userJake_Richcancel
reporust_rebootcancel

5,431 Commits over 1,553 Days - 0.15cph!

4 Years Ago
Move canvas disabler addition to the correct part of preprocess Apply PreProcess to core UI prefabs
4 Years Ago
Add canvas disabler to canvas in preprocess Cherry pick from canvas_disabler branch - canvas disabler component - disable ui culling
4 Years Ago
Fix memory cells not reducing passthrough power by 1
4 Years Ago
Merge from main -> xor_passthrough_fix
4 Years Ago
Add deploy offset so all switches & splitter can be placed near the floor
4 Years Ago
Add team members to recently seen players (for assigning bags & auth) Slight optimization
4 Years Ago
Fix weapons not able to be dragged and swapped
4 Years Ago
Clear ping queue when closing main menu
4 Years Ago
Disable ping cache lookup for normal steam queries
4 Years Ago
Disable cache & hide empty servers by default
4 Years Ago
Removed fast database mode Redo queuing to make it consistant Ensure server doesn't get queued multiple times per refresh Prioritized queue system
4 Years Ago
Prioritize querying servers that have not being queried before
4 Years Ago
More fixes for sorting not being applied after querying server for ping
4 Years Ago
Added 'clear_browser_cache' to reset the cache
4 Years Ago
Sort servers when ping is updated & set logging as editor only
4 Years Ago
Toggling "Use Cache" will refresh server browser
4 Years Ago
Fixed weapon attachment restrictions per weapon not being enforced
4 Years Ago
Allow all versions of servers in editor server browser
4 Years Ago
Merge from main -> cached_server_browser
4 Years Ago
Fix hazmats being attachable to weapons
4 Years Ago
Merge from main -> attachment_item_move
4 Years Ago
Fixed compile error again ( GetHeldItem() is client only)
4 Years Ago
Fix compile error from CS 75929 (attachment_item_move merge)
4 Years Ago
Fix ping showing as int.maxvalue
4 Years Ago
Merge from main -> attachment_item_move
4 Years Ago
Fix NativeArray.Resize from merge
4 Years Ago
Fix FPNativeList after merge
4 Years Ago
Merge from main -> global_networking
4 Years Ago
Changed WaitForSeconds() -> WaitForSecondsRealtime()
4 Years Ago
4 Years Ago
Merge from main -> client_stall_detection
4 Years Ago
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
4 Years Ago
Move MainThreadHeartbeat() from UpdateHandler to Client.cs
4 Years Ago
Mismatched folders & disable all full memory flags
4 Years Ago
Detect when main thread has stalled for >15 seconds and dump to disk Modify stall command to allow >1 second stalls
4 Years Ago
Fixed XOR switches passing through power without subtracting consumption
4 Years Ago
Fix splitter so it updates when child is destroyed (last commit didn't catch all cases)
4 Years Ago
Swap icons for active usage vs potential usage in tooltip
4 Years Ago
Splitter updates outputs when connected IO entity is destroyed or disconnected
4 Years Ago
Disable prototype that renders giant cube of building blocks
4 Years Ago
Add CustomEntityRenderer component to main camera prefab
4 Years Ago
Fixed rendering at inconsistant positions due to compute buffer type
4 Years Ago
Merge from main -> global_networking
4 Years Ago
Can right click attachments onto held weapon
4 Years Ago
Block equipping broken attachments onto weapons
4 Years Ago
Can drag attachments directly onto weapons to swap them
4 Years Ago
Rearranged turret TargetScan() to early exit before raycasts
4 Years Ago
Add console command to spawn multiple linked IO entities
4 Years Ago
Fixed flashlights & laser attachments not working in turrets
4 Years Ago
Fix playerlist command returning negative time, fix secondsConnected stat not reset when connected