userJake_Richcancel

4,710 Commits over 1,372 Days - 0.14cph!

12 Months Ago
Fix error if trying to save a paste to client before the directory was created
12 Months Ago
merge from qol_save_sign_color -> main
12 Months Ago
Fix signs not saving the last selected color when entering & exiting sign paint mode - it already saved brush size & everything else, only color was missed
12 Months Ago
merge from main -> client_copy_paste
12 Months Ago
merge from fix_f1_convar_value_missing -> main
12 Months Ago
Fix F1 menu not showing current value if the convar also has a description
12 Months Ago
merge from item_ownership -> crafting_update
12 Months Ago
Update phrases
12 Months Ago
Update ownership phrase of corpses
12 Months Ago
Update metal detector phrase
12 Months Ago
merge from main -> item_ownership
12 Months Ago
merge from fix_runtime_profiling_container_url -> main
12 Months Ago
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
12 Months Ago
Add convar to control if item ownership is shown on client - `show_item_ownership`
12 Months Ago
Add support for streamer mode - show `STREAMER MODE` instead of the username for all item ownership on client
12 Months Ago
merge from fix_train_barricade_collision -> main
12 Months Ago
Set trains to hit construction layer again so they can hit barricades
12 Months Ago
Disable stackable item support on rockets - the convar was already disabled but lets not forget this
12 Months Ago
merge from item_ownership -> crafting_update
12 Months Ago
Changed `Purchased From Vendor by {0}` -> `Purchased by {0}`
12 Months Ago
Update phrases
12 Months Ago
merge from item_ownership -> crafting_update
12 Months Ago
Actually change ownership to the newer protobuf ID since it's the newer one
12 Months Ago
Fix conflicting protobuf entity field ids
12 Months Ago
Fix ItemModSwap after merge
12 Months Ago
merge from crafting_update -> item_ownership
12 Months Ago
merge from main -> item_ownership
12 Months Ago
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
12 Months Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
12 Months Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
12 Months Ago
Set item ownership to keycards that are picked up
12 Months Ago
Add item ownership when animal head is beheaded with a skinning knife
12 Months Ago
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
12 Months Ago
Add item ownership when collectible is picked off the ground
12 Months Ago
Add item ownership for items produced when car is shredded
12 Months Ago
Add item ownership to plants harvested
12 Months Ago
Fix item ownership not applying to finishing bonus
12 Months Ago
Set item ownership of photographs taken by the camera
12 Months Ago
Set item ownership of cassette tape to the player who made the recording
12 Months Ago
Add ownership for gifts that are wrapped
12 Months Ago
Add item ownership when an item is upgraded into another item - christmas presents - easter eggs - super stocking - halloween candy
12 Months Ago
Compile fix
12 Months Ago
Set item ownership when item is researched inside research table
12 Months Ago
Add item ownership for items produced by recycling other items - uses the last player who opened the recycler
12 Months Ago
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
12 Months Ago
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field
12 Months Ago
Fix compile error
12 Months Ago
Set item ownership of items caught inside a fish trap
12 Months Ago
Add item ownership when fishing items with a fishing rod
12 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions