userJake_Richcancel

5,290 Commits over 1,522 Days - 0.14cph!

23 Days Ago
Add sink water source in small and medium apartments
23 Days Ago
Allow apartment sinks to show "Drink" first
23 Days Ago
Add code to show "Drink" as the first menu option instead of "Open"
23 Days Ago
Add water source to the apartment kitchen sink
23 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
23 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
23 Days Ago
merge from prototype -> apartment_complex_monument
23 Days Ago
Rename bathroom sink to bathroom vanity
23 Days Ago
Fix bounds of double bathroom vanity
23 Days Ago
merge from prototype -> apartment_complex_monument
23 Days Ago
Make the small apartment camper stove ready to be an entity too
23 Days Ago
Assign names to small apartment storage
23 Days Ago
Assign fridge in medium apartment to entity
23 Days Ago
Create apartment fridge entity
23 Days Ago
Add names to the storage entities in medium apartment
23 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
23 Days Ago
fix merge to apartment complex
23 Days Ago
merge from prototype -> apartment_complex_monument
23 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
23 Days Ago
Changes to phrases of the apartment vendor
23 Days Ago
It keeps wanting to reserialize the concierge conversation asset
23 Days Ago
merge from prototype -> apartment_complex_monument
23 Days Ago
Fix compile errors
23 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
23 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
23 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
23 Days Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
23 Days Ago
Rotate security guard 180 degrees
23 Days Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
23 Days Ago
merge from prototype -> apartment_complex_monument
24 Days Ago
Manifest stuff
24 Days Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
24 Days Ago
Create security guard NPC prefab and conversation
24 Days Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
24 Days Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
24 Days Ago
Rename TimedAccessDoor -> TimedLock
24 Days Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
24 Days Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
24 Days Ago
Fix phrases getting lost in a previous merge
24 Days Ago
Update PhraseContexts.json
24 Days Ago
Fix entrance of monument sometimes being blocked by invisible server colliders - was caused by the server double doors having their Animator stripped due to RealmedRemove not being attached to the same GameObject as the animator component
24 Days Ago
merge from prototype -> apartment_complex_monument
24 Days Ago
Updating phrases
24 Days Ago
Adjust the position of the front vendor forwards so they are easier to interact with
24 Days Ago
Move vendor & apartment building entity from the scene -> apartment_complex_core.prefab to prevent merge conflicts
24 Days Ago
24 Days Ago
merge from main -> apartment_complex_monument/prototype
24 Days Ago
update apartment_complex_monument/prototype
24 Days Ago
merge from prototype -> apartment_complex_monument
25 Days Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart