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4,167 Commits over 1,219 Days - 0.14cph!

8 Months Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
8 Months Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
8 Months Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
8 Months Ago
Spawn 50% of the sulfur nodes in primitive era
8 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
8 Months Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
8 Months Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
Ensure on the server that items can't be crafted in the wrong era
8 Months Ago
Make pistol ammo loot only as well
8 Months Ago
merge from main -> primitive_gm
8 Months Ago
merge from fix_amplify_import_times -> main
8 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
8 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
8 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
8 Months Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
8 Months Ago
Disable bradley & cargo ship
8 Months Ago
Also block the train tunnel entrances that spawn outside of monuments
8 Months Ago
merge from main -> primitive
8 Months Ago
merge from main -> primitive_gm
8 Months Ago
Commit reserialized wellipet .meta files
8 Months Ago
merge from main -> primitive
8 Months Ago
merge from build_il2cpp_command_line -> main
8 Months Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
S2P monuments with train tunnel entrances
8 Months Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
8 Months Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
8 Months Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
8 Months Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
8 Months Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
8 Months Ago
Re-add molotov as it accidently got removed
8 Months Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
8 Months Ago
Fix restricted items showing up in quick craft
8 Months Ago
Fix restricted items showing up when searching crafting menu
8 Months Ago
Fix favorites in crafting menu being shown when restricted
8 Months Ago
Fix for RPC not filtering out the sell orders in a different era
8 Months Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
8 Months Ago
Fix compile error from System namespace applying to Random class
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
merge from main -> primitive_gm
8 Months Ago
merge from monument_menu_items -> main
8 Months Ago
merge from main -> monument_menu_items
8 Months Ago
merge from fix_banlist_allocation -> main
8 Months Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
8 Months Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
8 Months Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
8 Months Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
8 Months Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
8 Months Ago
Fixed static workbenches not having primitive version of tech tree attached to them