859 Commits over 153 Days - 0.23cph!
Added a bit of bloom, raised cabinets so their feet are exposed.
Added uniformly curved screen overlay mesh.
Added uniformly curved screen overlay mesh.
Reflection probes, smoother screen model, image effects tweak.
Reflection probes, smoother screen model, image effects tweak.
Fixed SingleGameTest's screen.
Fixed SingleGameTest's screen.
Added "pan" argument to audio playing methods to simulate locational sounds.
Added "pan" argument to audio playing methods to simulate locational sounds.
Audio source creation location is now modifiable in-editor.
Audio source creation location is now modifiable in-editor.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Cleaned up shaders a bit.
Cleaned up shaders a bit.
Re-implemented cabinet screen anti-aliasing.
Re-implemented cabinet screen anti-aliasing.
Corrected game aspect ratios, CRT shader is now additive.
Corrected game aspect ratios, CRT shader is now additive.
Fixed cursor controls being misaligned.
Fixed cursor controls being misaligned.
Helper quads are no longer rendered.
Helper quads are no longer rendered.
Added controls to the LegacyCabinet prefab.
Added controls to the LegacyCabinet prefab.
Included SingleGameTest changes omitted from previous commit.
Included SingleGameTest changes omitted from previous commit.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
JavaScript source code for scripted games is now compressed when packaged.
JavaScript source code for scripted games is now compressed when packaged.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Finished implementing constructor bindings generation.
Finished implementing constructor bindings generation.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Started work on constructor bindings generation, partially complete.
Started work on constructor bindings generation, partially complete.
Static member binding definition files are now named X.Static.cs