4,032 Commits over 1,127 Days - 0.15cph!
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Merge from main -> cached_server_browser
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Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
Add profiling & use HashSet rather than List when building vending machine clusters
Fix ability to split stacks / move items when a container is locked
Add "spawngrid <prefab> <width> <height> <spacing>" command
Increase netting trigger size so it works on stone wall frames as well
Add "creative.nocost" convar to place deployables and building blocks for free
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
Switch F1 menu to pixel scaling when it goes below 1080p
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
Scene2Prefab on quarry monuments
Quarry & pumpjack now 2 minute / diesel
Scene2Prefab
Hopefully fix harmony hotloading once and for all
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Hide codelock on vehicle lift loot panel when in streamer mode
Added optional argument "unlockall <userid>" to specify target player
Attempt to fix harmony failing to resolve DLLs on disk
Set normal quarry rates
40min / diesel
50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel
Pumpjack
15min / diesel
60 crude & 170 lfg / diesel
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Mining quarry will give items over time rather than dump them all at once
Disable harmony in the editor
Implement roof weakpoint fix with Transforms rather than Vector3
Deployables no longer take components to repair
Only show "you died first (reason)" when requesting your own combatlog
Fix locker items going into first free slot
Fix multiple items going into first available slot when all slots are full
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
Fixed patrol heli getting stuck in fishing village on certain seeds
Fixed shopfront exploit & it being a little broke
Show "you died first" instead of projectile_invalid
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Merge from main -> turret_optimize
Refactor & compile fix after code review
Merge from main -> canvas_disabler_2
Merge from main -> qol_nov_22
Added canvas scaling to a bunch of other dialogs
- modified codelock scene*
- electrical branch prompt
- counter
- RF reciever
- RC camera
- rust+ notification
- draw pumpkins
- spraycan skins
- timer prompt
- drone marketplace
Fixed more UI too small on 4k screens
- codelock
- assign sleeping bag
- rename sleeping bag
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
Fixed getting stuck on the top of netting placed in wall frames
Developer menu (f1 menu) scales with resolution so it's readable at 4k
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Merge from main -> steam_auth_tracking
Rearrange checks & add a few comments
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