2,293 Commits over 701 Days - 0.14cph!
Reapply CS
92766 without the StartWrite( PacketId ) change
Merge from main -> full_server_demos
Fix some more fields only present on CLIENT
- BasePlayer
- MarketPlace
- Demos
- DemoItem
- BaseEventUI
- CardGameUI
Fix server compile error (keep door trigger box serializable)
Fix merge addition in Door.cs
Merge from main -> editor_compare_client_server_fields
Merge from main -> editor_compare_client_server_fields
Merge from main -> harmony2
Merge from main -> rpc refactor_2
Fix demos throwing exceptions when threaded networking is disabled
Force full server demos disabled when threaded networking is off
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Update harmony 1.2 -> 2.3.1.1 fat but exclude from build
Switch harmony commands & performance logger from `HarmonyLoader` -> `RustHarmony.Loader`
Add Rust.Harmony.Interfaces back because it somehow got deleted
Add Rust.Harmony.Loader which contains the actual modloader
Load Rust.Harmony.Loader with reflection
Remove old harmony folder
Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
Cherrypick disable assembly validation
Revert back to harmony 1.2 to fix aux2
Switch to net framework 4.5.2 version of harmony dll
merge from harmony_2 -> aux2
Disable assembly version validation
Attempt #2
Merge main -> optimize_rpc_src_connection/refactor_2
Merge from main -> optimize_rpc_src_connection/refactor_2
Test upgrade to harmony 2.3.1.1
Merge from main -> full_server_demos
Fix NRE if trying to send inventory update while dead
Simplify bandwidth calculations
Try to upload demo in 5m and any backlogged demos within 15m
Add a few retries when uploading demos
Easier to fix merge conflicts manually
Merge fix_recording_disconnects -> full_server_demos
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
Fix both friends & non friends having blue names
Fix blue name being darker than expected
Add `max_upload_concurrency` convar to manually control upload rate
Fix demo disconnects not being saved (due to not having target connections)
Hide the red background behind the gather % bar, only show the white bar graph
Tweak aimcone simulation to show accurate aimcone stat