userJake_Richcancel

5,055 Commits over 1,461 Days - 0.14cph!

40 Days Ago
Update manifest.asset
40 Days Ago
Codegen
40 Days Ago
Codegen
40 Days Ago
merge from main -> apartment_complex_monument
40 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
40 Days Ago
Add apartment vendor to monument
40 Days Ago
40 Days Ago
Fix apartment room prefabs
40 Days Ago
Configure apartment vendor
40 Days Ago
Conversation
40 Days Ago
More functionality and fixes
40 Days Ago
40 Days Ago
Apartment vendor conversation
40 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
40 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
41 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
41 Days Ago
Start making conversation for apartment vendor NPC
41 Days Ago
update apartment_complex_monument/prototype
41 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
42 Days Ago
Make apartment entity class partial for codegen
42 Days Ago
update apartment_complex_monument/prototype
42 Days Ago
merge from main -> apartment_complex_monument
42 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
42 Days Ago
42 Days Ago
Made logging editor only
42 Days Ago
.meta files
42 Days Ago
Add purchase price for apartments (placeholder values)
42 Days Ago
Apply tax to hqm & sulfur
42 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
42 Days Ago
Swap the apartment rooms from static prefabs to entities
42 Days Ago
Add new entities to manifest
42 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
42 Days Ago
Add code for apartment rooms and the apartment building controller
42 Days Ago
Add apartment complex to Scene top context menu
42 Days Ago
update apartment_complex_monument/prototype
54 Days Ago
update apartment_complex_monument/prototype
54 Days Ago
merge from main -> apartment_complex_monument
54 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
54 Days Ago
Add mortar3 (cannon based mortar)
54 Days Ago
Add to manifest
55 Days Ago
Fix prefab id
55 Days Ago
Update manifest
55 Days Ago
Create new version of the mortar prefab based on ballista
55 Days Ago
Rename mortar.entity -> mortar2.entity
55 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
55 Days Ago
Fix HasFlags()
55 Days Ago
Codegen
55 Days Ago
Fix GetActiveItem() after merge
55 Days Ago
merge from mortar -> mortar_prototype
55 Days Ago
merge from main -> mortar_prototype