4,891 Commits over 1,431 Days - 0.14cph!
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms
- filter based on enum size of room
- add support in inspector for the new conditions
Couple small improvements to the conversation dialog graph
- show "Invert" checkbox below condition value
- add left margin so the condition vs action is clearer
Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
Speculative fix for changes being lost in the graph view of conversations from copilot
Start making conversation for apartment vendor NPC
update apartment_complex_monument/prototype
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Make apartment entity class partial for codegen
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
Add purchase price for apartments (placeholder values)
Apply tax to hqm & sulfur
Add code to support taxing the items inside apartment rooms
- only need to configure tax on base items like HQM and sulfur
- it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item
- example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack
- can override the tax for a crafted item if needed
Swap the apartment rooms from static prefabs to entities
Add new entities to manifest
Add prefabs for entity versions of apartment rooms
- small, medium, large
Add entity for apartment building controller
Add code for apartment rooms and the apartment building controller
Add apartment complex to Scene top context menu
update apartment_complex_monument/prototype
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
Add mortar3 (cannon based mortar)
Create new version of the mortar prefab based on ballista
Rename mortar.entity -> mortar2.entity
Rename MortarEntity.cs -> MortarEntityOld.cs
Fix GetActiveItem() after merge
merge from mortar -> mortar_prototype
merge from main -> mortar_prototype
merge from main -> fix_server_browser_compression/http_client
merge from fix_server_browser_compression -> main
Update branch
- Fix download_server_list command not passing whether to include empty servers or not
merge from main -> fix_server_browser_compression
▍ ▍▄▉▆▋ ▅▊▇▍ ▆▊▊▅▉▇▇▆▅██▅▉▍▌▄▉▉▄▍▍▇▍▅▅ ▋▌ ▄▋▄▅
█ ▄▍▍ ▍▅▌▅▍▋▄ ▆▉ ▉██ ▄▇▄▇▄ ▇▄▍▉▄▍▊ ▅█ ▌▉▋▄ ▄▉█▍ ▅▇ ▌▋▋ █▌▋▆▉▇▊ ▌▅▌▊ █▄▄ ▄▇▌▅ ▅▍ █▍█▉ ▉█▌▄▄ ▆▋▉ ▆▊▉▅ ▌▌▇▇▉▊ ▋▋▄▊▄█▇ ▊▇ ▅ ▊▋▇▉▇▆▋ ▅▉▉▋ ▌▄ ▅▅█▉▍ ▉▍ ▌▋▇▌▅▊ █▌█▇▊ █▌▊▌ ▉▇▄▋▊▅ ▆▌▄▌▌▊▍▉ ▊▍ █▄▇ ▇▌███▊ ▋▍▊ ▅▌▇ ▄█▇▊▅ ▉▅▍▌
merge from qol_bug_report_config -> main
Include client.cfg when making a bug report to help when looking into the bug reports
merge from fix_network_profiling_broadcast -> main
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
merge from deep_sea_sleeping_bag -> main
merge from main -> deep_sea_sleeping_bag