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3,461 Commits over 1,007 Days - 0.14cph!

8 Months Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
8 Months Ago
Codegen
8 Months Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
8 Months Ago
merge from main -> monument_scenes
8 Months Ago
merge from qol_give_improvements -> main
8 Months Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
8 Months Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
8 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
8 Months Ago
merge from build_leave_bundles_symlink -> main
8 Months Ago
Cut down version of every monument scene spawner prefab
8 Months Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
8 Months Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
8 Months Ago
Switch `monument_scenes` convar to be saved
8 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
8 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
8 Months Ago
merge from monument_scenes -> aux2
8 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
8 Months Ago
Skip asset warmup on all underground train tunnel prefabs
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
8 Months Ago
Merge from main -> aux2
8 Months Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
8 Months Ago
Order `Stats/Transform Count` based on the amount of components
8 Months Ago
Fix scenes with slashes in them making a ton of sub folders
8 Months Ago
Merge from main -> monument_scenes
8 Months Ago
merge from fix_invoke_cancel_nre -> main
8 Months Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
8 Months Ago
Undo substract on main CS 98931
8 Months Ago
merge from main -> monument_scenes
8 Months Ago
Subtract accidental merge of monument_scenes to main instead of aux2
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Fix remapped scene prefabs being warmed up
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Update old rig scenes
8 Months Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
8 Months Ago
Merge from main -> monument_scenes
8 Months Ago
merge from analytics_profile_servermgr -> main
8 Months Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
8 Months Ago
merge from fix_server_profiling_lag_spike -> main
8 Months Ago
Fix RPC lag spikes not including server id
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
8 Months Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
8 Months Ago
merge monument_scenes -> aux2
8 Months Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
8 Months Ago
Delete scene prefabs from autospawn directory
8 Months Ago
Default to monument_scenes enabled in editor because it messes with map gen
8 Months Ago
Actually include the "monuments only" mode when running in Scene2Scene mode