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4,131 Commits over 1,219 Days - 0.14cph!

1 Year Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
1 Year Ago
merge from fix_ping_estimation_dispose -> main
1 Year Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
1 Year Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
1 Year Ago
merge from runtime_profling_presets -> main
1 Year Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
1 Year Ago
merge from runtime_profiling_double_physics -> main
1 Year Ago
Fix physics stats being doubled on every frame FixedUpdate runs
1 Year Ago
merge from fix_runtime_profiling_update -> main
1 Year Ago
Fix update, late update, physics & fixed update counters not being reset on the server
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main -> monument_scenes
1 Year Ago
Reconvert prefabs excluding RendererLOD
1 Year Ago
Cherrypick moss prefabs
1 Year Ago
Skip RendererLOD for now
1 Year Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
1 Year Ago
Merge from main -> biome_visuals_2
1 Year Ago
Merge from fix_barricade_subway_entrance -> main
1 Year Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
1 Year Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
1 Year Ago
Merge from main -> fix_barricade_subway_entrance
1 Year Ago
merge from editor_count_components -> main
1 Year Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
1 Year Ago
merge from simulate_compile_errors -> main
1 Year Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
1 Year Ago
Merge from runtime_profiling_update_markers -> main
1 Year Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
1 Year Ago
Merge from runtime_profiling_update_markers -> main
1 Year Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
1 Year Ago
merge from runtime_profiling_entity_csv -> main
1 Year Ago
Switch from multiple bools for tracking invokes to a single int 0 = off 1 = total execution of invokes per frame 2 = execution time per type of invoke per frame
1 Year Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
1 Year Ago
Merge from qol_building_preview_lerp_snapping -> main
1 Year Ago
1 Year Ago
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates - lets us snap the lerping to the next position instead of lerping strangely
1 Year Ago
Merge from analytics_junkyard -> main
1 Year Ago
Add analytics when cars are shredded in junkyard
1 Year Ago
Merge from fix_barricade_subway_entrance -> main
1 Year Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
1 Year Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
1 Year Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
1 Year Ago
Merge from fix_batching_rainbow_logs -> main
1 Year Ago
Missed removing the old early exit
1 Year Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
1 Year Ago
Cherrypick all the code from the /prefabs subbranch
1 Year Ago
#if CLIENT for compile errors
1 Year Ago
Attempt #2 at converting prefabs
1 Year Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
1 Year Ago
Update converter to only convert prefabs that are nested prefabs