userJake_Richcancel

6,311 Commits over 1,645 Days - 0.16cph!

Yesterday
Make tape item usable by other entities
Yesterday
Higher frame budget for loading the tapes (demos) on the computer station
Yesterday
Replay a camera's tape by loading it on a TV
Yesterday
Record what a powered CCTV camera sees onto a video tape
Yesterday
Only use conditional meshes when the garage door would clip through walls
Yesterday
Add door conditional mesh tests
Yesterday
Generate conditional meshes for garage doors
Yesterday
Cut door conditional meshes based on the animations
Yesterday
Resave garage door prefabs
Yesterday
Add conditional meshes to doors
Yesterday
Scale "24 units" based on the item's stacksize
Yesterday
Move up to a full stack at once if it's less than 24 units
Yesterday
Scale the amount of items a conveyor moves per tick to 24 "units"
Yesterday
Empty input boxes one at a time, nearest the conveyor first
Yesterday
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Yesterday
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
2 Days Ago
Make the television a proper placeable item
2 Days Ago
Add the built RustVideo plugin for 64-bit Windows
2 Days Ago
Encode video camera recordings with VP8
2 Days Ago
Play video tapes through Unity's video player
2 Days Ago
Store video tapes as VP8 frames behind a format header
2 Days Ago
Record video at 30 frames a second
2 Days Ago
Fit the television picture to its glass
2 Days Ago
Add video tape tests
2 Days Ago
Add generated code and strings for the video camera, tape and television
2 Days Ago
Add television that plays a video tape
2 Days Ago
Add video camera that records on to a video tape
2 Days Ago
Add video tape item that stores a recording
2 Days Ago
Only stop doors at walls and foundations
2 Days Ago
Resave wall and foundation prefabs
2 Days Ago
Show seamless neighbor islands as terrain HLODs
2 Days Ago
Add terrain HLOD
2 Days Ago
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread
2 Days Ago
Prevent server from sending delete message to client after transferring
2 Days Ago
Put items into partial stacks before using empty slots in the first box
2 Days Ago
Add tests for a box in front of furnaces & test for nearly full box
2 Days Ago
Fix stack of 20 aks instead of 20x aks
2 Days Ago
Record each conveyor movement so we can visualize the movements of the industrial system step by step
2 Days Ago
Skip the boot when reopening a station within 3 minutes
2 Days Ago
Sit down straight into the last viewed camera
2 Days Ago
Restyle computer station camera menu
2 Days Ago
Add Cobalt boot sequence to the computer station
2 Days Ago
Resave computer station menu prefabs
2 Days Ago
Add sound option to record tool
2 Days Ago
Play door open end sound when the leaf stops
2 Days Ago
Only stop doors that opt in
2 Days Ago
Resave door prefabs
2 Days Ago
Fix conveyors not resuming their scan when transferring items over multiple ticks
2 Days Ago
Speed up conveyor ticks when outputs are almost full
2 Days Ago
Add benchmarks for worst case of old code