userJake_Richcancel

4,642 Commits over 1,310 Days - 0.15cph!

10 Months Ago
merge from item_ownership -> crafting_update
10 Months Ago
Changed `Purchased From Vendor by {0}` -> `Purchased by {0}`
10 Months Ago
Update phrases
10 Months Ago
merge from item_ownership -> crafting_update
10 Months Ago
Actually change ownership to the newer protobuf ID since it's the newer one
10 Months Ago
Fix conflicting protobuf entity field ids
10 Months Ago
Fix ItemModSwap after merge
10 Months Ago
merge from crafting_update -> item_ownership
10 Months Ago
merge from main -> item_ownership
10 Months Ago
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
10 Months Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
10 Months Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
10 Months Ago
Set item ownership to keycards that are picked up
10 Months Ago
Add item ownership when animal head is beheaded with a skinning knife
10 Months Ago
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
10 Months Ago
Add item ownership when collectible is picked off the ground
10 Months Ago
Add item ownership for items produced when car is shredded
10 Months Ago
Add item ownership to plants harvested
10 Months Ago
Fix item ownership not applying to finishing bonus
10 Months Ago
Set item ownership of photographs taken by the camera
10 Months Ago
Set item ownership of cassette tape to the player who made the recording
10 Months Ago
Add ownership for gifts that are wrapped
10 Months Ago
Add item ownership when an item is upgraded into another item - christmas presents - easter eggs - super stocking - halloween candy
10 Months Ago
Compile fix
10 Months Ago
Set item ownership when item is researched inside research table
10 Months Ago
Add item ownership for items produced by recycling other items - uses the last player who opened the recycler
10 Months Ago
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
10 Months Ago
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field
10 Months Ago
Fix compile error
10 Months Ago
Set item ownership of items caught inside a fish trap
10 Months Ago
Add item ownership when fishing items with a fishing rod
10 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
10 Months Ago
Merge from main -> item_ownership
10 Months Ago
Fix compile error
10 Months Ago
Updated phrases
10 Months Ago
Added ownership to items made by the industrial crafter - use the player that placed the industrial crafter - phrase "Industrial Crafted by {0}"
10 Months Ago
Add item ownership for items made in mixing table
10 Months Ago
Add "Harvested From Animal by {0}" phrase to animal corpses
10 Months Ago
Add ownership when gathering items from animal corpses - implemented through custom ownership phrase for certain ResourceDispensers - fallback generic "Gathered by PLAYER" phrase
10 Months Ago
Add item ownership when item is dug up with metal detector
10 Months Ago
Add ownership to item when it's purchased from an NPC vending machine
10 Months Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
10 Months Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
10 Months Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
10 Months Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
10 Months Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
10 Months Ago
Update phrases
10 Months Ago
Add ownership phrase to easter egg items
10 Months Ago
Add ownership phrase to christmas presents
10 Months Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership