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1,002 Commits over 1,369 Days - 0.03cph!

5 Months Ago
Compiler.Watch: ignore /obj/
5 Months Ago
Trace changes to watched source locations Facepunch/sbox-issues#262 Facepunch/sbox-issues#5683
5 Months Ago
Component editor Added type definition records WIP
5 Months Ago
Component editor
5 Months Ago
Component editor
5 Months Ago
Set Connection.Local.State to Connected in On_Handshake_Activate
5 Months Ago
ActionGraph: Expose NeworkSpawn, some Connection members
5 Months Ago
Fall back to UnknownStackLineHandler if file name is missing Fixes ILHotloaded method stack traces showing nothing at all
5 Months Ago
Context menu UI to add / remove inputs / outputs Fixes Facepunch/sbox-issues#5625
6 Months Ago
Use Sandbox.Json.options in BaseFileSystem JSON methods
6 Months Ago
Gizmo.Draw.LineCapsule fix (#5600)
6 Months Ago
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6 Months Ago
Cache ActionGraphs per PrefabFile
6 Months Ago
Component inspector event toggle color / tooltip shows if actions are populated https://files.facepunch.com/ziks/2024-05-24/sbox-dev_DLz0WbVE9W.png Facepunch/sbox-issues#5563
6 Months Ago
Fixed WorldPanel.RayToLocalPosition when scaled Fixes Facepunch/sbox-issues#5558
6 Months Ago
Fixed WorldPanel gizmo scale Fix bounds for scaled WorldPanels Scaled up panels were getting culled while on-screen
6 Months Ago
Fix UpdateFromPrefab() NRE when GameObjectFlags.NotSaved
6 Months Ago
Update Facepunch.ActionGraphs
6 Months Ago
Fix codegen error check in compiler Was causing first build after fixing errors to fail too
6 Months Ago
ConeEmitter: velocity direction should always be away from tip ConeEmitter: fix distribution if OnEdge is false
6 Months Ago
Fix Rotation.LookAt(Vector3 forward) Broken if you do Rotation.LookAt(Vector3.Forward)
6 Months Ago
Fix nullable error
6 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
6 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
6 Months Ago
Support compiling from a MemoryFileSystem Re-implement FastPathTest, simplify how changes are defined
6 Months Ago
Update FastPathTest comment
6 Months Ago
Usings cleanup
6 Months Ago
Slight cleanup
6 Months Ago
Support compiling from a MemoryFileSystem Fastpath tests pass again
6 Months Ago
Simpler way of describing changes in fastpath tests Re-implement fast path tests Not passing yet
6 Months Ago
Update Facepunch.ActionGraph
6 Months Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
6 Months Ago
ControlObjectWidget: don't create an instance for AG properties
6 Months Ago
Hotload: ignore Microsoft.CodeAnalysis
6 Months Ago
Fix GameLoadingFlags.Developer Add missing [Flags] attributes
6 Months Ago
Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
6 Months Ago
Handle RootNamespace option in SimpleComponentTemplate
6 Months Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
6 Months Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
7 Months Ago
Added CharacterController.UseCollisionRules bool
7 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
7 Months Ago
Fix Json.SerializeAsObject handling indexers
7 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
7 Months Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops