userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

2 Years Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
2 Years Ago
WaterSystem server compile fix
2 Years Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
2 Years Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
2 Years Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
2 Years Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
2 Years Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
2 Years Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
2 Years Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
2 Years Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
2 Years Ago
Protobuf generation, fixes
2 Years Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
2 Years Ago
Merge from save239/voicemail
2 Years Ago
Fixed RPC argument not using EntityId when telling the client to play an answering message, preventing the dialling player from leaving a message Moved voicemail audio system over to the IServerFileReceiver interface, regular cassette playback via recorder/boombox is unchanged
2 Years Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
2 Years Ago
Reapply missing animator changes for torch extinguish/ignite animations
2 Years Ago
Fix helmet fix applied in 83901 not working on second helmet variant
2 Years Ago
Reapply 83883 manually
2 Years Ago
Subtract 83898
2 Years Ago
Merge from diversuit
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Added global.overrideOceanEnvironmentLerp admin command to allow finer control over ocean depth environment effects (light dimming, fog, etc) -1 = Normal gameplay 0 = Bottom of the ocean 1 = Surface conditions
2 Years Ago
Exposed a new set of cinematic underwater parameters, underwater effects will use the params when underwater_cinematic is set to 1 (setup is almost identical to the admin mode but with the water line rendering properly)
2 Years Ago
Fixed conveyor screen not showing item transfers if the item is being stacked in the output container
2 Years Ago
Merge from main
2 Years Ago
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles Had to just disable the head mesh due to skinning differences compared to the original hazmat
2 Years Ago
Merge from main
2 Years Ago
Fixed NVG goggle visible aperture scaling with UI scale
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Implemented rope climb animation Enabled on all rope climb prefabs
2 Years Ago
Merge from diversuit
2 Years Ago
Fixed misassigned bones on new viewmodels
2 Years Ago
Skin icon
2 Years Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
2 Years Ago
Made a new RHIB driver mount prefab to ensure anything else using the prefab is unaffected RHIB driver hands now follow wheel as it rotates Added a steering wheel range multiplier to prevent how much the steering wheel rotates by in order to prevent distorted shoulders (visual only, actual boat turning range is unchanged) Update RHIB driver eye position to better match actual player eye position RHIB driver now uses first person with arms perspective so that we see the arm Ik from first person
2 Years Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
2 Years Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
2 Years Ago
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
2 Years Ago
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
2 Years Ago
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper Largely untested, needs more deployable work to verify
2 Years Ago
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
2 Years Ago
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
2 Years Ago
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
2 Years Ago
Recache the others just in case
2 Years Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
2 Years Ago
Delete orphaned folder
2 Years Ago
Fix torch missing redirect
2 Years Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
2 Years Ago
Remove duplicated drop mag event Fixed hide events not specifying full transform path Added new meshes to LOD group