userJake_Richcancel

4,743 Commits over 1,372 Days - 0.14cph!

39 Days Ago
Add god rock & anvil rock on the separate island on craggy for testing purposes
59 Days Ago
Enable on foundation & triangle foundation
59 Days Ago
Add ability for certain SocketMod_TerrainCheck to count as in-ground when clipped into rock (so we don't introduce bugs on other deployables)
59 Days Ago
Use Antihack.IsInsideMesh() to determine if a terrain corner is clipped into a rock, fixing foundations placed on top of tall rocks and clipped into it not being buildable
2 Months Ago
Bypass placing in rock check for square & triangle foundation - allows the foundations to clip into the "ground" even if it's a rock, the same way they can clip into the terrain normally - should be safe because placing foundations alone into rocks doesn't do anything useful & there should be additional checks if the foundation is completely in the rock
2 Months Ago
Add support for certain prefabs to bypass TestPlacingThroughRock()
2 Months Ago
Add a big cliff to CraggyIsland as all the old ones got nuked during the world update - put below the power lines so it's not floating anymore & gives us a place to test the bug
2 Months Ago
▅ ▄▆▍ █▆▌▇▇▊▊▊█ ▉▊▉ ▄▊▋▋▇▆▆ ▌▉▉▇▍█▊▆ ▌▌ ▇▉▆▊▍▄▉█▇█ ▇▍▊▌ ▌▄▊▊▊ ▄█▊▍▌██ ▍▌ ▌▌▊█
2 Months Ago
Fix stackable skinnable items not being having the skin applied to the world model when the item stack is split - fixes grenade skins often not showing on the world model
2 Months Ago
Fix clothing not going into main inventory when hover alt looting clothing from chest -> player and backpack becomes full
2 Months Ago
Potential fix for bases decaying despite having upkeep on servers with high amount of building blocks - previously was only purchasing 10min of upkeep time, so if it took longer than 10min to check every building block it eventually would start to decay - needs testing
2 Months Ago
Remove unused method PurchaseUpkeepTime(float)
2 Months Ago
merge from fix_console_thread_cancel -> main
2 Months Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
2 Months Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
2 Months Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
2 Months Ago
merge from fix_texture_compression_npot -> main
2 Months Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
2 Months Ago
Further fixes to make sleeping bags work with steam nicknams
2 Months Ago
Codegen
2 Months Ago
Codegen protobuf
2 Months Ago
merge from main -> fix_steam_nickname_bags
2 Months Ago
▊ ▋▆▋ ▄▆▋▋▄ ▉▉▍▅ ▇▄ ▄▉▅▅▆ ▍▍▆▉▋▇ ▄▄▊▄█▋ ▇▋▉▊▊▌ ▊▆▋▄▉▇ ▄▆▉ ▋▋▇ ▍▉▇▄▋▋█▊▍ ▋▅▋ ▄▄▄▋▉▇▌█▇▋▉▌█▌▇▍█▉▋▇ ▆▆ ▄▍█▆▄▋ ▅▄▌ ▌▅▄▍█▆▆ ▋▅ ▌▆▄ ▆▄█ ▊▌▇▉▅ █▄▋▉▋▍▅ ▇▆▇▅▇▇▌▊▋█▍▍▋▆ ▌▉▉ ▍▆▌▍▍▊▅▇ ▊▌█▌▇█▅▉▄ ▍█▌
3 Months Ago
merge from fix_batching_ghosting -> naval_update
3 Months Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
3 Months Ago
merge from fix_boat_teleport_checks -> naval_update
3 Months Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
3 Months Ago
Re-enable dynamic occlusion pausing by default again
3 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
3 Months Ago
merge from icon_renderer_path -> main
3 Months Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
3 Months Ago
▅ ▍▉▋▅▇ ▍▆▆▇ █▇▄▋▊▆▅█▌▄▋▍▊▍▌▆▇▄▊█ █▉ ▉▄▆▆
3 Months Ago
▊ ▋▌▉ ▋█▉▋▅▍▋ ▉▇▆▍▊
3 Months Ago
▉ ▅█▄▌▊ ▊▋▌▆▆▄ ▍▅ ▉▇▍▉▋▍▇ ▆▅▍ ▉▇▌▅ ▋▄▇ ▋▇▍▅▅▉▇█ ▄▅▇ ▉▍▇▊▆ ▋▅▄ ▅▊▍▌▋▇ ▄ ▉▉▉▌█▍▌▌█
3 Months Ago
▄ ▌▋▌▇ ▌▅▆ ▋▌▉▆ ▆▊▌ ▋▉▍▊ ▉▆▄▍▉█ ▊▍ ▉▉▆▄▉▍▍▌ ▄▋▊▆█▇▄ ▍ ▌▌▋▍▊▄▍▄▆▅▊▉ ▄▌▅█▋▌ ▊▋ ▉▌▍▆▇▌▋▍▌▊ ▆▅ ▆▄▄ ▋ ▊▋▆▉▊▅ ▋▇▇ ▇▋▅▊▆▉
3 Months Ago
▄ ▆▇█ █▄▆▆█▅▄ ▊▍▉ █▉▊▋▊▋▍▉ ▉▌▆ ▇▆▆▍ ▊▆ ▍▅▌▅ ▍ ▅▆▍▇▌█▌▊ ▋▄▆▊▌ ▊▌▇▋ ▆▅█ ▊█▅▅▌▍▆▌ ▌▄█ ▄█ ███▋▇▍▉▋▍
3 Months Ago
▆ ▄▊▄ ▉█▇▋▅▄ ▍▄▇▌ ▋▊▄ ▌▇█▉ ▌▋▄▅ ▇▋█▍▋▆▅ ▋▊ ▆▉▍ ▋▄▄▇█▉▇ ▍▇█ █▋▅ ▉▇▋▍ ▍█▆ ▊▍▆▊▌▋▇▌ ▌▇▋ ▉▆▊▆▌▆ ▅▄▇ ▇▄▌▌ ▆▋ ▋▅▌ ▇▋▊▌▆▇
3 Months Ago
▇ ▅█▅▆█ ▍▆▋█ ▍▉▆▉ ▇▄ ▍█▆▄▋▉███▋▉▅▉▋█▄█▄▋▅
3 Months Ago
Fix compile error
3 Months Ago
▇ ▊▇▇█▆ ▇▅▄█ ▄▊▊▊▅▆▉▍▄▆▉▆▊█▍▆▍▊▌▋ █▍ ▍▌▋▅
3 Months Ago
▌ ▇▊▅ ▄█▌▊▌▅▆ ▌▍▅█▊ ▅▇ ▍▌█▄▉▄▌ ▉▅▄▉▌▅▋ ▉▌▇▅ ▄▅▅▊ ▅▉▋█▄▆▇▊▉
3 Months Ago
▇ ▄▍▍▉▉ █▅▋▋ ▉▄▆▉▋▄▋▊▍█▇▋▇▋▋▍▆▇▆▄ ▋█ ▄▌▄▄
3 Months Ago
▋ ▋▆▋▅▊▍ ▊▊▇▌▆▉▄▄ █▇▄▍▄ ▅▉▅▇▊
3 Months Ago
▋ ▅▌▆▆▍ ▄▊█▊ ▇▋▅▄ ▊▅ █▌▌▆▍▄▌▊█▍▊▉█▊▊▊▌▋▍▍
3 Months Ago
▆ ▌▅▄ ▋▄▊ ▅▆▆▊▍█▉▍ ▉▄▆ ▌▍▋▋ ▊▇▇▇▌▍ ▅▌▆▇█▋▊▌▌▋▆▋▇
3 Months Ago
▊ ▉█▌ ▆▅▆▊▅▍▌ ▅▌▍▆▍▊▉ ▌ ▉▊▉█▍ ▆▊ ▍▆▍▄▍▅▄ ▋▆ ▌▄▄▄ ▆▉▍ ▆▋ ▌▍▇▉▍▉▍ ▇▋▌ ▌▅ ▄█▉▊▆
3 Months Ago
▉ ▌▆▉▉ ▍▉▊█▊ ██▊▌▄▅▅ ▌▊▆ ▌▄█▌▋ ▌▋▉▆▆▊ ▉▊ ▉▅▉▄▄▄▌▍ ▆▌▄▋▊▆
3 Months Ago
▍ ▍▅▍▆▇▅ ▅▄▉▆▅▊▇ ▍▇▌▄ ▉▄█▇▍▌█▍ ▆▋█▌▉▋██
3 Months Ago
█ ▊█▋▋█▋ ▊▍▆▉▇▍▋▆
3 Months Ago
▍ ▇▋▉▇▉▆ ▅▋▌▋▉▆▆▉▄▄▋▉▆▅▌▊▅▆▊█ █▌ ▆▌▆▊██▇▍▉▆▍▄▌