userJarryd Campicancel

12,749 Commits over 2,315 Days - 0.23cph!

2 Years Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
2 Years Ago
Force gibs for now
2 Years Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
2 Years Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
2 Years Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
2 Years Ago
Merge from main
2 Years Ago
Updated unpacked parachute prefab with new model (still not final though) Updated parachute item icon
2 Years Ago
Fixed issues with industrial crafter placement on workbench 2 and 3
2 Years Ago
Merge from main
2 Years Ago
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
2 Years Ago
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
2 Years Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
2 Years Ago
HasValidParachuteEquipped safety checks
2 Years Ago
Merge from main
2 Years Ago
Adjust peg placement for homing missile launcher on gun racks
2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Merge from weapon_racks/remerging
2 Years Ago
Weapon racks item setup
2 Years Ago
Cherry pick 86331, 86332, 86335, 86342 The merge from main in 86816 undid the last set of changes, so hopefully reapplying them here Putting on a branch in case things get too weird
2 Years Ago
▍▍▌█▍▋▅▍ █▇▄▄▅▉ ▄▆▉▆▊ ▊▊▄▆ ▊▆▌▉▋▌ ▆▉ ▆▆▇▄ █▍█ ▌▋ ▍▉▌█▋ ▅▍ ▅▊ ▋▊▌▄▄▅▌▊▆ ▅▄▆█▅ (▆▌ -> ▌▋)
2 Years Ago
Adjust when hand IK kicks in during deploy
2 Years Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
2 Years Ago
Merge from main
2 Years Ago
Fix attack helicopter gunner getting IK processing while holding a weapon
2 Years Ago
Merge from main
2 Years Ago
MaxHealth now includes any HAB upgrades on the client, fixes health bar not properly registering health upgrade (eg. displaying 1600/1500 hp in UI) Repairing a HAB with armour now combines the required resources of the base HAB and the armour upgrade
2 Years Ago
Homing missile launcher worldmodel
2 Years Ago
HAB's will now decay even if they are fully inflated if they are no longer moving (movement of less than 2m in between decay ticks) HAB's will decay even if they are "inside" if they are fully inflated (deflated habs can still be kept indoors) Stuck HABS will now get a periodic random physics push to try and dislodge them Should prevent HAB's getting stuck permanently on pylons/domes
2 Years Ago
Show sleeping bags on the bottom layer of the map view on the in-game map, but keep them on top on the death screen so they can still be clicked
2 Years Ago
Ease in hand IK using new SetOverrideWeight methods on PlayerModel
2 Years Ago
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely
2 Years Ago
Merge from main
2 Years Ago
Fixed some issues in the last commit
2 Years Ago
Don't do hand IK during the parachute deploy animation Added new SetParameterAnimatorBehaviour component, should be useful in the future
2 Years Ago
IK hands to handles (still a bit broken during the deploy, will fix next)
2 Years Ago
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
2 Years Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
2 Years Ago
Kayak escape mission
2 Years Ago
Kayak + paddle crafting
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main
2 Years Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
2 Years Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
2 Years Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
2 Years Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
2 Years Ago
More fixes
2 Years Ago
Fix broken conversation
2 Years Ago
Merge from parachute
2 Years Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
2 Years Ago
Resaved locker lootpanel to fix two missing panels