userJames Kingcancel
repoarcadecancel

859 Commits over 153 Days - 0.23cph!

10 Years Ago
Reverted to old image asset loading.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
10 Years Ago
Included latest release builds of the API.
10 Years Ago
Included latest release builds of the API.
10 Years Ago
Fix for camera translation not being networked.
10 Years Ago
Fix for camera translation not being networked.
10 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
10 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
10 Years Ago
Commented Swatch fields.
10 Years Ago
Commented Swatch fields.
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
10 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Exposed writing and rendering to / from streams in GameBase
10 Years Ago
Exposed writing and rendering to / from streams in GameBase
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
10 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
10 Years Ago
Added possibly redundant exit lines to the end of shell scripts.
10 Years Ago
Added possibly redundant exit lines to the end of shell scripts.
10 Years Ago
Hopefully fixed an issue with build_all.sh
10 Years Ago
Hopefully fixed an issue with build_all.sh
10 Years Ago
Cabinets now retain changes made in the inspector.
10 Years Ago
Cabinets now retain changes made in the inspector.
10 Years Ago
Added a new method to create animations.
10 Years Ago
Added a new method to create animations.
10 Years Ago
Added Stage.GetEntities overrides that can specify bounds
10 Years Ago
Added Stage.GetEntities overrides that can specify bounds
10 Years Ago
Some refactoring of the test game to use Entities instead of naked sprites.
10 Years Ago
Some refactoring of the test game to use Entities instead of naked sprites.
10 Years Ago
Added some extra members to Bounds and added a Bounds property for Entity
10 Years Ago
Added some extra members to Bounds and added a Bounds property for Entity
10 Years Ago
Added a Bounds struct.
10 Years Ago
Added a Bounds struct.
10 Years Ago
Added Entity.GetFlags()
10 Years Ago
Added Entity.GetFlags()
10 Years Ago
Added enum flags to entities and methods to get entities in a stage by flags.