userJake_Richcancel

4,960 Commits over 1,431 Days - 0.14cph!

17 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
17 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
17 Days Ago
Somehow apartment vendor loadout got deleted
17 Days Ago
update apartment_complex_monument/prototype
17 Days Ago
Fix .meta files that were trying to create random folders
17 Days Ago
Update manifest.asset
17 Days Ago
Codegen
17 Days Ago
Codegen
17 Days Ago
merge from main -> apartment_complex_monument
17 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
17 Days Ago
Add apartment vendor to monument
17 Days Ago
17 Days Ago
Fix apartment room prefabs
17 Days Ago
Configure apartment vendor
17 Days Ago
Conversation
17 Days Ago
More functionality and fixes
17 Days Ago
17 Days Ago
Apartment vendor conversation
17 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
17 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
18 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
18 Days Ago
Start making conversation for apartment vendor NPC
18 Days Ago
update apartment_complex_monument/prototype
18 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
19 Days Ago
Make apartment entity class partial for codegen
19 Days Ago
update apartment_complex_monument/prototype
19 Days Ago
merge from main -> apartment_complex_monument
19 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
19 Days Ago
19 Days Ago
Made logging editor only
19 Days Ago
.meta files
19 Days Ago
Add purchase price for apartments (placeholder values)
19 Days Ago
Apply tax to hqm & sulfur
19 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
19 Days Ago
Swap the apartment rooms from static prefabs to entities
19 Days Ago
Add new entities to manifest
19 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
19 Days Ago
Add code for apartment rooms and the apartment building controller
19 Days Ago
Add apartment complex to Scene top context menu
19 Days Ago
update apartment_complex_monument/prototype
31 Days Ago
update apartment_complex_monument/prototype
31 Days Ago
merge from main -> apartment_complex_monument
31 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
31 Days Ago
Add mortar3 (cannon based mortar)
31 Days Ago
Add to manifest
32 Days Ago
Fix prefab id
32 Days Ago
Update manifest
32 Days Ago
Create new version of the mortar prefab based on ballista
32 Days Ago
Rename mortar.entity -> mortar2.entity
32 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs