13,105 Commits over 2,831 Days - 0.19cph!
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session
Can now change rf transmitter frequency while in a hostile TC radius
Fixed gibs not matching colour
Bug fixes
Apply new construction skin component to all container prefabs
First pass spray can logic
Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
Initial implementation of showing respawn options on map screen
Merge from hackweek-chat-emoji
Add some padding to the bottom of the emoji picker
Merge from hackweek-chat-emoji
Protocol++
Auto complete suggesstions can now be clicked on
WIP popup autocomplete window when typing emoji
Merge from hackweek-chat-emoji
Reorderable emoji list
Fixed worried incorrect hookup
Fixed skin tone changes being automatically applied on emoji's with no skin tone options
Simplify emoji creation process, particularly for skin tone variants
Default skin tone is now substituted automatically if the skin code isn't specified in the chat string (":angry: becomes :angry+2: if the default selected skin tone is 2)
Add ability to remove emoji ownership check on server in case of performance issues
Removed option for emoji's to use multiple frames (we're not using them anyway)
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to
Includes colour and scale options
Added the option to scale the font size on DDraw labels
Added ability to change detonator frequency from inventory (same as pager)
Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
Fixed pager missing silent options
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
debugcamera_load and autoload now work even if debugcamera_lock is true
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0")
Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200).
This range also increases the range at which players will receive voice network packets around that player
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Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
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Change the up/down button lighting in the elevator if the elevator can't move in that direction
Fixed some priority issues
Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
WIP better handling of elevator interaction options
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other