userJake_Richcancel

6,045 Commits over 1,614 Days - 0.16cph!

13 Days Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
13 Days Ago
13 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
13 Days Ago
Allow consumables to override the calories provided to the biofuel generator
13 Days Ago
merge from analytics_signs -> main
13 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
13 Days Ago
Add analytics for signs being painted
13 Days Ago
merge from sentry_background_thread_errors -> main
13 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
13 Days Ago
Comments
13 Days Ago
merge from sentry_background_thread_errors -> main
14 Days Ago
Client timeout 20m, server timeout 5m
14 Days Ago
Give background thread errors a larger time window so we can guard more against spam
14 Days Ago
Add ability to turn off background errors by setting -1 in the manifest (incase it completely breaks)
14 Days Ago
Add additional rate limiting to background errors - I expect these can be spammy, so limit to 2 errors per minute - controlled by manifest so it can be increased if we want
14 Days Ago
14 Days Ago
Ensure background thread errors get sent to sentry - we fixed them being silently dropped last month, this month we collect them
14 Days Ago
Prevent teammates from using the break-in option to break into their teammate's room
14 Days Ago
Fix teammates not being able to let themselves out of doors when inside them - caused by apartment rooms losing their reference to the front door after the restart - while the owner could still go in and out, the "anyone can let themselves out" wouldn't work - would only happen if the server restarted after you purchased a room
14 Days Ago
merge from fix_elevator_snapshot_nre -> main
14 Days Ago
Fix destroyed elevator floor causing NRE in ElevatorStatic.Save()
14 Days Ago
merge from fix_crash_uploader_release -> main
14 Days Ago
Fix crashes from previous updates being uploaded despite not having the sentry tags written - don't upload old crashes (if we made it past bootstrap but didn't write a crash marker) - still upload crashes that never made it to bootstrap (since this is before crash marker could be written) - tag crashes that didn't make it to bootstrap as "bootstrap crashes" so we can see what crashes happened really early - if we find a bunch of crashes happening before bootstrap we will find a way to include the actual changeset (since we don't read changeset until we get to bootstrap)
14 Days Ago
14 Days Ago
Fix attempting to transfer water sources between rooms (sinks)
17 Days Ago
merge from optimize_blueprint_button -> main
17 Days Ago
Compile fix
17 Days Ago
Cherrypick CS 160658 - tick blueprint buttons only when crafting menu is open instead of all the time (even when closed)
17 Days Ago
merge from base_occlusion -> main
18 Days Ago
merge from fix_sentry_branch_upload -> main
18 Days Ago
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18 Days Ago
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)
18 Days Ago
Tests
18 Days Ago
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
18 Days Ago
merge from main -> base_occlusion
19 Days Ago
Fix items sometimes not being transferred to new room when upgrading room - was skipping over an item once it didn't fit in a container instead of trying to fit the item into every container before skipping over it - fixed mail not being transferred to new room - added failsafe so if the item really couldn't be fit into the new room (shouldn't be possible since every room has more space but to be safe) it will transfer to the player standing in lobby
19 Days Ago
merge from fix_steam_init_error -> main
19 Days Ago
Fix steam not logging the reason steam failed to start in the editor - sometimes steam is closed, other times it's outdated and needs to be restarted
19 Days Ago
merge from optimize_json_garbage -> main
19 Days Ago
Use AddRange() to add converters instead of foreach and Add() per converter
19 Days Ago
Fix Hash128 and LayerMask incorrect parsing from breaking the rest of the document
19 Days Ago
Add tests to prove that the code doesn't allocate (not just that it works)
19 Days Ago
Fix so ints can read float values again (that's the way it used to work before)
19 Days Ago
merge from main -> optimize_json_garbage
19 Days Ago
merge from crash_uploader_error_code -> main
19 Days Ago
Log HTTP error code to console / logs when the crash fails to upload
19 Days Ago
merge from main -> base_occlusion
19 Days Ago
Add additional tests
20 Days Ago
Add additional tests
20 Days Ago
Fix individual edits causing more faces to be marked dirty than needed