userJake_Richcancel

5,053 Commits over 1,461 Days - 0.14cph!

39 Days Ago
Codegen
39 Days Ago
merge from main -> apartment_complex_monument
39 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
39 Days Ago
Add apartment vendor to monument
39 Days Ago
39 Days Ago
Fix apartment room prefabs
39 Days Ago
Configure apartment vendor
39 Days Ago
Conversation
39 Days Ago
More functionality and fixes
39 Days Ago
39 Days Ago
Apartment vendor conversation
39 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
39 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
40 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
40 Days Ago
Start making conversation for apartment vendor NPC
40 Days Ago
update apartment_complex_monument/prototype
40 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
41 Days Ago
Make apartment entity class partial for codegen
41 Days Ago
update apartment_complex_monument/prototype
41 Days Ago
merge from main -> apartment_complex_monument
41 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
41 Days Ago
41 Days Ago
Made logging editor only
41 Days Ago
.meta files
41 Days Ago
Add purchase price for apartments (placeholder values)
41 Days Ago
Apply tax to hqm & sulfur
41 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
41 Days Ago
Swap the apartment rooms from static prefabs to entities
41 Days Ago
Add new entities to manifest
41 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
41 Days Ago
Add code for apartment rooms and the apartment building controller
41 Days Ago
Add apartment complex to Scene top context menu
41 Days Ago
update apartment_complex_monument/prototype
53 Days Ago
update apartment_complex_monument/prototype
53 Days Ago
merge from main -> apartment_complex_monument
53 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
53 Days Ago
Add mortar3 (cannon based mortar)
53 Days Ago
Add to manifest
54 Days Ago
Fix prefab id
54 Days Ago
Update manifest
54 Days Ago
Create new version of the mortar prefab based on ballista
54 Days Ago
Rename mortar.entity -> mortar2.entity
54 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
54 Days Ago
Fix HasFlags()
54 Days Ago
Codegen
54 Days Ago
Fix GetActiveItem() after merge
54 Days Ago
merge from mortar -> mortar_prototype
54 Days Ago
merge from main -> mortar_prototype
54 Days Ago
merge from main -> fix_server_browser_compression/http_client
54 Days Ago
merge from fix_server_browser_compression -> main