7,688 Commits over 3,684 Days - 0.09cph!
Fix EnumControlWidget for [Flags] enums
Before: https://files.facepunch.com/ziks/1b0411b1/flags-before.mp4
After: https://files.facepunch.com/ziks/1b0411b1/flags-after.mp4
Update Facepunch.ActionGraphs
More tests for parsing invalid graphs
Fixed parsing graphs referencing missing methods
WIP stability when deserializing a graph referencing missing types
Attributes to ignore / include members as ActionGraph nodes
Node menu category icons, reordering
Allow icons in node categories
Sort members properties first, then methods (Facepunch/sbox#1360)
NodePropertyAttribute -> ActionGraphPropertyAttribute
Don't list ignored members when creating nodes
Test out action graph include / ignore attributes
Don't inherit [ActionGraphIgnore] on types
Attributes for ignoring / including members (#1360)
Fix ActionGraphs breaking on full hotload
Fixed some nodes not invalidating on hotload
Fix ActionGraph instance upgraders not getting added
Fix possible type mismatch when upgrading ActionGraph delegates
First pass at handling ActionGraph instances during hotload
Added failing test for hotloading ActionGraph delegates
Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
Add essential system types to TypeLibrary (#1365)
* Add some essential System.* types to TypeLibrary
* Fixed TypeLibrary.GetType<T>()
* System type tests
* Simplify reflection in NodeLibrary
* Filter methods available to ActionGraph
* Add PropertyDescription.IsIndexer
Added failing test for hotloading ActionGraph delegates
Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
Use AddType() directly when adding intrinsic system types
Hide indexer properties from ActionGraph for now
Hide some more methods from ActionGraph
Add PropertyDescription.IsIndexer
Don't include IsFamily members from System.* types
Filter instance methods a bit
Filter methods available to ActionGraph
Don't include ones with pointer / Span<> / byref parameters
Add Nullable<> as an intrinsic type
Simplify reflection in NodeLibrary
Fixed searching type hierarchy for accessible members
Add some essential System.* types to TypeLibrary
Fixed TypeLibrary.GetType<T>()
Directly call constructor instead of using Activator.CreateInstance in TypeDescription
To make sure it's a whitelisted one
WIP show const values for inputs on the node UI
Ignore static constructor in constructor access check
Another constructor visibility check
Remove all these test particles from triggers scane
.gitignore: don't ignore shader_c
Add sprite.shader_c
AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer
DecalRenderer component assumes we're using the new decal shader, has some settings
Add decal test scenne
Add some simple decals
Add decal prefab
SkinnedModelRenderer derives from ModelRenderer
Added OnTagsChanged, tags cascade to child objects
Tags show differently depending on whether they're inherited or not
Fix missing player in volume fog scene
Batch component callbacks nicer
CallbackBatch deals with calling adding inside execute
Make CallbackBatch awesomer
Cleanup
Make OnValidate protected
FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor
Update renamed to OnUpdate, made protected
OnStart is protected
Unit test fix
Made everything else protected
Can get rid of ToString node hack
WIP setting const values for node inputs in the editor
Merge remote-tracking branch 'origin/main' into action-editor
# Conflicts:
# code/ExampleComponents/TurretComponent.cs
# code/GameEngine/GameObject/GameTags/GameTags.cs
Fix action graph component override method signatures
If graph has an icon, use it in ActionControlWidget
Simplify TypeLibrary.Create<T> methods a bit
Do a more precise check for forbidden constructors
We were getting false positives with some widget types
First pass at adding allowed System.* members to TypeLibrary
Update MemberAccess test for system types
Fix TypeLibrary.GetType<T>()
It could return a random type that extended T, instead of T itself.
Fix asking AccessControl about MemberInfos
Fix TypeLibrary tests that assume a new library has no types in it
Better fix for TypeLibrary tests
Fix possible NRE in TypeLibrary.GetType( Type )
Simplify TypeLoader now that System types are in TypeLibrary
Tweaked MemberAccess test again
Double-check only public system members are included
Log included system types in MemberAccess test
Test for TypeDescription.Create<>() with forbidden constructors
Don't allow TypeDescription.Create<T> for types with forbidden constructors
Test for TypeDescription.Create<>() with forbidden constructors
Don't allow TypeDescription.Create<T> for types with forbidden constructors
Tweaked MemberAccess test again
Fix possible NRE in TypeLibrary.GetType( Type )
Simplify TypeLoader now that System types are in TypeLibrary
Better fix for TypeLibrary tests
First pass at adding allowed System.* members to TypeLibrary
Update MemberAccess test for system types
Fix TypeLibrary.GetType<T>()
It could return a random type that extended T, instead of T itself.
Fix asking AccessControl about MemberInfos
Fix TypeLibrary tests that assume a new library has no types in it
Hack to support system types in TypeLoader
Update Facepunch.ActionGraphs
Move ActionGraph related attributes to Sandbox.System
Move NodeLibrary outside of TypeLibrary
Get rid of some logging
Custom particles (#80)
Static method calls are now distinct from instance method calls
Added ToString nodes
TODO: when Object is in TypeLibrary, this will be obsolete
Merge remote-tracking branch 'origin/main' into action-editor
Add `_isStatic` property for method call nodes
Fixed jumpscare when opening "Other" in the type selection menu