userJake_Richcancel
reporust_rebootcancel

5,920 Commits over 1,584 Days - 0.16cph!

1 Year Ago
Fix custom item icon from modding not showing the custom icon in the item's description
1 Year Ago
merge from modding_custom_vitals -> main
1 Year Ago
Ensure all custom vitals are cleaned up when community UI is destroyed (aka left the server)
1 Year Ago
Implemented a way for the client to countdown a time so server isn't sending network updates to update vitals every 1s - use {timeleft:***} in RightText to use TimeSpan.ToString() formatting - test_custom_vitals commands accepts more parameters: {amount} {seconds} {formatting}
1 Year Ago
Codegen
1 Year Ago
Fix the merge + existing implementation, add changes not included in cherrypick - move vitals logic inside CommunityEntity instead of creating a new entity specifically for vitals
1 Year Ago
Cherrypick hackweek custom_vitals branch
1 Year Ago
merge from fix_max_hp_tea -> main
1 Year Ago
Fix client showing 100 HP when using max hp tea
1 Year Ago
merge from analytics_puzzle_reset -> main
1 Year Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
1 Year Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
1 Year Ago
merge from analytics_puzzle_reset -> main
1 Year Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
1 Year Ago
merge from modding_cui_merges -> main
1 Year Ago
Add Vector4Ex.Parse(), switch from Color.Parse() -> Vector4Ex.Parse() - update Vector3Ex.Parse() to use TryParse() like Vector2Ex.Parse() (safe because the method is only used in one place in codebase surprisingly) - add some comments too
1 Year Ago
Fix compile error
1 Year Ago
Update from repo after merging 9 slice support
1 Year Ago
merge from main -> modding_cui_merges
1 Year Ago
merge from fix_arctic_puzzle_reset -> main
1 Year Ago
Fix compile error in new Translate.GetPhrase() server method
1 Year Ago
merge from main -> fix_arctic_puzzle_reset
1 Year Ago
Switch to new Translate.GetPhrase() when reassigning reset phrase
1 Year Ago
merge from main -> fix_arctic_puzzle_reset
1 Year Ago
Save extra properties added to puzle reset over the years to fix arctic research puzzles closing on players (and probably bugs with other puzzles too) - CheckSleepingAIZForPlayers - IgnoreAboveGroundPlayers - BroadcastResetMessage - ResetPhrase (token)
1 Year Ago
merge from analytics_texture_memory -> main
1 Year Ago
Expose texture memory usage in client analytics
1 Year Ago
merge from fix_entity_scale_occlusion -> main
1 Year Ago
Fix `ent scale` only accepting an int instead of accepting float
1 Year Ago
Fix not working when far away, call "ResetCulling()" on all LOD components as well as calling it on the entity having it's scale changed - this should only be called on the client when the scale has changed so it won't reset culling on every single network update Fix entity not being able to reset to 1 scale since it was ignoring default scaling size - network scale every update if `networkEntityScale` is enabled
1 Year Ago
Fix entity scaling not updating the bounds & culling bounds of entities - recalculate both the bound and the culling bounds - reset the bounds inside ResetState() based on the original prefab so it doesn't cause pooling errors
1 Year Ago
Revert minimum mipmap level to 7
1 Year Ago
merge from fix_stability_cascading_updates -> main
1 Year Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
1 Year Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
1 Year Ago
merge from clamp_mipmap_reduction -> main
1 Year Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
1 Year Ago
merge from clamp_mipmap_reduction -> main
1 Year Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_analytics_twig_cost
1 Year Ago
Fix wood spent on twig not included in analytics
1 Year Ago
merge from fix_turret_ddraw -> main
1 Year Ago
Remove ddraw left in when debugging
1 Year Ago
merge from main -> fix_turret_ddraw
1 Year Ago
merge from qol_scale_command -> main
1 Year Ago
Add `ent scale` command to test scaling of entities on vanilla servers
1 Year Ago
merge from modding_community_merges -> main
1 Year Ago
Fix compile errors again