userJake_Richcancel

4,148 Commits over 1,219 Days - 0.14cph!

1 Year Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
1 Year Ago
Fix slider range being 0-1 instead of 0-100
1 Year Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
1 Year Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
1 Year Ago
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1 Year Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
1 Year Ago
Missed unsaved .cs file
1 Year Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
1 Year Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
1 Year Ago
Also include changeset & hostname for debugging
1 Year Ago
Include network protocol in demo header
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Fix not using FreeList() when adding proper pooling
1 Year Ago
merge main -> analytics_pooling_refactor
1 Year Ago
Fix holstering not updating when picking up backpack
1 Year Ago
Fix holstered weapon not updating when dropping backpack
1 Year Ago
For some reason it didn't subtract the PlayerInventory.cs change
1 Year Ago
Start by subtracting CS 92478
1 Year Ago
merge from analytics_pooling_refactor -> main
1 Year Ago
Cleanup performance calculation code since we have threadsafe pooling now
1 Year Ago
Merge from main -> test_2022_3_20f1
1 Year Ago
Disable the red changeset text in the staging server browser (but only worked in the editor!)
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
1 Year Ago
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1 Year Ago
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1 Year Ago
merge fix_demos_full_server_demos -> main
1 Year Ago
Fix full server demo packet ordering breaking demos
1 Year Ago
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1 Year Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
1 Year Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
1 Year Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
1 Year Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
1 Year Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
1 Year Ago
Fix compile error in GNB with ClientRPCStart()
1 Year Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
1 Year Ago
Remove constructors from RPCTarget & move to static methods
1 Year Ago
Make constructors of RpcTarget private until we finalize the static methods
1 Year Ago
Convert ClientRPC() -> RpcTarget overload
1 Year Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
1 Year Ago
Add static methods to RpcTarget to help with code clarity
1 Year Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
1 Year Ago
Regex every single ClientRPC & ServerRPC
1 Year Ago
Missed .meta files
1 Year Ago
Regex RpcPlayer first
1 Year Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
1 Year Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
1 Year Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
1 Year Ago
Regex every single RPC method to remove `null` from it
1 Year Ago
Remove `Connection sourceConnection` method from all RPC overloads