437 Commits over 92 Days - 0.20cph!
Added Unity/Assets/Plugins/Editor to source control.
Upgraded premake to recent development build, removed prepackaged game files.
Premake script now generates game project files.
Renamed GameAPI.lua to premake4.lua
Finished cleaning project.
Removed visual studio files.
Removed compiled binaries.
Added word wrapping to the BudgetBoy.Text class.
Possible fix for coroutines added to Sequential / Parallel aborting early.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Changed Sequential and Parallel to have more control over how they terminate.
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Refactored coroutine creation.
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a stack overflow in Awaitable.Update()
Partial (aborted) removal of WaitForCoroutine method.
Added some Random methods to Mathf.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Started work on cleaning up building on Unix.
Some additional coroutine utility classes and methods.
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.dll
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
Possible fix for duplicate highscores being logged.
Added game state saving / loading to SmashBlox, untested.
Games now pause when control is lost, and reset after 10 seconds.
Started work on games pausing when control ends.
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
Added a Coroutine class to encapsulate started coroutines, with Suspend() and Resume() methods.
Fixed new primitive rendering methods not throwing an exception when used outside of OnRender()
Implemented Graphics.FillRect
Latest GameAPI.dll and fixed drawing lines of thickness > 1.
Implemented Graphics.RenderLinesFromStream
Some extra effects added to SmashBlox.
Added particles to SmashBlox to test Graphics.DrawPoints
Implemented Graphics.RenderPointsFromStream
Implemented Graphics.FillRect
Merge branch 'master' of arcade
Implemented Graphics.DrawLine(s)
Implemented Graphics.DrawPoint(s)
Split BudgetBoy.Graphics into several files.