userJake_Richcancel

3,958 Commits over 1,066 Days - 0.15cph!

1 Year Ago
Also include changeset & hostname for debugging
1 Year Ago
Include network protocol in demo header
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Fix not using FreeList() when adding proper pooling
1 Year Ago
merge main -> analytics_pooling_refactor
1 Year Ago
Fix holstering not updating when picking up backpack
1 Year Ago
Fix holstered weapon not updating when dropping backpack
1 Year Ago
For some reason it didn't subtract the PlayerInventory.cs change
1 Year Ago
Start by subtracting CS 92478
1 Year Ago
merge from analytics_pooling_refactor -> main
1 Year Ago
Cleanup performance calculation code since we have threadsafe pooling now
1 Year Ago
Merge from main -> test_2022_3_20f1
1 Year Ago
Disable the red changeset text in the staging server browser (but only worked in the editor!)
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
1 Year Ago
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1 Year Ago
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1 Year Ago
merge fix_demos_full_server_demos -> main
1 Year Ago
Fix full server demo packet ordering breaking demos
1 Year Ago
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1 Year Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
1 Year Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
1 Year Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
1 Year Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
1 Year Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
1 Year Ago
Fix compile error in GNB with ClientRPCStart()
1 Year Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
1 Year Ago
Remove constructors from RPCTarget & move to static methods
1 Year Ago
Make constructors of RpcTarget private until we finalize the static methods
1 Year Ago
Convert ClientRPC() -> RpcTarget overload
1 Year Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
1 Year Ago
Add static methods to RpcTarget to help with code clarity
1 Year Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
1 Year Ago
Regex every single ClientRPC & ServerRPC
1 Year Ago
Missed .meta files
1 Year Ago
Regex RpcPlayer first
1 Year Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
1 Year Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
1 Year Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
1 Year Ago
Regex every single RPC method to remove `null` from it
1 Year Ago
Remove `Connection sourceConnection` method from all RPC overloads
1 Year Ago
Cherrypick SignalBroadcast fix
1 Year Ago
Cherrypick the clientside RPC sourceConnection removal
1 Year Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
1 Year Ago
Add memory profiler package to the main branch (instead of adding it to local branch every time we want to use it)
1 Year Ago
Made Enqueuing of analytics data points threadsafe
1 Year Ago
Default to 8MB transfer size when benchmarking demo upload Allow transfer size to be overwritten
1 Year Ago
Record disconnects to the demo thread
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds