userJake_Richcancel

4,780 Commits over 1,400 Days - 0.14cph!

19 Days Ago
Scale trailer hackweek entity by 2.5x
19 Days Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
19 Days Ago
Craggy with hackweek junk on it
19 Days Ago
Manifest stuff
19 Days Ago
Codegen
19 Days Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
20 Days Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
20 Days Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
22 Days Ago
Codegen / manifest
22 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
22 Days Ago
Add shipping container building block trailer prototype thingy
22 Days Ago
Disable the RendererBatching components on shipping container skin for the hackweek
25 Days Ago
Enable streaming on recent updates new content textures
25 Days Ago
Enable streaming on more DLC textures
25 Days Ago
Enable streaming on a bunch of naval textures
25 Days Ago
Enable streaming on a bunch of recent DLCs
26 Days Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
27 Days Ago
Fix occupied seats not working after a vehicle is copy pasted
27 Days Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
27 Days Ago
merge from main -> print_speed
29 Days Ago
merge from print_speed -> main
29 Days Ago
Added `printspeed` command to help measuring boat speed
32 Days Ago
Fix the mortar facing backwards when placing (even though ti's a placeholder model)
33 Days Ago
Make the placeholder item icon for a mortar shell more distinct because a blue rocket is terrible
33 Days Ago
Switch the adjustment tool from hammer -> pipe tool because holding E to pickup prevents the radial menu from opening
33 Days Ago
Add per-player cooldown so you can't alternate mortars to fire faster than intended - set cooldown on both players & mortars - use prediction to set the cooldown on the client after firing the mortar so the UI for "Fire" doesn't flicker before the network update is sent
33 Days Ago
Make "Fire" take 2.5 seconds - shorten cooldown from 4 -> 2 seconds to compensate - using the progress bar to imagine some kind of loading shell animation and then the mortar would have a short cooldown after shooting before you can load the next one Keep setting up prefab - enable repair - set max health - reduce placement angle from 45 degrees to 15 degrees (since it's currently based on large box placement)
33 Days Ago
Codegen
33 Days Ago
merge from main -> mortar_prototype
34 Days Ago
merge from revert_roof_stability_fix -> main
34 Days Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
35 Days Ago
More progress
35 Days Ago
More work
35 Days Ago
Make GetActiveItem() work on both client and server
35 Days Ago
More stuff
35 Days Ago
Codegen
35 Days Ago
Update manifest (mortar related stuff only)
35 Days Ago
Initial work
39 Days Ago
merge from fix_manifest_errors -> main
39 Days Ago
Update manifest
39 Days Ago
Update manifest (prefabs)
39 Days Ago
merge from main -> fix_manifest_errors
40 Days Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
40 Days Ago
Update manifest (manifest)
40 Days Ago
Update manifest (prefabs)
40 Days Ago
merge from main -> fix_manifest_errors
42 Days Ago
Include count of total amount of warnings and errors after the manifest finishes generating
42 Days Ago
merge from main -> fix_manifest_errors
42 Days Ago
Handle NRE inside NPCAnimController.DoPrepare()
43 Days Ago
Update manifest