userJake_Richcancel

4,718 Commits over 1,372 Days - 0.14cph!

8 Months Ago
Merge from party_system -> main
8 Months Ago
Fix another NRE when connecting to a server in a party
8 Months Ago
Clicking link in steam chat will add you to the party
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from party_system -> main
8 Months Ago
Fix `kickparty` not correctly checking if the person kicking is the leader
8 Months Ago
Fix NRE when connecting in party
8 Months Ago
merge from main -> party_system
8 Months Ago
Reserialize existing static respawn points
8 Months Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
8 Months Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
8 Months Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
8 Months Ago
S2P outpost
8 Months Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
8 Months Ago
Don't require unlocking outpost spawning while testing
8 Months Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
8 Months Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
8 Months Ago
Add static respawn point to outpost scene
8 Months Ago
Update manifest
8 Months Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
8 Months Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
8 Months Ago
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8 Months Ago
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8 Months Ago
marge from party_system -> main
8 Months Ago
Network++
8 Months Ago
Codegen
8 Months Ago
Merge from main -> party_system
8 Months Ago
Fix compiile error
8 Months Ago
Ignore invites for a party you are already in
8 Months Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
8 Months Ago
merge from fix_compile_tester_editor -> main
8 Months Ago
Fix compile tester so it targets the editor assembly as well
8 Months Ago
merge from print_light_counts -> main
8 Months Ago
Fix compile error
8 Months Ago
Undo subtract
8 Months Ago
merge from main -> print_light_counts
8 Months Ago
Add kickparty command to remove members from your party
8 Months Ago
Fix party not showing for the player who joins a party via an invite
8 Months Ago
merge from main -> party_system
8 Months Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
8 Months Ago
update iconrender_improvements/wallpaper
8 Months Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
8 Months Ago
update iconrender_improvements/batch
8 Months Ago
merge from main -> iconrender_improvements
8 Months Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
8 Months Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
8 Months Ago
Comment
8 Months Ago
merge from main -> party_system
8 Months Ago
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