userJake_Richcancel
reporust_rebootcancel

5,431 Commits over 1,553 Days - 0.15cph!

4 Years Ago
Armored door & double door 800 -> 1000 hp
4 Years Ago
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)
4 Years Ago
Make balloon engines have different levels of fires
4 Years Ago
Mark more LOD as dynamic so they update while moving
4 Years Ago
Remove mono.cecil loading & resaving debug symbols, instead don't load .pdb
4 Years Ago
Merge from main -> harmony_qol
4 Years Ago
Set switch LOD to dynamic
4 Years Ago
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
4 Years Ago
Disable render batching convar & noclip protection
4 Years Ago
Fix building manager getting cleared in CLIENT + SERVER mode
4 Years Ago
Basic manual force calculations
4 Years Ago
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
4 Years Ago
Add electric airship engine (aka mini windmill)
4 Years Ago
Only run fixedupdate on server
4 Years Ago
Make the airship rigidbody kinematic and control with scripts
4 Years Ago
Add entities to airship as they are built
4 Years Ago
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
4 Years Ago
render batching finally disables, add trigger parent to airship
4 Years Ago
Defer disable render batching
4 Years Ago
Convert more prefabs to convex colliders even though they are box looking mesh colliders
4 Years Ago
1 second delay before converting base into airship rather than do it properly
4 Years Ago
Give balloon engine some starting hp
4 Years Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
4 Years Ago
Create airship entity when a balloon is added to a base
4 Years Ago
Disable render batching for building blocks on airships & rearrange folders
4 Years Ago
Disable throwIfSymbolsAreNotMatching
4 Years Ago
Merge from main -> harmony_qol
4 Years Ago
Update manifest & add building blocked volume to balloon engine
4 Years Ago
Fix balloon engine item
4 Years Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors
4 Years Ago
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
4 Years Ago
#SERVER fixes & more refactoring
4 Years Ago
Removing entities works, remove old prototype code not needed / working
4 Years Ago
Merge from main -> player_movement_rpc
4 Years Ago
Merge from main -> global_networking
4 Years Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
4 Years Ago
Nevermind we don't need to calculate conditional models clientside
4 Years Ago
Handle entity links in seperate manager with an octree rather than physics lookups
4 Years Ago
Move LoadEntities() call in CustomNetworkHandler
4 Years Ago
Custom renderer works with Matrix4x4 rather than position only
4 Years Ago
Apply more fixes lost to git & now works from server
4 Years Ago
Redo missing code that got lost to the git gods
4 Years Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
4 Years Ago
Merge from main -> performance_sampling
4 Years Ago
Move attachment item slots closer together in UI
4 Years Ago
GameUI.Inventory
4 Years Ago
Merge from main -> global_networking
4 Years Ago
Fix attachment slots being out of order in UI
4 Years Ago
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
4 Years Ago
Merge from main -> attachment_item_move