userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

2 Years Ago
Brush drawing, right click drag to rotate, basic lighting
2 Years Ago
Added CsgBrush.Model
2 Years Ago
Initial commit Add sbox-csg submodule Grid and basic camera
2 Years Ago
Started adding a test GL Explosions Add all the weapon stuff + update submodule Update sbox-csg Compatibility with master branch Rapid fire, explode on contact https://files.facepunch.com/ziks/2022-11-05/rapid-fire.crf28.mp4
2 Years Ago
Switch to using RPCs to send modifications
2 Years Ago
Material tweaks, updated sbox-csg
2 Years Ago
Merge sub-faces greedily #9
2 Years Ago
Update sbox-csg, subtract from all solids on click
2 Years Ago
Fixed IsStatic not being networked
2 Years Ago
CsgHull merging, refactor
2 Years Ago
Remove redundant vertices from hulls
2 Years Ago
Early intersection check before modify
2 Years Ago
Updated sbox-csg
2 Years Ago
Fixed crash when deleting a CsgSolid
2 Years Ago
Grid-based connectivity checking #8
2 Years Ago
Set grid size for world Grid tweaks https://files.facepunch.com/ziks/2022-11-02/sbox-dev_yvU0r91f6Y.png
2 Years Ago
Grid-based spatial partitioning #1 Use separate SceneObjects for world chunks Fixed connectivity check / disconnection Some cleanup
2 Years Ago
Fixed connectivity check / disconnection Some cleanup
2 Years Ago
Use separate SceneObjects for world chunks
2 Years Ago
Grid-based spatial partitioning #1
2 Years Ago
Histogram fixes
2 Years Ago
Fixed splitting large solids by a grid
2 Years Ago
Added histograms
2 Years Ago
Fixed timer display freezing when hijacking a replay
2 Years Ago
Create LICENSE
2 Years Ago
Create README.md
2 Years Ago
Create LICENSE
2 Years Ago
Updated sbox-csg
2 Years Ago
Swapped MeshUpdate and CollisionUpdate, fixing #2
2 Years Ago
Added a simple building to the initial world
2 Years Ago
Tick refactor
2 Years Ago
Fixed some surfaces not getting painted on disconnect
2 Years Ago
Manually call Disconnect() to trigger a connectivity check
2 Years Ago
Untabify all
2 Years Ago
Untabify all
2 Years Ago
Support for multiple materials https://files.facepunch.com/ziks/2022-10-28/sbox-dev_aJHzu9y2Wa.mp4
2 Years Ago
Attempt to fix all colliders being refreshed unnecessarily
2 Years Ago
WIP materials Basic support for different materials
2 Years Ago
Updated sbox-csg
2 Years Ago
Fixed possible crash when removing colliders
2 Years Ago
Update sbox-csg
2 Years Ago
Make sure client copy of disconnected solids have initial geometry
2 Years Ago
Update sbox-csg
2 Years Ago
Fixed fully subtracting CsgSolids Calculate mass for disconnected objects
2 Years Ago
Wake up CsgSolids on modify Fixed CsgSolid.WorldToLocal
2 Years Ago
Disconnection
2 Years Ago
Disconnected geometry becomes a new entity
2 Years Ago
Fix clothing
2 Years Ago
Enable multiplayer https://files.facepunch.com/ziks/2022-10-27/csgmultiplayer-compressed.mp4
2 Years Ago
Left click to subtract