userJake_Richcancel

5,185 Commits over 1,492 Days - 0.14cph!

14 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
14 Days Ago
14 Days Ago
Remove logging "Waiting for player to leave"
14 Days Ago
update apartment_complex_monument/prototype
14 Days Ago
merge from main -> apartment_complex_monument
14 Days Ago
update apartment_complex_monument/prototype
14 Days Ago
merge from optimize_train_track_meshes -> main
14 Days Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
14 Days Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
14 Days Ago
merge from main -> optimize_train_track_meshes
14 Days Ago
merge from optimize_train_track_meshes -> main
14 Days Ago
Fix "Double invocation of a deferred action"
14 Days Ago
Fix null check using .Equals() instead of == null
14 Days Ago
Fix CLIENT compile errors
15 Days Ago
merge from main -> optimize_train_track_meshes
15 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
15 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
15 Days Ago
merge apartment_complex_monument/prototype/mailbox
15 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
15 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
15 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
15 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
15 Days Ago
Add mailbox slide entities to manifest
15 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
16 Days Ago
Increase mailbox texture size from 1k -> 2k
16 Days Ago
update apartment_complex_monument/prototype/mailbox
16 Days Ago
update apartment_complex_monument/prototype
16 Days Ago
merge from main -> apartment_complex_monument
16 Days Ago
Cherrypick CS 153556 (compile simulator fix)
16 Days Ago
Update manifest
16 Days Ago
Codegen
16 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
16 Days Ago
merge from main -> apartment_complex_monument
20 Days Ago
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
20 Days Ago
update apartment_complex_monument/prototype
20 Days Ago
Fix errors with server restoring save after restart
21 Days Ago
Remove MenuOption thing I was testing
21 Days Ago
Enable position on mailbox slide entity
21 Days Ago
Modify EntityItem_RotateWhenOn to also support moving position
21 Days Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
21 Days Ago
21 Days Ago
Make entity version of apartment mailbox + relevant code
21 Days Ago
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22 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
22 Days Ago
update apartment_complex_monument/prototype
22 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
22 Days Ago
merge from main -> apartment_complex_monument
22 Days Ago
merge from main -> PlayerMaintainedMonuments
26 Days Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
27 Days Ago
merge from main -> optimize_train_track_meshes