userJake_Richcancel
reporust_rebootcancel

4,692 Commits over 1,341 Days - 0.15cph!

1 Year Ago
Add support for a different tech tree for primitive gamemode
1 Year Ago
Remove debug logging
1 Year Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix compile error from using statement creeping in
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fixed compile errors
1 Year Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
1 Year Ago
Fix items being blocked when server has unassigned era
1 Year Ago
Restrict armored door
1 Year Ago
Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
1 Year Ago
Unassign all item's eras to start from scratch
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Items not assigned to an era will be available to all eras
1 Year Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
1 Year Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
1 Year Ago
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
1 Year Ago
Add convars for boat purchases as well - `vendor_sub_solo_enabled` - `vendor_sub_duo_enabled` - `vendor_rowboat_enabled` - `vendor_rhib_enabled`
1 Year Ago
Add primitive gamemode to manifest so it can be loaded
1 Year Ago
Now that we have convars, apply default settings to primitive gamemode - block metal & hqm upgrade tiers - disable patrol heli event - disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
1 Year Ago
Added replicated convars to control vehicle purchases `vendor_minicopter_enabled` `vendor_hab_enabled` `vendor_attack_heli_enabled` `vendor_scrap_heli_enabled` Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
1 Year Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
1 Year Ago
Add convars to modify server events `print_server_events` will list all events & their settings `set_event_enabled <event> <true|false>` will enable/disable events `set_event_min_delay <event> <delay>` will set in-game hour minimum delay `set_event_max_delay <event> <delay>` will set in-game hour maximum delay
1 Year Ago
Create primitive gamemode prefab
1 Year Ago
Also expose ability to modify a weapon's workbench level via an override
1 Year Ago
Add ability to override crafting cost & crafting time of items based on the era
1 Year Ago
Save item to disk immediately when modifying era of item via era editor window
1 Year Ago
Add convars to control what building grades are allowed - `upgrade_{grade}_enabled` will remove upgrade tiers - `upgrade_{grade}_cost_multiplier` will increase or decrease the cost - `build_twig_cost_multiplier` is used for twig - replicated so applied to both the clientside UI & server resources taken
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Apply era restrictions to recycler output so you can't recycle items to get blocked items
1 Year Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
1 Year Ago
Cherrypick era convar after merge
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Codegen
1 Year Ago
Create menu in editor that lists all monuments so you can easily open the scene - use codegen to generate menu since unity wants to use attributes to configure their UI - run codegen after RPC & convars Also create menu to open monument island & assign a specific monument as the prefab
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_barricade_placement_excavator -> main
1 Year Ago
S2P excavator
1 Year Ago
Mark coal piles at excavator as "barricades allowed"
1 Year Ago
merge from fix_exavator_bucket_lod -> main
1 Year Ago
merge from fix_exacator_bucket_lod -> main
1 Year Ago
S2P excavator
1 Year Ago
Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning - allows you to see if excavator is active from >100m away
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_copy_paste_wires -> main