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1,116 Commits over 1,461 Days - 0.03cph!

9 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
9 Months Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
9 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
9 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
9 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
9 Months Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
9 Months Ago
Handle RootNamespace option in SimpleComponentTemplate
9 Months Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
9 Months Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
9 Months Ago
Added CharacterController.UseCollisionRules bool
9 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
9 Months Ago
Fix Json.SerializeAsObject handling indexers
9 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
10 Months Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
10 Months Ago
ShaderGraph: Fix black region in triplanar texture nodes Facepunch/sbox-issues#5371
10 Months Ago
Fix method identities not matching for generic declaring types Fix component RPCs declared on generic types
10 Months Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
10 Months Ago
Component editor
10 Months Ago
Always explicitly keep a reference to delegates passed to native (#1546)
10 Months Ago
Always explicitly keep a reference to delegates passed to native (#1546)
10 Months Ago
Publish: handle libraries referencing each other during compile
10 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
10 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
10 Months Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
10 Months Ago
Use DisplayInfo.Hidden in node menu
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
10 Months Ago
WIP
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
10 Months Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
10 Months Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
10 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
10 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
10 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
10 Months Ago
ActionGraph editor: View menu
10 Months Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
10 Months Ago
Action graph editor layout fixes
10 Months Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
10 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
10 Months Ago
ActionGraph: clear properties panel when selected node is deleted
10 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
10 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
10 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
10 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
10 Months Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
10 Months Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
10 Months Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
10 Months Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
10 Months Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
10 Months Ago
Merge property or variable get / set nodes (#1507)