859 Commits over 153 Days - 0.23cph!
Added "pan" argument to audio playing methods to simulate locational sounds.
Added "pan" argument to audio playing methods to simulate locational sounds.
Fixed SingleGameTest's screen.
Fixed SingleGameTest's screen.
Reflection probes, smoother screen model, image effects tweak.
Reflection probes, smoother screen model, image effects tweak.
Added uniformly curved screen overlay mesh.
Added uniformly curved screen overlay mesh.
Added a bit of bloom, raised cabinets so their feet are exposed.
Added a bit of bloom, raised cabinets so their feet are exposed.
Experimental realtime screen reflections for cabinet details.
Experimental realtime screen reflections for cabinet details.
Main cabinet chassis now reflects screens.
Main cabinet chassis now reflects screens.
Removed reflection probes as they are unused.
Removed reflection probes as they are unused.
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
Added conversion bindings between RectX and Vector2X structs.
Added conversion bindings between RectX and Vector2X structs.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
Fix for exception when no documentation output path is specified.
Merge branch 'master' of arcade
Fixed a typo in premake5.lua
Added a couple of convenient scripts to call premake5.
Fixed a possible exception when removing entities.
Graph is now coloured again.
Fucked with player and quality settings for the BBDK.
Added Build.WebPlayer() method.
Standalone build packaging is now performed elsewhere.
Attempting to remove a renderable from a stage it is not added to now just silently fails.
Merge branch 'master' of arcade
Fix for copying console lines to clipboard.
Merge branch 'master' of arcade
Merge branch 'deploy' of arcade
Finished removing the need for a dedicated Resources directory for each game.
Added support for specifying a game to load from the command line.
Possible fix for error in embedded player.
Failsafe fix for error in embedded player.
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
Added some missing documentation for the Entity class.
Fixed entities not loading graphics.
Merge branch 'deploy' of arcade
Conflicts:
Platforms/GameAPI.BudgetBoy/Entity.cs
Fix for exception in web player builds due to the use of a Regex.
Fixed 90 and 270 degree sprite rotations being the wrong way round.