userJames Kingcancel

6,998 Commits over 3,561 Days - 0.08cph!

6 Years Ago
Added HotloadParametersAttribute
6 Years Ago
Working on reimplementing input rebinding
6 Years Ago
Fixed possible cause of vibration getting stuck on in some cases
6 Years Ago
Added replay actions / bindings Re-implemented replay input Fixed possible NRE Re-implemented vibration
6 Years Ago
Added game keyboard bindings Added game mouse bindings
6 Years Ago
Re-implemented game inputs
6 Years Ago
Added gameplay controller bindings Added action definition code generator
6 Years Ago
Button prompts now default to keyboard bindings Re-implemented clicking on button prompts
6 Years Ago
Re-implemented LeaderboardUI input Added keyboard bindings for menu navigation Fixed keyboard navigation
6 Years Ago
invasion stage fixed pixel reflection size issue check to make sure bullet length/width doesnt lead to divide-by-zero on first frame null check and delete enrageTimer, should stop Fuse enemy from crashing on death fixed unit bounds checking ship1 rotation when shot fixed powerup collection affecting player bullets repel bullets correctly slows more at center of radius Merge branch 'master' into rewired
6 Years Ago
Re-implemented options menu navigation Fixed repeating axis controls Re-implemented ButtonOptionsItem input Re-implemented SliderOptionsItem input Re-implemented ToggleOptionsItem input Re-implemented ComboOptionsItem input
6 Years Ago
Got controller button prompts working again
6 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge tube wall bg opacity correctly set to 0 player bullets reflect off tube walls pixelgroups can scale more properly fixing some pixelgroup/pxc RenderPosition stuff reworked camera shaking filling speeds in fixed filling pixel groups changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs ribs stage ribs boss switches between 2 anims Merge branch 'master' into rewired More button prompt re-implementation
6 Years Ago
Working on re-implementing button prompts
6 Years Ago
Action handler update dispatching More input re-implementation Fixed confirm UI input
6 Years Ago
Added menu navigation actions Added joystick mapping for menu actions Added PlayerAction helper Got rid of fixed input mode code Started working on re-implementing menu input
6 Years Ago
Removed InControl, working on eliminating usages Purged all InControl stuff
6 Years Ago
filling spawns from all tube angles check if filling has reached end of tube filling brakes updated incontrol (with issues) Fixed this james Updated .gitignore Made OneAxisInputControl.PendingTick public again Added Rewired trial
6 Years Ago
Updated .gitignore Made OneAxisInputControl.PendingTick public again
6 Years Ago
Fixed this james
6 Years Ago
6 Years Ago
Now working in Unity 2017 Unity 2017.2.1p3 Now using experimental .NET 4.6 API Updated Jenkinsfile Updated Facepunch.Unity Fixed changed Facepunch.Unity usages Merge branch 'unity2017'
6 Years Ago
Updated Facepunch.Unity Fixed changed Facepunch.Unity usages
6 Years Ago
Updated Jenkinsfile
6 Years Ago
Now using experimental .NET 4.6 API
6 Years Ago
Now working in Unity 2017 Unity 2017.2.1p3
6 Years Ago
Got rid of random NUnit references
6 Years Ago
Removed Mono.Cecil plugin
6 Years Ago
Fixed controller vibrating while paused Fixed planet size when camera is zoomed in Fixed planet spacing when zoomed in Fixed planet link width when zoomed in
6 Years Ago
Replay playback speed display now shows actual speed Got rid of some more allocations
6 Years Ago
Got rid of all per-frame main menu allocations Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Started getting rid of some allocations Some more minor allocation avoidance Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Added button prompts for prev / next leaderboard mode Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Example world
6 Years Ago
Fixed odd behaviour when leaving play mode
6 Years Ago
Working on robustness
6 Years Ago
ChunkMap handles scene reloading better
6 Years Ago
Mostly got saving world state in the editor working
6 Years Ago
Fixed FChunkWriter::CopyToBuffer()
6 Years Ago
Fixed bug with AttemptLoadCallback
6 Years Ago
Forced text serialization Changes to world in edit mode are saved on scene save
6 Years Ago
Fixed play mode
6 Years Ago
Added EditorBrush script to paint blocks in edit mode
6 Years Ago
Can now change load distance funcs
6 Years Ago
ChunkWatchers can now use different distance functions
6 Years Ago
Working on saving worlds as ScriptableObjects Blocks are now ScriptableObjects ChunkMap now updates in edit mode Chunk columns are visible in hierarchy but readonly
6 Years Ago
Blocks are now ScriptableObjects ChunkMap now updates in edit mode
6 Years Ago
Cleaned up how empty blocks are created
6 Years Ago
Working on saving worlds as ScriptableObjects
6 Years Ago
Added FChunkMap::SaveCallback