userJake_Richcancel

4,034 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
1 Year Ago
Fix compile error in GNB with ClientRPCStart()
1 Year Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
1 Year Ago
Remove constructors from RPCTarget & move to static methods
1 Year Ago
Make constructors of RpcTarget private until we finalize the static methods
1 Year Ago
Convert ClientRPC() -> RpcTarget overload
1 Year Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
1 Year Ago
Add static methods to RpcTarget to help with code clarity
1 Year Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
1 Year Ago
Regex every single ClientRPC & ServerRPC
1 Year Ago
Missed .meta files
1 Year Ago
Regex RpcPlayer first
1 Year Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
1 Year Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
1 Year Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
1 Year Ago
Regex every single RPC method to remove `null` from it
1 Year Ago
Remove `Connection sourceConnection` method from all RPC overloads
1 Year Ago
Cherrypick SignalBroadcast fix
1 Year Ago
Cherrypick the clientside RPC sourceConnection removal
1 Year Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
1 Year Ago
Add memory profiler package to the main branch (instead of adding it to local branch every time we want to use it)
1 Year Ago
Made Enqueuing of analytics data points threadsafe
1 Year Ago
Default to 8MB transfer size when benchmarking demo upload Allow transfer size to be overwritten
1 Year Ago
Record disconnects to the demo thread
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
1 Year Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
1 Year Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
1 Year Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
1 Year Ago
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Don't upload demos when `upload_demos` is set false or when `upload_url` is unset
1 Year Ago
Rename variables inside `FullServerDemos.cs` to be as readable as possible
1 Year Ago
Add `upload_demos` convar to turn off uploading and keep it on disk
1 Year Ago
Missed one file for CS0197
1 Year Ago
Fix CS0197 warnings - change static method `NetRead.Free( ref NetRead )` to `NetRead.RemoveReference()` - move `Interlocked.Increment()` into `NetRead.AddReference()`
1 Year Ago
Fix the server recording inbound packets twice: once from decryption thread & once on the main thread
1 Year Ago
Don't split up PacketId and the rest of the packet
1 Year Ago
Cleanup variable names Fix writing packet length directly to the FileStream instead of the Writer.BaseStream
1 Year Ago
Cleanup convars
1 Year Ago
Improve benchmark demo command
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Disable global networked bases until we get a fully custom rendering pipeline
1 Year Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
1 Year Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
1 Year Ago
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
1 Year Ago
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1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
1 Year Ago
Don't record raknet packets used to establish a connection