userJake_Richcancel

5,402 Commits over 1,522 Days - 0.15cph!

17 Days Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
17 Days Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
17 Days Ago
Add more items to ItemManager.Items to make tests easier
17 Days Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
18 Days Ago
Fix alt looting from player corpse bags -> player inventory - fixes clothing alt looted from dropped item containers not being worn if you are already wearing clothing - fixes clothing that would be dropped if you have a full inventory by trying to force move the items into the corpse bag first (bypassing the "no item input" manually)
18 Days Ago
merge from fix_baseentity_query_nre -> main
18 Days Ago
Extra hardening to fix exception inside DoServerDestroy() by checking if children are null before calling child.OnParentRemoved()
18 Days Ago
Extra hardening by checking if entity is null inside SocketMod_PlantCheck too
18 Days Ago
Don't just skip over entities that are destroyed in BaseEntity.Query, make sure they are removed in the narrow phase
18 Days Ago
merge from main -> fix_baseentity_query_nre
18 Days Ago
merge from fix_breakin_sound_loop -> main
18 Days Ago
Fix the master key unlock not set to loop
18 Days Ago
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
18 Days Ago
merge from fix_deep_sea_ladder -> main
18 Days Ago
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
21 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
21 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
21 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
21 Days Ago
merge from apartment_break_in_sound -> main
21 Days Ago
Fix compile error
21 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
21 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
21 Days Ago
Assign the sound effect to the apartment door prefabs
21 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
21 Days Ago
merge from fix_softcore_outpost_bag_name -> main
21 Days Ago
merge from fix_item_ownership_bugs -> main
21 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
21 Days Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
21 Days Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging
21 Days Ago
merge from fix_realmed_remove_warning -> main
21 Days Ago
merge from fix_apartment_loot_hallway -> main
21 Days Ago
merge from fix_apartment_race_purchase -> main
21 Days Ago
Fix apartment vendor not showing "sorry, we ran out of those rooms, please pick another" if two players go through the conversation options and try to rent the last room at the same time
22 Days Ago
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
22 Days Ago
merge from fix_progress_bar_persist -> main
22 Days Ago
Fix break-in progress bar not being hidden if you unequip the master key while breaking in - still needed to have master key equipped when the break-in finishes
22 Days Ago
merge from fix_progress_bar_persist -> main
22 Days Ago
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
22 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
22 Days Ago
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
22 Days Ago
merge from fix_ent_kill_position -> main
22 Days Ago
Show position and network ID when entity commands are used (example: ent kill)
22 Days Ago
merge from fix_apartment_bag_limit -> main
22 Days Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
22 Days Ago
Add support for certain sleeping bags to not count towards bag limit
22 Days Ago
merge from delete_timed_lock -> main
22 Days Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
22 Days Ago
merge from fix_apartment_bathroom_door -> main
22 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
22 Days Ago
merge from fix_apartment_fridge_transfer -> main