7,946 Commits over 3,745 Days - 0.09cph!
All workshop menu UI is now accessible with controller
Disable hijacking / attempting replays on stages that aren't unlocked
Fixed hijack binding on keyboard
Reduced analog stick button prompt wiggle offset
Fixed speech bubble progress bars
Can now add / remove coop player in workshop campaign menu
Fixed a replay breaking change
Powerups now periodically check if the nearest player can collect them
Added TranslationCollection.Translate(string, args)
Stages are now locked if they don't support the current player count
Fixed error when loading StageMenuData for custom stages
First attempt at vertex merging
Add tool name label to tool menu
GrabZoom is now a tool, is on off hand by default
Better floor / ceiling triangulation
Fixed typo in GrabZoom
When dragging vertices, show a widget at the start position
Fixed axis aligned vertex dragging
Disabled DebugRenderSystem
First draft of vertex duplication
Trying out new GrabZoom controls
Updated README.md
VertexEditTool refactor
Added AxisAlign button, now used in VertexEditTool
Updated README.md
Refactored SetHovered / SetSelected
Added TextMeshPro resources
GrabZoom polish
Can now select / deselect multiple vertices by holding multiselect combo
Fixed hover logic, basic vertex selection + dragging
Started work on a vertex editing tool
GrabZoom rotation
Added StyledRects
Added a basic tool radial menu
Simpler data structures
Basic rendering
Floor and ceiling meshing, texturing
Started on GrabZoom, currently axis aligned
Fixed anim bug on some stages
Fixed builds only failing if the last replay diverges
Log how many replays diverged
Merge remote-tracking branch 'origin/master'
Coop camera will now only zoom in after a delay, and starts slow
Some camera tweaks, mainly for coop
Merge remote-tracking branch 'origin/master'
Nicer floor grid material
Make sure both hands get set up
Only teleport with the analog sticks
Add ECS packages
Hashing out basic geometry components
Disable replay comments UI on Switch
Fixed loading tips not being baked
Hooked up stage menu progress bars again, now have correct notches
Fixed a possible cause of rogue vibrations
Updated AotHint
Fixed left / right stick axis prompt icons
Left / right stick button prompt icons now animate
Start again
Added SteamVR, got basic movement working
Fixed error in non-debug builds
Fixed missing texture errors on bake
Immediately hide / show comments when option changes
New replay UI almost done
Merge remote-tracking branch 'origin/master'
Finished off new replay HUD
Don't show pause header in replays
Fixed replay control prompts always being for controller
Fixed some UI getting reordered
Fixed binding control icon regression
Updated SteamVR / ported to Unity 2018
Fixed level loading twice
Item binding hint now uses same style as loading hints
Fixed text embeddings being too tight horizontally
Merge remote-tracking branch 'origin/master'
Fixed standalone build error
Fixed embedding images in text on switch
Fixed incorrect input binding on switch
UI to toggle coop tweak, fixed watching coop replays
Basic dual JoyCon input working for coop on switch
Fixed SPACE-USURPER-6K
Updated Jenkinsfile
Make sure Items header is visible when top item is selected
Animated equipment menu scrolling
Some campaign menu performance improvements
Demo config
Updated Jenkinsfile
Disabled some workshop functions in !demo builds
Fixes for !demo builds
Excluded a few more images from being stripped in !demo builds
Added DeleteUnreferencedResources() method !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Can now specify lists of textures to precache (for string embeds)
Merge remote-tracking branch 'origin/master'
Moved gradient texture to Assets/Textures/
Trying out resource stripping for !demo builds
Some fixes for finding referenced resources
Disable workshop page in demo builds
Finding which resources are referenced during a bake
Moved / removed some textures
Fixed some resource references not being discovered
Merge remote-tracking branch 'origin/master'
Fixed button prompts in loading hints being too smol
Nicer campaign title formatting for parentheses
Started playing with a !demo build
Fixes related to having mixed controller styles
Each player now has their own saved equipment bindings
Fixed controller player able to rebind keyboard player equipment
Merge remote-tracking branch 'origin/master'
Redesigned equipment UI to support coop
Fixed second player controls being eaten on pause menu
A few coop input fixes