userJake_Richcancel

6,051 Commits over 1,614 Days - 0.16cph!

48 Days Ago
Add tests to prove the swiping is correct
48 Days Ago
Fix the master key getting stuck in the animation state if you left click with key, as it derives from the keycard but has no swipe animation
48 Days Ago
merge from editor_save_toolbar -> main
48 Days Ago
merge from main -> editor_save_toolbar
48 Days Ago
merge from qol_compost_ui -> main
48 Days Ago
Codegen
48 Days Ago
merge from main -> qol_compost_ui
48 Days Ago
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48 Days Ago
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48 Days Ago
Fix compile errors
48 Days Ago
Fix a 4 year old bug: being able to move items into the output of a furnace by splitting them into the output slots - the reason I avoided it was you have to modify all the ItemFilter methods in the project and add a BasePlayer parameter - this allows us to block the player moving items into the output of the furnace but keep the furnace able to move cooked items into it's output
48 Days Ago
Fix items that are both cookable and compostable (meat) using the lesser of the two times for composting instead of the correct time for each
48 Days Ago
Fix the composter showing "Furnace" in the loot panel title instead of "Composter"
48 Days Ago
Don't show the icon as burning when it's inside the composter
48 Days Ago
Fix item creation loop running for 0 amount (due to chance of creating fertilizer) so early exit if chance fails
48 Days Ago
Increase the smelt speed of the composter so it behaves the same as before when you were splitting stacks (same as furnaces were back in the day)
48 Days Ago
Fix composter set to only accept food from old prefab / item filter setup
48 Days Ago
Fix items that are compostable but don't produce any compost being allowed in the compost (because ItemModCompostable is used for bait value)
48 Days Ago
Fix the loot panel for the composter not working the editor - OnValidate() was overwriting the offset of the inventory panel
48 Days Ago
Fix loot panel not predicting cook time for composting because it was only checking the ItemModCookable
48 Days Ago
Add the "automatically start cooking" code from the apartment stove to the BaseOven and enable it for the composter (so the composter automatically "cooks" items added into it)
48 Days Ago
Add prefab variant for composter loot panel (so we can remove / change the background icons for the composter inputs)
48 Days Ago
Change the composter prefab
48 Days Ago
Rewrite the hackweek composter UI to merge all of the composter code into normal cooking code - move ItemModCookable -> CookableItemInfo so we can create a "cooking compost" component at runtime - turn ItemModCompostable into an ItemMod - convert Composter class from StorageContainre -> BaseOven
49 Days Ago
Make the code for "cooking items" in furnaces work on both compostable items and normal cookable items
49 Days Ago
merge from main -> Hackweek_CompostUI
49 Days Ago
merge from fix_hotbar_swap_overstack -> main
50 Days Ago
merge from main -> fix_hotbar_swap_overstack
51 Days Ago
merge from main -> Hackweek_CompostUI
51 Days Ago
merge from main -> fix_hotbar_swap_overstack
51 Days Ago
Fix hotbar swapping not working with overstacks - move the RPC completely serverside so it can swap overstacks (thinking was we didn't need a network++ originally if we kept it clientside but forgot swapping overstacks is awkward) - keep existing admin checks
51 Days Ago
merge from main -> base_occlusion
51 Days Ago
Refactor and cleanup of code
51 Days Ago
Make sure we only send entiites when a door opens immediately based on a convar, so we can do normal slower snapshot queue when doors are opened and we send entiites and let the "closer than 30m send everything" prevent pop-in
55 Days Ago
Fix deployables that are inside multiple rooms not working - assign them to their own network groups similar to walls that share multiple rooms and subscribe appropriately
55 Days Ago
Always show rooms that are within ~30m of the player - prevents us from having to blast the client with a ton of entities right when they open the door, allows us to stream them at a sane rate
55 Days Ago
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55 Days Ago
Simple list of doors with transparency for testing
55 Days Ago
Add ddraw for network groups for rooms
55 Days Ago
Reduce amount of network groups for rooms
55 Days Ago
Send network updates of room behind the door before the door's network update is sent
55 Days Ago
Fix lingering occlusion (wait 5s before hiding on client) not always working
56 Days Ago
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57 Days Ago
update base_occlusion/optimize_building_blocks
57 Days Ago
Update testlist
57 Days Ago
merge from main -> base_occlusion
57 Days Ago
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57 Days Ago
merge from fix_threaded_logs -> main
57 Days Ago
Update test list
57 Days Ago
merge from main -> fix_threaded_logs