userJake_Richcancel

4,122 Commits over 1,219 Days - 0.14cph!

1 Year Ago
Fix pooling warning message
1 Year Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
1 Year Ago
Move packets per type from JSON to seperate CSV
1 Year Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
1 Year Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
1 Year Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
1 Year Ago
Fix #CLIENT compilation errors
1 Year Ago
Switch gameplay events to also use new bulk uploading api
1 Year Ago
merge from main -> analytics_server_profiling
1 Year Ago
S2P airfield
1 Year Ago
S2P launch site
1 Year Ago
Re-apply CS 97577 (modify launch site scene)
1 Year Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
1 Year Ago
merge from main -> launch_site_lod_culling_fixes
1 Year Ago
Fix bulk analytics creating empty blob when uploading zero events
1 Year Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
1 Year Ago
Upload bulk analytics points gzipped
1 Year Ago
merge invoke_execution_time -> analytics_server_profiling
1 Year Ago
merge from main -> analytics_server_profiling
1 Year Ago
S2P Launch site
1 Year Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
1 Year Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
1 Year Ago
Fix ticket booth windows going opaque past 60m
1 Year Ago
Fix pillar in front of triple boost building being culled past 75m
1 Year Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
1 Year Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
1 Year Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
1 Year Ago
Fix windows of rocket puzzle building becoming opague past 60m
1 Year Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
1 Year Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
1 Year Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
1 Year Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
1 Year Ago
Don't include invokes with zero calls in a frame
1 Year Ago
Ensure csv files have .csv extension
1 Year Ago
Track execution time per invokes
1 Year Ago
Merge from main -> analytics_server_profiling
1 Year Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
1 Year Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
1 Year Ago
Network++
1 Year Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
1 Year Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
1 Year Ago
Network++
1 Year Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
1 Year Ago
Protocol++
1 Year Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
1 Year Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
1 Year Ago
Allow grenades & explosives to be modded
1 Year Ago
Visual studio automatically adding incorrect using statements
1 Year Ago
Loadouts now save ammo count of weapons
1 Year Ago
Fix bunch of CLIENT & SERVER compilation errors