859 Commits over 153 Days - 0.23cph!
Reverted to old Unity5 specific bolt binaries.
Reverted to old Unity5 specific bolt binaries.
Updated Unity scripts, commented out chatbox related stuff temporarily.
Updated Unity scripts, commented out chatbox related stuff temporarily.
Fixed the LegacyCabinet prefab.
Fixed the LegacyCabinet prefab.
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
Static member binding definition files are now named X.Static.cs
Static member binding definition files are now named X.Static.cs
Started work on constructor bindings generation, partially complete.
Started work on constructor bindings generation, partially complete.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Finished implementing constructor bindings generation.
Finished implementing constructor bindings generation.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
JavaScript source code for scripted games is now compressed when packaged.
JavaScript source code for scripted games is now compressed when packaged.
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Included SingleGameTest changes omitted from previous commit.
Included SingleGameTest changes omitted from previous commit.
Added controls to the LegacyCabinet prefab.
Added controls to the LegacyCabinet prefab.
Helper quads are no longer rendered.
Helper quads are no longer rendered.
Fixed cursor controls being misaligned.
Fixed cursor controls being misaligned.
Corrected game aspect ratios, CRT shader is now additive.
Corrected game aspect ratios, CRT shader is now additive.
Re-implemented cabinet screen anti-aliasing.
Re-implemented cabinet screen anti-aliasing.
Cleaned up shaders a bit.
Cleaned up shaders a bit.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Audio source creation location is now modifiable in-editor.
Audio source creation location is now modifiable in-editor.