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4,032 Commits over 1,127 Days - 0.15cph!

3 Years Ago
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3 Years Ago
Merge from main -> cached_server_browser
3 Years Ago
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3 Years Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
3 Years Ago
Add profiling & use HashSet rather than List when building vending machine clusters
3 Years Ago
Fix ability to split stacks / move items when a container is locked
3 Years Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
3 Years Ago
Increase netting trigger size so it works on stone wall frames as well
3 Years Ago
Add "creative.nocost" convar to place deployables and building blocks for free
3 Years Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
3 Years Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
3 Years Ago
Switch F1 menu to pixel scaling when it goes below 1080p
3 Years Ago
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
3 Years Ago
Scene2Prefab on quarry monuments
3 Years Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab
3 Years Ago
Hopefully fix harmony hotloading once and for all
3 Years Ago
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3 Years Ago
Hide codelock on vehicle lift loot panel when in streamer mode
3 Years Ago
Added optional argument "unlockall <userid>" to specify target player
3 Years Ago
Attempt to fix harmony failing to resolve DLLs on disk
3 Years Ago
Set normal quarry rates 40min / diesel 50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel Pumpjack 15min / diesel 60 crude & 170 lfg / diesel
3 Years Ago
Mining quarry will give items over time rather than dump them all at once
3 Years Ago
Disable harmony in the editor
3 Years Ago
Implement roof weakpoint fix with Transforms rather than Vector3
3 Years Ago
Shopfront compile fix
3 Years Ago
Wrong branch :(
3 Years Ago
Deployables no longer take components to repair
3 Years Ago
Only show "you died first (reason)" when requesting your own combatlog
3 Years Ago
Fix locker items going into first free slot
3 Years Ago
Fix multiple items going into first available slot when all slots are full
3 Years Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
3 Years Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
3 Years Ago
Fixed shopfront exploit & it being a little broke
3 Years Ago
Show "you died first" instead of projectile_invalid
3 Years Ago
Merge from main -> turret_optimize
3 Years Ago
Refactor & compile fix after code review
3 Years Ago
Merge from main -> canvas_disabler_2
3 Years Ago
Merge from main -> qol_nov_22
3 Years Ago
Added canvas scaling to a bunch of other dialogs - modified codelock scene* - electrical branch prompt - counter - RF reciever - RC camera - rust+ notification - draw pumpkins - spraycan skins - timer prompt - drone marketplace
3 Years Ago
Fixed more UI too small on 4k screens - codelock - assign sleeping bag - rename sleeping bag
3 Years Ago
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
3 Years Ago
Fixed getting stuck on the top of netting placed in wall frames
3 Years Ago
Developer menu (f1 menu) scales with resolution so it's readable at 4k
3 Years Ago
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3 Years Ago
Merge from main -> steam_auth_tracking
3 Years Ago
Merge in roof fixes
3 Years Ago
Rearrange checks & add a few comments
3 Years Ago
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3 Years Ago
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3 Years Ago
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