not
23 Days Ago
merge from main -> fix_server_browser_compression
23 Days Ago
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23 Days Ago
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23 Days Ago
merge from qol_bug_report_config -> main
23 Days Ago
Include client.cfg when making a bug report to help when looking into the bug reports
23 Days Ago
merge from fix_network_profiling_broadcast -> main
23 Days Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
23 Days Ago
merge from deep_sea_sleeping_bag -> main
23 Days Ago
Codegen
23 Days Ago
merge from main -> deep_sea_sleeping_bag