4,518 Commits over 1,280 Days - 0.15cph!
    
    
    
        
            
            
            
                
                Split into multiple classes
Remove ability to modify vanilla items
- instead create a new custom item that is the same as the vanilla item
- having to revert every single vanilla item introduced possibility of normal assets staying modified
Exposed ItemModEntity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update debug custom items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set custom ItemDefinition GameObject name
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from hackweek_modding_improvements -> custom_items
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from replicated_convar_warning -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_write_varuint32 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the length of NetWrite not being updated when writing a VarUInt32
- caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to modify crafting recipe of custom items too
- explicitly expose what ItemMods can be modified for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some fields and add others
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make `RPC_UpdateItems` to not kick in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                The code generator code for last commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to mark RPC attributes to not kick in editor
- avoids you getting disconnected every time a RPC throws exception when developing
- by default RPCs all throw errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `test_custom_items` command to confirm it works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a bunch of code to support creating custom items based on JSON sent from server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                RPC & Protobuf for server to send custom phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support to Translate.cs for additional translate files to be added from the server
- additional translations will always apply after the built-in ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from protobuf_skip_default_fields_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Accidently included the codegen exe with hardcoded arguments (when testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cui_button_colors -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix CUI test "Exit" button being covered up by the UpdateTestLabel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow the color when a CUI button is hovered to be changed
- string `normalColor`
- string `highlightedColor`
- string `pressedColor`
- string `selectedColor`
- string `disabledColor`
- float `colorMultiplier`
- float `fadeDuration`
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from dropped_item_name -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix items dropped on ground not using their server-sided name
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from draggable_cui -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply brace in correct place
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract previous fix for BaseEntity.saveload.cs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Convert the enum to an int since RPCs don't like bytes either
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename PositionSendType -> DraggablePositionSendType
Add SERVER RPC methods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add the test JSON for draggable slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge PR for draggable CUI slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error from merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from protobuf_skip_default_fields_2 -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> protobuf_skip_default_fields_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from custom_url_tag -> hackweek_modding_Improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include level url in tags so you can get the custom map by querying server
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from custom_vitals -> hackweek_modding_improvements