userJake_Richcancel

4,878 Commits over 1,431 Days - 0.14cph!

41 Days Ago
Make separator slightly smaller
41 Days Ago
Add separator prefab to the death screen prefab
41 Days Ago
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa) Position separator prefab inbetween the different locations of bags on respawn screen
41 Days Ago
Separator prefab
41 Days Ago
Codegen
41 Days Ago
Allow server to indicate which bags are currently inside the deep sea
48 Days Ago
merge from main -> apartment_complex_monument
48 Days Ago
merge from fix_duplicate_ocean_sim_data -> main
51 Days Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
51 Days Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
51 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
51 Days Ago
merge from optimize_sleeping_bag -> main
51 Days Ago
merge from optimize_sleeping_bag -> main
52 Days Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
52 Days Ago
merge from fix_roof_debris -> main
52 Days Ago
Also add debris DeployVolume to the top of the normal roof
52 Days Ago
merge from fix_roof_debris -> main
52 Days Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
52 Days Ago
merge from main -> fix_roof_debris
52 Days Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
52 Days Ago
52 Days Ago
Re-run codegen
52 Days Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor
52 Days Ago
merge from paste_autocomplete -> main
52 Days Ago
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
53 Days Ago
Leftover uncommitted code
58 Days Ago
Fix sorting order of base building blocks
58 Days Ago
Fix window blueprint skin assignment
58 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
58 Days Ago
Add skins to the respective source prefabs
58 Days Ago
Fix trailer having no wheel friction
58 Days Ago
merge from main -> hackweek_trailers
58 Days Ago
Hackweek: set limitNetworking when spawning blueprint building block so it doesn't flicker - changed limitNetworking: review later
58 Days Ago
Add skins to source prefabs
58 Days Ago
Add blueprint skin variantsfor wall. door frame, window & square floor
58 Days Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
58 Days Ago
Add blueprint skin to foundation & wall prefabs
58 Days Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
59 Days Ago
Craggy (unsure if I changed anything but commit it for hackweek)
59 Days Ago
Codegen
59 Days Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
59 Days Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
59 Days Ago
Prefabs created so far
59 Days Ago
New code added
59 Days Ago
Add TriggerParent
59 Days Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
59 Days Ago
Add sockets for doors and a window to the trailer
59 Days Ago
Codegen
59 Days Ago
Scale trailer hackweek entity by 2.5x
59 Days Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor