userJake_Richcancel

5,511 Commits over 1,584 Days - 0.14cph!

2 Months Ago
Show position and network ID when entity commands are used (example: ent kill)
2 Months Ago
merge from fix_apartment_bag_limit -> main
2 Months Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
2 Months Ago
Add support for certain sleeping bags to not count towards bag limit
2 Months Ago
merge from delete_timed_lock -> main
2 Months Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
2 Months Ago
merge from fix_apartment_bathroom_door -> main
2 Months Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
2 Months Ago
merge from fix_apartment_fridge_transfer -> main
2 Months Ago
Fix compile error
2 Months Ago
merge fix for fridges to the correct branch
2 Months Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
2 Months Ago
merge from apartment_s2p_spawner -> main
2 Months Ago
S2P apartments
2 Months Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
2 Months Ago
Add `printapartmentculling` to confirm what apartment rooms are culling Fix apartments not being force culled when outside of the apartment complex building Switch ApartmentRoom.Building to a SyncVar so its on the client
2 Months Ago
merge from apartment_complex_monument -> main
2 Months Ago
Fix static elevator lift "raise single floor" menu being stomped in CS 154047
2 Months Ago
merge from apartment_complex_monument -> main
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Fix eject position not assigned on the small apartment Move a few things under furniture root
2 Months Ago
Slightly shrink size of combat zone triggers in apartments to avoid triggering teleport when player is walking into the invisible barrier
2 Months Ago
Fix apartment entities missing from manifest entity list too
2 Months Ago
Update apartment prefabs (labels updated from manifest)
2 Months Ago
Update manifest (apartment entities got lost?)
2 Months Ago
Lower slots of bathroom sink & medicine cabinet from large box -> small box
2 Months Ago
Implement RemoveAllPlayers() to teleport all the players out of the room when the lease expires / apartment is checked out
2 Months Ago
Rename DailyScrapUpkeep -> CachedDailyUpkeep to make it more clear
2 Months Ago
Fix initial scrap not being added to upkeep terminal because the upkeep terminal isn't a part of the list of furniture
2 Months Ago
Fix apartment oven in the penthouse being called "large furnace" in the loot panel instead of "Oven"
2 Months Ago
Fix furnace in medium apartment not being under "furniture" root
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fix compile errors
2 Months Ago
Make combat zone trigger only on server to prevent client colliders being caught in it - we use flag for combat zone now so don't need it on the client
2 Months Ago
Fix compile error
2 Months Ago
Modify ApartmentRoom.IsAuthed() to accept different authorization enums (split ability to loot vs enter the room)
2 Months Ago
Fix clientside triggers not being toggled by the invisible barriers convar
2 Months Ago
Prevent cheaters pushing themselves through the clientside barrier and being able to shoot players inside before they are teleported out - block damage on the server if the attacker doesn't have the permission to pass through the barrier if invisible barriers are enabled
2 Months Ago
Fix invisible collider being disabled when leaving trigger instead of enabled (it's still being enabled when you come back into range but safer)
2 Months Ago
Don't teleport players out of non-rented rooms (annoying when noclipping through monument) - safe because apartment door is closed when not rented
2 Months Ago
Add teleport position failsafe for players that bypass the invisible client barrier
2 Months Ago
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
2 Months Ago
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment - acts like the invisible barrier isn't there for certain players
2 Months Ago
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
2 Months Ago
Another change for combat triggers
2 Months Ago
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
2 Months Ago
Add invisible blocker to apartments
2 Months Ago
Add support for an invisible player movement blocker in front of the door
2 Months Ago
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room