8,073 Commits over 3,806 Days - 0.09cph!
Fixed mixup between plugin names and directories
Fixed replay menu regression
Workshop menu source field tweaks
Fixed replay menu again
Finished off unsubscribe button
Leaderboards for workshop stages now working!
Workshop preview template is now 4:3
Added preview images to workshop menu
Added icons source file
Workshop menu now shows source type (local / downloaded)
Merge branch 'master' of SpaceUsurperUnity
Can now play workshop stages through the UI
Get rid of header in workshop campaign stage list
Fixed workshop stage positioning
Reordered main menu
Fixed tentacle core offset
Started work on workshop campaign UI
Fixed main menu header nav text size
Replay / workshop menu fixes
Merge branch 'master' of SpaceUsurperUnity
Workshop menu uploading / view page / open folder
Fixed workshop menu element hiding / resizing
Can now navigate between workshop downloaded and explore lists
ScrollTable now supports having no prompt
Fixed possible error when menu starts up
Scene changes
Scroll table placeholder support
Fixed PluginData.IsFromWorkshop
Fixed clicking on downloaded workshop entries
Updated Facepunch.Steamworks
Working on workshop trending table
Remote storage invalidation tweaks
KeyValue tags for workshop items / queries
Basic skeleton of installed custom campaign UI
Refactored replay UI so some components can be reused
Big ActionList codegen refactor to support coroutines and normal methods
Finished adding scriptfunc support to CoreLayerData
Merge branch 'master' of SpaceUsurperUnity
Player body sprite now uses new atlas system
Replaced all other uses of the old sprite atlas system
Fixed onPreStartLoadingStage callback
Fixed nav order for member categories
Started adding scriptfunc support to CoreLayerData
Fixed derived types ordering
Deployed cc45f90f with MkDocs version: 1.0.4
Deployed cc45f90f with MkDocs version: 1.0.4
Fixed newlines in examples
Fixed NRE in SetupGhosts() on custom stages
Added ActionList and FsmAction docs
Added onPreStartLoadingStage to fix error with custom stage loading
Fixed subroutine invocation
Updated Facepunch.ExpressionStrings
FuncParams docs now support descriptions, include inheritance
Enumerating a ParameterCollection will now list inherited keys
Added ParameterCollection.GetAliasExpression
Docs: added link between classes and their corresponding resource types
Updated Facepunch.ExpressionStrings
First pass of FuncParam docgen
Fixed conversion issue with literals read from json
CoreLayerData docgen
Merge branch 'master' of SpaceUsurperUnity
Fixed docgen typo
Make extra sure that replays attach to leaderboard entries
Merge branch 'master' of SpaceUsurperUnity
Only warn once per non-baked action list
Fixed switch input
Added NintendoSwitchSDK / InControl Switch packages
Can now load/play a level without errors on Switch!
AOT hint for FsmSetValueAction.ValueWrapper<T>
Implemented codegen for proper state machine actions
Updated Facepunch.Steamworks
FsmStates now contain ActionLists
Fixed error when loading some resources on switch
Disable CallMethod precaching on switch
Added FsmValue<T> to AotHint
Updated Facepunch.ExpressionStrings
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
More IL2CPP fixes
Fixed nested type name serialization
Added workaround for constant expressions
Moved part of score submission back to the main thread
Replay menu colour coding
Update .gitignore
Fixed FuncParams/stage.json being interpreted as a stage
Fixed milliseconds display inconsistencies
Docgen fix after adding asmdef files
Switch build now gets to the level select screen
Deployed c4ee490 with MkDocs version: 1.0.4
Fixed possible error in UpdateLocalArchivedReplays()
Fixed possible error in UpdateLocalArchivedReplays()
Fixed typo in TryParseReplayPath
Fixed typo in TryParseReplayPath
Various switch build fixes
Fixed progression not being restored correctly
Fixed progression not being restored correctly