userJake_Richcancel

3,309 Commits over 945 Days - 0.15cph!

7 Months Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
7 Months Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
7 Months Ago
Change decay of all 4 barricades to 15 minutes
7 Months Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
7 Months Ago
Stone barricade protection value didn't save
7 Months Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
7 Months Ago
Also ensure it doesn't do higher damage against high walls & external walls
7 Months Ago
Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables - still uses normal damage against walls and doors - acts like it's higher durability because it uses less hits to break things
7 Months Ago
Allow players to skip queue when joining a server for 5 minutes after they are disconnected - will hold your spot so server doesn't overfill - controlled with convar `rejoin_delay` (default 300s)
7 Months Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
7 Months Ago
merge from main -> optimize_sqlite_fastmode
7 Months Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
7 Months Ago
Increase industrial conveyor from 12 item filters -> 30 item filters
7 Months Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
7 Months Ago
Codegen
7 Months Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
7 Months Ago
Try to destroy ping instance ASAP in sequential mode Add 0.5s wait between pings to prevent job system interference Add larger wait when waiting for ping to be done
7 Months Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
7 Months Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
7 Months Ago
Fix pooling warning message
7 Months Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
7 Months Ago
Move packets per type from JSON to seperate CSV
7 Months Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
7 Months Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
7 Months Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
7 Months Ago
Fix #CLIENT compilation errors
7 Months Ago
Switch gameplay events to also use new bulk uploading api
7 Months Ago
merge from main -> analytics_server_profiling
7 Months Ago
S2P airfield
7 Months Ago
S2P launch site
7 Months Ago
Re-apply CS 97577 (modify launch site scene)
7 Months Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
7 Months Ago
merge from main -> launch_site_lod_culling_fixes
7 Months Ago
Fix bulk analytics creating empty blob when uploading zero events
7 Months Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
7 Months Ago
Upload bulk analytics points gzipped
7 Months Ago
merge invoke_execution_time -> analytics_server_profiling
7 Months Ago
merge from main -> analytics_server_profiling
7 Months Ago
S2P Launch site
7 Months Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
7 Months Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
7 Months Ago
Fix ticket booth windows going opaque past 60m
7 Months Ago
Fix pillar in front of triple boost building being culled past 75m
7 Months Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
7 Months Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
7 Months Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
7 Months Ago
Fix windows of rocket puzzle building becoming opague past 60m
7 Months Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
7 Months Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
7 Months Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)