859 Commits over 153 Days - 0.23cph!
Reverted to old image asset loading.
Partial implementation of guessing non-grayscale swatches, probably going to revert.
Partial implementation of guessing non-grayscale swatches, probably going to revert.
Included latest release builds of the API.
Included latest release builds of the API.
Fix for camera translation not being networked.
Fix for camera translation not being networked.
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
Added comments to the Swatch class.
Added comments to the Swatch class.
Made Entity.Stage setter internal.
Made Entity.Stage setter internal.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Fixed scripts within subdirectories not being compiled.
Fixed scripts within subdirectories not being compiled.
Exposed writing and rendering to / from streams in GameBase
Exposed writing and rendering to / from streams in GameBase
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Switched '{0}' for '#' in animation constructor patterns.
Switched '{0}' for '#' in animation constructor patterns.
Added possibly redundant exit lines to the end of shell scripts.
Added possibly redundant exit lines to the end of shell scripts.
Hopefully fixed an issue with build_all.sh
Hopefully fixed an issue with build_all.sh
Cabinets now retain changes made in the inspector.
Cabinets now retain changes made in the inspector.
Added a new method to create animations.
Added a new method to create animations.
Added Stage.GetEntities overrides that can specify bounds
Added Stage.GetEntities overrides that can specify bounds
Some refactoring of the test game to use Entities instead of naked sprites.
Some refactoring of the test game to use Entities instead of naked sprites.
Added some extra members to Bounds and added a Bounds property for Entity
Added some extra members to Bounds and added a Bounds property for Entity
Added enum flags to entities and methods to get entities in a stage by flags.