userJake_Richcancel

6,051 Commits over 1,614 Days - 0.16cph!

2 Years Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
2 Years Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
2 Years Ago
Merge from cached_ping_query_reduction -> main
2 Years Ago
Reduce log spamming
2 Years Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
2 Years Ago
S2P everything
2 Years Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
2 Years Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
2 Years Ago
Update biome_visuals_2/prefabs_2
2 Years Ago
Merge from main -> biome_visuals_2
2 Years Ago
Fix remapping order being reversed
2 Years Ago
Fix remapping only remapping the requested monument instead of every single one
2 Years Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
2 Years Ago
S2P compound & oil rig as they had the BBQ prefabs
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
merge from fix_static_bbq_missing_prefab -> main
2 Years Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
2 Years Ago
Add tool to extract server demos -> individual player demos on the client - can read multiple chunks in parallel and merge them together at the end - runs on worker threads so it doesn't lock main thread - can specify multiple users to extract at once
2 Years Ago
S2P everything again
2 Years Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
2 Years Ago
Remove MonumentScene tag from swamp cabins scene
2 Years Ago
Remapped prefabs
2 Years Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
2 Years Ago
Add "MonumentScene" tag to all real monuments
2 Years Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
2 Years Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
2 Years Ago
Slight cleanup of code
2 Years Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
merge from fix_compressed_tags_official -> main
2 Years Ago
Put commas between each compressed tag to fix all issues parsing them
2 Years Ago
merge from main -> biome_visuals_2
2 Years Ago
merge from native_memory_stream -> main
2 Years Ago
Remove command used for testing
2 Years Ago
Merge from main -> native_memory_stream
2 Years Ago
Protobuf codegen
2 Years Ago
Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
2 Years Ago
Add timer for how long each warmup scene takes to build
2 Years Ago
Merge from main -> protobuf_skip_default_fields
2 Years Ago
Add output scenes path to scene collection prefab
2 Years Ago
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic
2 Years Ago
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
2 Years Ago
Delete warmup scenes
2 Years Ago
Update ignore.conf with demos & favorites.cfg
2 Years Ago
Move scenes to an "Output" subfolder
2 Years Ago
Commit empty versions of warmup scenes
2 Years Ago
Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
2 Years Ago
Recreate warmup scenes
2 Years Ago
Added warmup collection scene "WarmupScenes"
2 Years Ago
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes Add tool to bulk update all warmup scenes with latest version of each prefab - recreate the output scene instead of loading it when running to cut export times in half