userJake_Richcancel

4,034 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Test upgrade to harmony 2.3.1.1
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Fix NRE if trying to send inventory update while dead
1 Year Ago
Merge from main -> aux2
1 Year Ago
Simplify bandwidth calculations Try to upload demo in 5m and any backlogged demos within 15m
1 Year Ago
Add a few retries when uploading demos
1 Year Ago
Easier to fix merge conflicts manually
1 Year Ago
Merge fix_recording_disconnects -> full_server_demos
1 Year Ago
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
1 Year Ago
Fix both friends & non friends having blue names Fix blue name being darker than expected
1 Year Ago
Add `max_upload_concurrency` convar to manually control upload rate
1 Year Ago
Fix demo disconnects not being saved (due to not having target connections)
1 Year Ago
Hide the red background behind the gather % bar, only show the white bar graph
1 Year Ago
Tweak aimcone simulation to show accurate aimcone stat
1 Year Ago
Reword aim cone -> spread to match ammo description Reorder stats for guns
1 Year Ago
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools Hide gather if the tool / weapon can't gather anything at all
1 Year Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
1 Year Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
1 Year Ago
Fix slider range being 0-1 instead of 0-100
1 Year Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
1 Year Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
1 Year Ago
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1 Year Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
1 Year Ago
Missed unsaved .cs file
1 Year Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
1 Year Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
1 Year Ago
Also include changeset & hostname for debugging
1 Year Ago
Include network protocol in demo header
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Fix not using FreeList() when adding proper pooling
1 Year Ago
merge main -> analytics_pooling_refactor
1 Year Ago
Fix holstering not updating when picking up backpack
1 Year Ago
Fix holstered weapon not updating when dropping backpack
1 Year Ago
For some reason it didn't subtract the PlayerInventory.cs change
1 Year Ago
Start by subtracting CS 92478
1 Year Ago
merge from analytics_pooling_refactor -> main
1 Year Ago
Cleanup performance calculation code since we have threadsafe pooling now
1 Year Ago
Merge from main -> test_2022_3_20f1
1 Year Ago
Disable the red changeset text in the staging server browser (but only worked in the editor!)
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
1 Year Ago
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1 Year Ago
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1 Year Ago
merge fix_demos_full_server_demos -> main
1 Year Ago
Fix full server demo packet ordering breaking demos
1 Year Ago
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1 Year Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
1 Year Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
1 Year Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
1 Year Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version