userJames Kingcancel

7,877 Commits over 3,745 Days - 0.09cph!

5 Years Ago
Updated Jenkinsfile !flags=redux
5 Years Ago
Better way to specify which campaigns to build !flags=redux Merge remote-tracking branch 'origin/master'
5 Years Ago
5 Years Ago
Only do replay tests in release builds
5 Years Ago
Can now bake either redux or original campaigns on the build server
5 Years Ago
Fixed standalone build error
5 Years Ago
Added condition to campaign data Merge remote-tracking branch 'origin/master'
5 Years Ago
New switch button icons New PC button icons Merge remote-tracking branch 'origin/master' New PS4 button icons
5 Years Ago
Started on button icon redo StyledRect shader now supports box shadow with rounded corners
5 Years Ago
Powerup icon UI uses StyledRects Fixed enabling / disabling RectStyle gradient in inspector Box shadow properties in RectStyle Powerup UI tweaks RectStyle migration StyledRects now support box shadows Some box shadow tests A bunch more UI visual tweaks Merge remote-tracking branch 'origin/master'
5 Years Ago
More UI replacement ListMenu uses StyledRect
5 Years Ago
Updated AotHint Merge remote-tracking branch 'origin/master' Button prompts use new StyledRect StyledRects for options menu controls
5 Years Ago
Fixed script error in redux octopus turret Added GameStage.SpawnUnit(DataPath<UnitData> path) overload So you don't need to list every possible unit in the stage config
5 Years Ago
Loading hint fades in Merge remote-tracking branch 'origin/master' Fixed some Fsms not being reset correctly Fixed script error in respawnPod
5 Years Ago
Loading hints now use FancyText Fixed NRE when offline
5 Years Ago
Added example loading screen tips Added loading tip data types Fixed pasting CSS for RectStyles Finished off loading screen hints
5 Years Ago
Cleaned up Destroy() calls on stage components Actual fix for weird text bug Merge branch 'text-fix'
5 Years Ago
5 Years Ago
Fixed text style / position breaking after stage reset Merge remote-tracking branch 'origin/master'
5 Years Ago
Updated listings generator Updated .gitignore Fixed hints not disappearing correctly
5 Years Ago
Added script to generate listings docx file
5 Years Ago
New strategy for unloading resources Merge remote-tracking branch 'origin/master'
5 Years Ago
Added focus / brake hint Added way to capture a heap dump during HotloadedData.ClearCache
5 Years Ago
Added GameMode onFormDestroy callback Added Player.Revive(position?) whitelisted method Player / PlayerInput using cleanup Example of reviving when a form is destroyed
5 Years Ago
Fixed ConnectionCache static rooted leak
5 Years Ago
Fixed build error
5 Years Ago
Updated .gitignore Some more leak fixes
5 Years Ago
Clear action list cached methods on stage change Merge remote-tracking branch 'origin/master'
5 Years Ago
More logging to investigate leaks
5 Years Ago
Updated Facepunch.ExpressionStrings Clear pools in cached subroutines on stage change
5 Years Ago
Fixed ParameterCollection._dependants leak Added Clear() and Reset() methods to ParameterCollectionPool
5 Years Ago
Some initial attempts to find a memory leak Added HeapExplorer Fixed codegen errors in more recent compiler versions A couple more causes of memory leaks
5 Years Ago
redux/intro co-op changes redux/octopus multiplayer fixes use stage.PlayerHandler for some Vibrate calls wrapped AddPhysicsForce calls mech stage multiplayer fixes fuse stage multiplayer fixes trench multiplayer fixes, etc fixed other stages for multiplayer some storm pattern stuff made some storm form0 pixels invuln Fixed numPlayers not being available during init Merge branch 'master' of SpaceUsurperUnity Clear hints on stage change Removed old QuickPrompt Clear static fields in cache stores Merge branch 'master' of SpaceUsurperUnity Player count for stages now set on instantiation Merge branch 'master' of SpaceUsurperUnity intro balance for 2 player enemy hp scaled based on player count Meta changes for unity2019 Some initial attempts to find a memory leak Merge branch 'master' into unity2019
5 Years Ago
Player count for stages now set on instantiation
5 Years Ago
Fixed numPlayers not being available during init Merge branch 'master' of SpaceUsurperUnity Clear hints on stage change Removed old QuickPrompt Clear static fields in cache stores
5 Years Ago
Added preview image
5 Years Ago
Initial commit Added project files
5 Years Ago
Update Jenkinsfile
5 Years Ago
Update Jenkinsfile
5 Years Ago
Working in unity2019 again Fixed compiler errors in generated scripts Font asset updates
5 Years Ago
Fixed possible NRE in PxcEffectTransformRing Fixed saving read replays Added test replays of all Invasion stages
5 Years Ago
Fixed divergence related to SpawnPattern calls
5 Years Ago
Compatibility Replay with diagnostics from diverging build
5 Years Ago
Fuse and Hunter test replays Can now generate and save aux diagnostics from a production replay
5 Years Ago
Temporarily removed diverging replay from test
5 Years Ago
Automated replay testing cleanup
5 Years Ago
Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile
5 Years Ago
Update Jenkinsfile
5 Years Ago
Fixed build error Updated Jenkinsfile
5 Years Ago
Use dotnet build Update Jenkinsfile Merge branch 'dotnet'