userJames Kingcancel

6,920 Commits over 3,561 Days - 0.08cph!

6 Years Ago
Added CommentsHidden option Comment hiding option now works Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Passing FsmActions to CallMethod test Fixed passing arrays as parameters to CallMethod
6 Years Ago
List parameter in CallMethod test Fixed list parameters in CallMethod
6 Years Ago
Fixed some causes of weird core colours while charging Fixed another cause of weird core charging colours Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed adding requirements between different units
6 Years Ago
Added Song.RunOnNextBeat(period, phase, action) Moved GameStage.Song to Stage.Song Example of player shooting in time with the beat
6 Years Ago
Fixed CoreData colours being reset to black
6 Years Ago
Fixed error when reading CoreData colours
6 Years Ago
Added ExpressionConverter.IgnoredPatterns
6 Years Ago
Updated Facepunch.ExpressionStrings Removed Color24, can now just use Color / Color32 instead Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed method calls with optional parameters Added Song.TimeUntilNextBeat(period, phase)
6 Years Ago
Fixed method calls with optional parameters
6 Years Ago
Updated Facepunch.ExpressionStrings Music stops when leaving stage
6 Years Ago
ParameterCollection invalidation Added failing null comparison test Fixed null comparisons
6 Years Ago
Fixed music overlap when re-entering a stage
6 Years Ago
Figuring out how dynamic music should be composed Merge branch 'master' into dynamic-music Song segment progression working Fixed first song segments being skipped Sample data loading Updated Facepunch.ExpressionStrings Merge branch 'master' into dynamic-music Added SongSampleData.AudioClip Samples can now play, timing seems off Removed NUnit reference Improved song sample playback start timing Fixed song samples ending too early Better example samples Fixed loading samples from a subfolder Fixed zero-length segments Can now control volume of layers Music volume is now controllable again Example of using boss form number to control music layers Example song tweaks Merge branch 'master' into dynamic-music Fixed CHIPPY-59 Merge branch 'dynamic-music' Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
pxcdamagepercent again unit movement funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unit facing funcs set unit movement/angle funcs unit set bounds in json unit out of bounds callbacks unit hidden color in json unit overlap opacity percent in json removed non-scripted stages and units fixed unit spawn out of bounds issue unit spawnInstantly property merged Unit and ScriptedUnit merged GameStage and ScriptedStage Merge branch 'master' into dynamic-music
6 Years Ago
Example song tweaks
6 Years Ago
Music volume is now controllable again Example of using boss form number to control music layers
6 Years Ago
Can now control volume of layers
6 Years Ago
Better example samples Fixed loading samples from a subfolder Fixed zero-length segments
6 Years Ago
Improved song sample playback start timing Fixed song samples ending too early
6 Years Ago
Removed NUnit reference
6 Years Ago
Added SongSampleData.AudioClip Samples can now play, timing seems off
6 Years Ago
bullet facingAngle stuff removed Bullet ReactionParameter bullet pixel damage func bullet hurtPlayer now bullet doesntHurtPlayer fixed spawner bullet fixed pattern sizemultiplier issue fixed bullet spawner powerup bullet AddImpulseVelocity improved spawner bullet positions targetPosition PerUpdate func persists reworked bullet color lerping other perupdate funcs persist reworked pattern aiming, removed AimMode fixed flipped pattern bullet start angle renamed pattern flip pattern corePos property; dont mirror pattern angle for targetAngle patterns fixed wrong angle for player bullets bullet MovementMode.All renamed autoRotateSpeed to rotationSpeed funcs for bullet patterns cleanup partdata onHit and onDestroy cleaned up octopus fsm partdata sfx pixelgroup keeps reference to its PartData hit reaction stuff in partdata unit border warning in json can spawn player-anchored patterns add floater method for FSMs can set unit repulsion circles in json Fixed CHIPPY-45 Merge branch 'master' into dynamic-music
6 Years Ago
Fixed CHIPPY-45
6 Years Ago
Better exception for bad conversion of result
6 Years Ago
Fixed first song segments being skipped Sample data loading Updated Facepunch.ExpressionStrings
6 Years Ago
Song segment progression working
6 Years Ago
bullet movementMode Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet targetPosition lerping Better codegen error logging Updated Facepunch.ExpressionStrings Fixed codegen of Type constants Whitelisting for members accessed in ScriptFuncs CallMethod whitelisting Merge branch 'master' into dynamic-music
6 Years Ago
WhitelistExceptions now mention the declaring type
6 Years Ago
CallMethod whitelisting
6 Years Ago
Whitelisting for members accessed in ScriptFuncs
6 Years Ago
Added virtual member whitelisting propagation
6 Years Ago
Fixed codegen of Type constants
6 Years Ago
Added type const serialization support
6 Years Ago
Added failing test
6 Years Ago
Better codegen error logging Updated Facepunch.ExpressionStrings
6 Years Ago
Added Whitelist class Added whitelist checks More ways to add whitelisted members Whitelist tests
6 Years Ago
Figuring out how dynamic music should be composed
6 Years Ago
Fixed some unit form data being reset to default incorrectly
6 Years Ago
Fixed Repeat action error
6 Years Ago
Fixed errors caused by playerPos being overwritten
6 Years Ago
Updated Facepunch.ExpressionStrings Added support for aliases in func param definitions
6 Years Ago
Added ParameterCollection.AddAlias(ident, value)
6 Years Ago
Changed JsonSerializer default value handling Working on json default value fixes Fixed error in Stage_Planets
6 Years Ago
Removed random WebSocketSharp reference
6 Years Ago
Fixed typo causing weird FSM state changes
6 Years Ago
Example song config / samples json Added SongConfigData and SongSampleData classes Working on Song / SongManager
6 Years Ago
Can now specify individual sizes for part placements