userJake_Richcancel

5,101 Commits over 1,492 Days - 0.14cph!

7 Days Ago
Set fridge as powered by default inside apartments
7 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
7 Days Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
7 Days Ago
Use the new method in SleepingBagCamper too
7 Days Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
7 Days Ago
Set upkeep terminal to only accept scrap (in the prefab)
7 Days Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
7 Days Ago
merge from fix_baseentity_query_nre -> main
8 Days Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
8 Days Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
8 Days Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
8 Days Ago
merge from main -> apartment_complex_monument
8 Days Ago
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
8 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
8 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
8 Days Ago
Fix apartment upkeep terminal not being immortal
8 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
8 Days Ago
8 Days Ago
Remove logging "Waiting for player to leave"
8 Days Ago
update apartment_complex_monument/prototype
8 Days Ago
merge from main -> apartment_complex_monument
8 Days Ago
update apartment_complex_monument/prototype
9 Days Ago
merge from optimize_train_track_meshes -> main
9 Days Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
9 Days Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
9 Days Ago
merge from main -> optimize_train_track_meshes
9 Days Ago
merge from optimize_train_track_meshes -> main
9 Days Ago
Fix "Double invocation of a deferred action"
9 Days Ago
Fix null check using .Equals() instead of == null
9 Days Ago
Fix CLIENT compile errors
9 Days Ago
merge from main -> optimize_train_track_meshes
9 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
9 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
9 Days Ago
merge apartment_complex_monument/prototype/mailbox
9 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
9 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
9 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
9 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
9 Days Ago
Add mailbox slide entities to manifest
9 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
10 Days Ago
Increase mailbox texture size from 1k -> 2k
10 Days Ago
update apartment_complex_monument/prototype/mailbox
10 Days Ago
update apartment_complex_monument/prototype
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
Cherrypick CS 153556 (compile simulator fix)
10 Days Ago
Update manifest
10 Days Ago
Codegen
10 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
10 Days Ago
merge from main -> apartment_complex_monument
14 Days Ago
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)