userJake_Richcancel

5,911 Commits over 1,584 Days - 0.16cph!

26 Days Ago
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27 Days Ago
Fixes - fix typo in URL - indicate when client is on the main menu (crashing ingame vs disconnecting from server then crashing) - cleanup modded framework check, just read the server tags instead of looking for Oxide.dll loaded
27 Days Ago
Tests
27 Days Ago
Upload the crash dumps to our backend now that the crash handler is fixed - uploads client & server crashes, modded or vanilla then we filter on backend - write state of session every 30s and on scene changes: when the crash actually happens we won't have a chance to write the latest state
27 Days Ago
merge from main -> optimize_json_garbage
27 Days Ago
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28 Days Ago
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28 Days Ago
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28 Days Ago
RidableHorse.prefab
28 Days Ago
merge from fix_masterkey_swipe -> main
28 Days Ago
Add tests to prove the swiping is correct
28 Days Ago
Fix the master key getting stuck in the animation state if you left click with key, as it derives from the keycard but has no swipe animation
28 Days Ago
merge from editor_save_toolbar -> main
28 Days Ago
merge from main -> editor_save_toolbar
28 Days Ago
merge from qol_compost_ui -> main
28 Days Ago
Codegen
28 Days Ago
merge from main -> qol_compost_ui
29 Days Ago
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29 Days Ago
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29 Days Ago
Fix compile errors
29 Days Ago
Fix a 4 year old bug: being able to move items into the output of a furnace by splitting them into the output slots - the reason I avoided it was you have to modify all the ItemFilter methods in the project and add a BasePlayer parameter - this allows us to block the player moving items into the output of the furnace but keep the furnace able to move cooked items into it's output
29 Days Ago
Fix items that are both cookable and compostable (meat) using the lesser of the two times for composting instead of the correct time for each
29 Days Ago
Fix the composter showing "Furnace" in the loot panel title instead of "Composter"
29 Days Ago
Don't show the icon as burning when it's inside the composter
29 Days Ago
Fix item creation loop running for 0 amount (due to chance of creating fertilizer) so early exit if chance fails
29 Days Ago
Increase the smelt speed of the composter so it behaves the same as before when you were splitting stacks (same as furnaces were back in the day)
29 Days Ago
Fix composter set to only accept food from old prefab / item filter setup
29 Days Ago
Fix items that are compostable but don't produce any compost being allowed in the compost (because ItemModCompostable is used for bait value)
29 Days Ago
Fix the loot panel for the composter not working the editor - OnValidate() was overwriting the offset of the inventory panel
29 Days Ago
Fix loot panel not predicting cook time for composting because it was only checking the ItemModCookable
29 Days Ago
Add the "automatically start cooking" code from the apartment stove to the BaseOven and enable it for the composter (so the composter automatically "cooks" items added into it)
29 Days Ago
Add prefab variant for composter loot panel (so we can remove / change the background icons for the composter inputs)
29 Days Ago
Change the composter prefab
29 Days Ago
Rewrite the hackweek composter UI to merge all of the composter code into normal cooking code - move ItemModCookable -> CookableItemInfo so we can create a "cooking compost" component at runtime - turn ItemModCompostable into an ItemMod - convert Composter class from StorageContainre -> BaseOven
29 Days Ago
Make the code for "cooking items" in furnaces work on both compostable items and normal cookable items
29 Days Ago
merge from main -> Hackweek_CompostUI
29 Days Ago
merge from fix_hotbar_swap_overstack -> main
30 Days Ago
merge from main -> fix_hotbar_swap_overstack
31 Days Ago
merge from main -> Hackweek_CompostUI
31 Days Ago
merge from main -> fix_hotbar_swap_overstack
31 Days Ago
Fix hotbar swapping not working with overstacks - move the RPC completely serverside so it can swap overstacks (thinking was we didn't need a network++ originally if we kept it clientside but forgot swapping overstacks is awkward) - keep existing admin checks
31 Days Ago
merge from main -> base_occlusion
31 Days Ago
Refactor and cleanup of code
32 Days Ago
Make sure we only send entiites when a door opens immediately based on a convar, so we can do normal slower snapshot queue when doors are opened and we send entiites and let the "closer than 30m send everything" prevent pop-in
35 Days Ago
Fix deployables that are inside multiple rooms not working - assign them to their own network groups similar to walls that share multiple rooms and subscribe appropriately
35 Days Ago
Always show rooms that are within ~30m of the player - prevents us from having to blast the client with a ton of entities right when they open the door, allows us to stream them at a sane rate
35 Days Ago
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35 Days Ago
Simple list of doors with transparency for testing
35 Days Ago
Add ddraw for network groups for rooms
36 Days Ago
Reduce amount of network groups for rooms