7,945 Commits over 3,745 Days - 0.09cph!
Fixed part requirements in ScriptedUnit
Got rid of PlayMakerGUI game object
ScriptedUnit part creation
Merge branch 'master' of SpaceUsurperUnity
ScriptedUnit pixel config
Updated Facepunch.ExpressionStrings
Finishing off ScriptedUnit, not spawning yet
Octopus unit is now entirely scripted
Fixed a typo in SetFromConstant
Implemented applying base form data
Implemented OnFormDestroyed callbacks for ScriptedUnit
Implemented basic form creation in ScriptedUnit
Fixed ScriptFunc usages in UnitData
Started work on a ScriptedUnit class
Added hotloadable UnitData
Merge branch 'master' of SpaceUsurperUnity
CallMethod action target defaults to Stage in StageFSMs
Added `spawn turrets` state to Octopus stage FSM
Octopus second form json mockup
Finished octopus json mockup
Moved generated FSM files to avoid naming conflicts
Working on mocking up a unit config file
Now using json FSMs for stages
Fixed unit FSMs not being found
Fixed Fuse stage FSM errors
Working on making sure FSMs can be used for stages
Added Stage_Behaviour stage component
Fixed FsmData.FindNextState(curState, nextStateName)
String interpolation for FSM values
Added implicit conversion to strings
Now using reflection in FsmSetIntVarAction
Split new FSM stuff into separate files
Got rid of some transitions again
Fixed some incorrect transitions in generated FSM json
Fixed exceptions when a unit has no FSM data
Fixed possible FsmCallMethodAction error
Updated Facepunch.ExpressionStrings
Implemented FsmCallMethodAction
Disabled old FSMs!
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
Fixed CanImplicitlyConvert
Made CanImplicitlyConvert public
Fixed Repeated action not using delays
New FSM now switches states with the old one
Fixed possible exception when changing FSM state
More FsmActions implemented
FSM execution is working
Some unit behaviour field renaming
New FSM system parsing / execution mostly done
Removed default parameters from MethodCalls
Got rid of unnecessary goto state actions
Implemented FixedRandomWait
Implemented waiting after a MethodCall
Implemented CallMethod repetition
Implemented IntAdd FsmAction
Implemented SetIntValue FsmStateAction, better action handling
First pass of generating FSM jsons
Started work on generating JSON for existing FSMs
Can now restore default bindings
Input bindings are now saved / loaded
Input remapping mostly working again, need to fix negative axes
Fixed rebinding negative axes
Fixed error when clicking on button prompts
Now shows category changing button prompts in overall leaderboard
Fixed controller D-pad button prompts
Fixed button prompts not showing negative axes properly
reworked unit bounds checking
unit disable callback; invasion ship respawn when one disables
invasion ship stays in bounds horizontally but leaves vertically
tweaked invasion ship spawning, speed in
tweaked invasion ship colors, border warning
fixed some pxc animation bugs
fixed another pxc anim bug
fix player gun length
Added HotloadParametersAttribute
Merge branch 'master' into rewired
Added HotloadParametersAttribute
Working on reimplementing input rebinding
Fixed possible cause of vibration getting stuck on in some cases