userJake_Richcancel
reporust_rebootcancel

4,396 Commits over 1,249 Days - 0.15cph!

8 Months Ago
merge from main -> hackweek_modding_improvements
8 Months Ago
merge from protobuf_skip_default_fields_2 -> main
8 Months Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
8 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
8 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
8 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
8 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
8 Months Ago
Fix items dropped on ground not using their server-sided name
8 Months Ago
merge from draggable_cui -> hackweek_modding_improvements
8 Months Ago
Reapply brace in correct place
8 Months Ago
Subtract previous fix for BaseEntity.saveload.cs
8 Months Ago
Convert the enum to an int since RPCs don't like bytes either
8 Months Ago
Rename PositionSendType -> DraggablePositionSendType Add SERVER RPC methods
8 Months Ago
Add the test JSON for draggable slots
8 Months Ago
Merge PR for draggable CUI slots
8 Months Ago
Fix compile error from merge
8 Months Ago
Merge from main -> hackweek_modding_improvements
8 Months Ago
merge from protobuf_skip_default_fields_2 -> main
8 Months Ago
Codegen
8 Months Ago
Update codegen DLLs
8 Months Ago
merge from main -> hackweek_modding_improvements
8 Months Ago
merge from main -> protobuf_skip_default_fields_2
8 Months Ago
merge from main -> hackweek_modding_improvements
8 Months Ago
merge from custom_url_tag -> hackweek_modding_Improvements
8 Months Ago
Include level url in tags so you can get the custom map by querying server
8 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
8 Months Ago
Fix compile error
8 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
8 Months Ago
Add `test_custom_vitals` command to test modding vitals works
8 Months Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
8 Months Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
8 Months Ago
Add protobuf for custom vitals message
8 Months Ago
Generate manifest
8 Months Ago
Add ClientModdingEntity to handle RPC for custom vitals
8 Months Ago
merge from connect_language -> hackweek_modding_improvements
8 Months Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
8 Months Ago
merge from ddraw_perms -> hackweek_modding_requests
8 Months Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
8 Months Ago
merge from can_throw -> hackweek_modding_improvements
8 Months Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
8 Months Ago
merge from max_hp -> hackweek_modding_improvements
8 Months Ago
Ensure it works on players as well (since it overrides max health differently)
8 Months Ago
Allow max health to be networked from the server -> client
8 Months Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
8 Months Ago
merge from player_speed -> hackweek_modding_improvements
8 Months Ago
8 Months Ago
Add ability to modify gravity & swimming gravity per player
8 Months Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
8 Months Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely