userJames Kingcancel
branchsbox/mastercancel

328 Commits over 1,155 Days - 0.01cph!

55 Days Ago
Expose intersection-related structs to ActionGraph Facepunch/sbox-issues#5063 * PhysicsIntersection * PhysicsIntersectionEnd * PhysicsContact * PhysicsContact.Target
58 Days Ago
Fix ShaderGraph input editor width regression https://files.facepunch.com/ziks/2024-03-01/sbox-dev_zPHxuj7Wy8.png
58 Days Ago
Fixed GraphView.SelectionBox
58 Days Ago
TypeLibrary.GetType( name, baseType ) To compliment GetType<T>( name ) Component.JsonRead: don't ignore component_type Fixes some of the bugs that #1449 will fully solve
58 Days Ago
Fixed #1470 https://files.facepunch.com/ziks/2024-03-01/sbox-dev_YZdIaQBdKv.mp4
59 Days Ago
Improved node type filtering w.r.t. whitespace
59 Days Ago
Fixed #1477
59 Days Ago
Fixed Facepunch/sbox-issues#5022
59 Days Ago
Fixed Facepunch/sbox-issues#5009
59 Days Ago
Node menu rewrite * Can search all possible node types * Properties / methods from TypeLibrary * Component getters of each type * Extension methods now appear like normal instance members * ActionGraph resources appear as normal instance members too * Output expansion isn't limited to properties any more * Editor knows which components exist on scene.ref targets * Improved formatting for node titles / parameters * Search truncates results at 20
2 Months Ago
Fix hotload error involving duplicate properties Some more hotload skipping for TypeLibrary stuff Update Facepunch.ActionGraphs Fix in parameters Fix sound.play node regression
2 Months Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
2 Months Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
2 Months Ago
Why does SerializedProperty have 4 virtual methods to get attributes? Fixed SerializedList.Parent
2 Months Ago
Fixed TransformTest randomly failing
2 Months Ago
Fixed Facepunch/sbox-issues#4947
2 Months Ago
Action Graphs can reference the GameResource they're embedded in Ctrl+S in an embedded Action Graph saves its host scene
2 Months Ago
Asset Drag & Drop into Action Graph Editor (#1468)
2 Months Ago
Node input context menu signal fixes
2 Months Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
2 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
2 Months Ago
Fixed #1467
2 Months Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4
2 Months Ago
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464
2 Months Ago
Drag references to GameObjects / Components from scene view https://files.facepunch.com/ziks/2024-02-21/devenv_pNaqhLJEaQ.mp4
2 Months Ago
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
2 Months Ago
Hotload skip NodeDefinition Allow deleting parameterless output nodes
2 Months Ago
Close context menu on line edit submit Get rid of legacy code paths in DefaultUpgrader
2 Months Ago
Fix MultiSerializedObject propagating OnPropertyChanged Facepunch/sbox-issues#4885 Call GameResource.PostReload() after saving to disk Clears cached scene in PrefabFile Facepunch/sbox-issues#4885
2 Months Ago
Don't just use ClassName to serialize types in ActionGraph Fixed Facepunch/sbox-issues#4869
2 Months Ago
Context menu text entry cleanup, can edit graph inputs / outputs again
2 Months Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
2 Months Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
2 Months Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
2 Months Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
2 Months Ago
Fixed ActionGraphResource
2 Months Ago
Fix hotloading action graphs
2 Months Ago
Get rid of test log
2 Months Ago
Fixed re-creating NodeLibrary a bunch of times during startup
2 Months Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
3 Months Ago
Disable fast hotload when failing to init DetourFactory
3 Months Ago
Fixed private [Property] not showing up in node list
3 Months Ago
ByteStream.Read( buffer, offset, count )
3 Months Ago
GraphView: open context menu with space Fixes Facepunch/sbox-issues#4670
3 Months Ago
Make TaskSource.MainThread() / TaskSource.WorkerThread() public again
3 Months Ago
ComponentSheet: Default to showing actions if no non-actions exist
3 Months Ago
Expose some basic stuff in PhysicsWorld / PhysicsBody etc to ActionGraph
3 Months Ago
Forgot we're not using #nullable
3 Months Ago
Add Clone Game Object node
3 Months Ago
Expose GameObject.Tags to ActionGraph