userJake_Richcancel
reporust_rebootcancel

5,005 Commits over 1,461 Days - 0.14cph!

9 Months Ago
Commit bunch of stuff - setup faces & edges when setting up entity links (edges are essentially groups of entity links) - add 'printfaces' command to debug what faces are closest and what edges are considered connected - after a "bit" of trial and error grab the old "CalculateAngle()" method from previous hackweek and rewrite it - be greedy and recalculate all closest faces whenever links change (instead of being smart with caching, it's a hackweek) - all that should be left is debugging why certain faces don't want to consider themselves connection candidates
9 Months Ago
Rename BlockFace -> BlockFaceDefinition so I can make runtime types with normal names
9 Months Ago
Define sockets for square floor
9 Months Ago
Define faces and edges for a normal wall
9 Months Ago
Proper MVP implementation of "full base heating" - add ability to define faces & edges of each building block - draw gizmos to visually confirm what you are defining
9 Months Ago
Fix servers in modded tab "randomly" not appearing in server browser
9 Months Ago
Fix compile error
9 Months Ago
merge from fix_newmenu_inventory_threadsafe
9 Months Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
9 Months Ago
Add generic method to iterate over a list with a set budget
9 Months Ago
merge from fix_rest_static_fields_disabling -> main
9 Months Ago
Codegen ResetStaticFields
9 Months Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
9 Months Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
9 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
9 Months Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
9 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
9 Months Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
9 Months Ago
merge from fix_icon_generator_hide_during_render -> main
9 Months Ago
Update HideDuringRender of the camper van prefab as an example
9 Months Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
9 Months Ago
merge from fix_icon_generator_hide_during_render -> main
9 Months Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
9 Months Ago
Fix lighting settings for camper icon while testing
9 Months Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
9 Months Ago
merge from main -> io_snapping
9 Months Ago
Iniital IO snapping progress
10 Months Ago
Fix compile error from monument scene being deleted
10 Months Ago
merge from deprecate_old_monument_scenes -> main
10 Months Ago
merge from main -> deprecate_old_monument_scenes
10 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
10 Months Ago
Remove code inside PrefabPreProcess
10 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
10 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
10 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
10 Months Ago
merge from iconrenderer_improvements_batch -> main
10 Months Ago
Merge from fix_paste_stability -> main
10 Months Ago
Fix typo
10 Months Ago
Fix stability not being updated when a base is pasted with copy paste commands
10 Months Ago
merge from qol_print_queues -> main
10 Months Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
10 Months Ago
merge from qol_autosave_convars -> main
10 Months Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
10 Months Ago
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10 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
10 Months Ago
Update icon manifest
10 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
10 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code