userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

7 Years Ago
Added OctopusTurret.json
7 Years Ago
Fixed part requirements in ScriptedUnit Got rid of PlayMakerGUI game object
7 Years Ago
ScriptedUnit part creation Merge branch 'master' of SpaceUsurperUnity ScriptedUnit pixel config Updated Facepunch.ExpressionStrings Finishing off ScriptedUnit, not spawning yet Octopus unit is now entirely scripted
7 Years Ago
Fixed a typo in SetFromConstant
7 Years Ago
Implemented applying base form data Implemented OnFormDestroyed callbacks for ScriptedUnit Implemented basic form creation in ScriptedUnit
7 Years Ago
Fixed ScriptFunc usages in UnitData Started work on a ScriptedUnit class
7 Years Ago
Added hotloadable UnitData Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
CallMethod action target defaults to Stage in StageFSMs Added `spawn turrets` state to Octopus stage FSM
7 Years Ago
Octopus second form json mockup Finished octopus json mockup
7 Years Ago
Moved generated FSM files to avoid naming conflicts Working on mocking up a unit config file
7 Years Ago
Now using json FSMs for stages
7 Years Ago
Fixed unit FSMs not being found
7 Years Ago
StageFSM conversion
7 Years Ago
Fixed Fuse stage FSM errors
7 Years Ago
Working on making sure FSMs can be used for stages Added Stage_Behaviour stage component
7 Years Ago
Fixed FsmData.FindNextState(curState, nextStateName)
7 Years Ago
String interpolation for FSM values
7 Years Ago
Added implicit conversion to strings
7 Years Ago
Now using reflection in FsmSetIntVarAction
7 Years Ago
Fixed FSM hotloading
7 Years Ago
Split new FSM stuff into separate files
7 Years Ago
Got rid of some transitions again
7 Years Ago
Fixed some incorrect transitions in generated FSM json
7 Years Ago
Fixed exceptions when a unit has no FSM data
7 Years Ago
Fixed possible FsmCallMethodAction error
7 Years Ago
Updated Facepunch.ExpressionStrings Implemented FsmCallMethodAction Disabled old FSMs! Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings
7 Years Ago
Fixed CanImplicitlyConvert
7 Years Ago
Made CanImplicitlyConvert public
7 Years Ago
Fixed Repeated action not using delays New FSM now switches states with the old one
7 Years Ago
Fixed possible exception when changing FSM state
7 Years Ago
More FsmActions implemented FSM execution is working
7 Years Ago
Some unit behaviour field renaming New FSM system parsing / execution mostly done
7 Years Ago
Removed default parameters from MethodCalls
7 Years Ago
Implemented IntModulo
7 Years Ago
Got rid of unnecessary goto state actions
7 Years Ago
Implemented FixedRandomWait Implemented waiting after a MethodCall Implemented CallMethod repetition
7 Years Ago
Implemented IntAdd FsmAction Implemented SetIntValue FsmStateAction, better action handling
7 Years Ago
First pass of generating FSM jsons
7 Years Ago
Started work on generating JSON for existing FSMs
7 Years Ago
Example FSM json
7 Years Ago
Can now restore default bindings
7 Years Ago
Input bindings are now saved / loaded
7 Years Ago
Input remapping mostly working again, need to fix negative axes Fixed rebinding negative axes
7 Years Ago
Fixed error when clicking on button prompts Now shows category changing button prompts in overall leaderboard
7 Years Ago
Fixed controller D-pad button prompts
7 Years Ago
Fixed button prompts not showing negative axes properly
7 Years Ago
reworked unit bounds checking unit disable callback; invasion ship respawn when one disables invasion ship stays in bounds horizontally but leaves vertically tweaked invasion ship spawning, speed in tweaked invasion ship colors, border warning fixed some pxc animation bugs fixed another pxc anim bug fix player gun length Added HotloadParametersAttribute Merge branch 'master' into rewired
7 Years Ago
Added HotloadParametersAttribute
7 Years Ago
Working on reimplementing input rebinding
7 Years Ago
Fixed possible cause of vibration getting stuck on in some cases