userJake_Richcancel

4,642 Commits over 1,310 Days - 0.15cph!

9 Months Ago
Fixed premium refresh interval being set <5s, clamp it from 30s -> 1hr
9 Months Ago
Fix rotation of paste relative to admin seeming random - was sending a Quaternion which is serialized with spaces and breaks command parsing and being read as a default rotation Fix copybuilding not always working - was sending transform.position instead of eyePos so it was raycasting from the admin's feet and sometimes missing the target
9 Months Ago
Add using statement when client recieves paste from server to dispose protobuf
9 Months Ago
merge from premium_servers -> main
9 Months Ago
Indicate which `hello` api call is the first one
9 Months Ago
Send pastes from client -> server on a different channel so they don't block player ticks from being sent and cause packet flooding
9 Months Ago
Add support for each overload of ServerRPC to change what channel it's sent on - also fixed `SendMethod.Reliable` for each RPC not being sent assigned in SendInfo (it defaulted to reliable but best to fix)
9 Months Ago
Allow dashes and underscores in paste filename
9 Months Ago
Prompt users to use `--overwrite` if copying a paste will overwrite a local file Print out number of entities saved when a paste is saved to the client (stash from before the patch)
9 Months Ago
merge from main -> copy_paste_clientside_fixes
9 Months Ago
merge from premium_servers -> main
9 Months Ago
Final fix for premium status not deserializing properly
9 Months Ago
merge from premium_servers -> main
9 Months Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
9 Months Ago
Print out content as warning if HTTP request fails and slight cleanup
9 Months Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
9 Months Ago
merge from premium_servers -> main
9 Months Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
9 Months Ago
merge from manual_refresh -> premium_servers (before the merge from main)
9 Months Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
9 Months Ago
Ensure premium status is always saved to registry when it's changed
9 Months Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
9 Months Ago
Compile fixes for SERVER
9 Months Ago
Update premium modal prefab Add blue refresh button style
9 Months Ago
Add manual refresh button code to premium modal
9 Months Ago
Implement route to manually refresh premium status
9 Months Ago
merge from fix_spawnitem_ownership -> main
9 Months Ago
Fix item ownership not applying when using `spawnitem` command
9 Months Ago
merge from ownership_barrel_fix -> main
9 Months Ago
Fix item ownership not applying to items from barrels
9 Months Ago
merge from ranking_change -> premium_servers
9 Months Ago
Update server browser menu prefab
9 Months Ago
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
10 Months Ago
Fix NRE causing players to get kicked when they loot an empty loot container in primitive
10 Months Ago
Add `loadclipboard` and `saveclipboard` commands
10 Months Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
10 Months Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
10 Months Ago
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10 Months Ago
merge from fix_item_ownership_nre -> main
10 Months Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
10 Months Ago
merge from fix_copy_radius -> main
10 Months Ago
Fix copyradius not working after moving clientside
10 Months Ago
Add tests to confirm it converts generic names properly
10 Months Ago
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
10 Months Ago
merge from fix_ownership_scientist -> main
10 Months Ago
Fix scientist corpses not assigning item ownership
10 Months Ago
merge from fix_ownership_giveall -> main
10 Months Ago
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command
10 Months Ago
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
10 Months Ago
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network