userJake_Richcancel
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4,605 Commits over 1,280 Days - 0.15cph!

12 Months Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
12 Months Ago
merge from fix_antihack_toast_reason -> main
12 Months Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
12 Months Ago
merge from fix_monument_scenes_osx -> main
12 Months Ago
merge from fix_monument_scenes_osx -> main
12 Months Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
12 Months Ago
merge from main -> fix_monument_scenes_osx
12 Months Ago
merge from fix_computer_station_invisible_lods -> main
12 Months Ago
Fix SERVER compile errors
12 Months Ago
12 Months Ago
▅▍▍▄▄█▄▄▅ ▍▍▄▆ ▆▊▍▊▉ ▊▌ ▌▌▅▍ ▄▄█▊██ █▉▇▋▊▋▋▇ & ▅▌▇▇▍▉ ▇▆▆▄▄▆▇▍ ▊▌▅▇ ▋▄▄▄▍█ ▉▋ >▉█▋ █▊▌▅ ▆█▋█ █▌▊▉▌▋ - ▇▉▅▄▉▌█▉ ▇▍▋▇ ▄▌▍▌▆▄ ▍▉▌ ▇▆▅▄█▌ ▇▋█▄█▆▇▉▍ ▇▊▍▉ ▆ ▌▇▌▇▍▇ ▍▉▉▊ ▊ ▉▇▍▄ ▆▄▍▄▄▅ ▌▌▌▇▄▋ ▆▍▉ ▉▄▇ - ▆▍▄▇▋ ▅▅▌▋▅▋█ ▌▍ ▇▉▊▆▋▍▉▄ ▄█▄▄▌▉▋▉ ▄▅▊▆▄▍▍ ▍▇▌ ▌▅▇ ▋▅██▅█▊ ▇▆▌▄▋▆▍
12 Months Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
12 Months Ago
merge from fix_copypaste_shipping_container_color -> main
12 Months Ago
Fix shipping container colors being reset to random when pasting entities
12 Months Ago
merge from fix_telephone_grid -> main
12 Months Ago
Switch telephone to using the MapHelper class
12 Months Ago
Add `printgrid` command to debug position -> grid name code
12 Months Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
12 Months Ago
merge from wallpaper_analytics -> main
12 Months Ago
Add analytics when spraycan is used to change entity skin in the world
12 Months Ago
Log skin id of any entity submitted to analytics
12 Months Ago
merge from main -> wallpaper_analytics
12 Months Ago
fix codegen (used changes from different branch)
12 Months Ago
merge from main -> wallpaper_analytics
12 Months Ago
Lock high priority network queue behind convar `high_priority_network_queue`
12 Months Ago
merge from main -> network_queue_priority
12 Months Ago
codegen
12 Months Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
12 Months Ago
merge from main -> enable_monument_scenes
12 Months Ago
merge from qol_rad_pills_buff -> main
12 Months Ago
Adjust bandit buy value to 10 scrap per anti-radiation pills Increase radiation decrease amount from 25 -> 75
12 Months Ago
Decrease rad pill water consumption from 10 -> 5 Increase buy value at bandit camp from 1 -> 12 scrap
12 Months Ago
Fix all junkpiles despawning instead of only looted / empty ones
12 Months Ago
merge from qol_junkpile_despawn -> main
12 Months Ago
merge from main -> qol_junkpile_despawn
1 Year Ago
Cherrypick menu loading screen change
1 Year Ago
Cherrypick code changes from queue_improvements onto new branch
1 Year Ago
Fix compile error by adding missing namespace
1 Year Ago
Delete .private files
1 Year Ago
Undo the subtract
1 Year Ago
merge from fix_teleport2grid_foundations -> main
1 Year Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
1 Year Ago
Try fixing compile error from junkpile despawn
1 Year Ago
merge from qol_junkpile_despawn -> main
1 Year Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
1 Year Ago
merge from qol_variable_zoom_scope -> main
1 Year Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
1 Year Ago
merge from qol_variable_zoom_scope -> main
1 Year Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
1 Year Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before