13,105 Commits over 2,831 Days - 0.19cph!
▇▉▆▋▇▉▆▊ ▉▋▄▋▅▅▊▄ ▄▉▄▍ ▄▆▋▇▋▄▇▊▅▌ ▊▌▅▍▊▆▌ █▋ ▍ ▉▆▊▆▌█ ▍▌█ ▅▌▊▌▋▌▅ ▌▌ ▄▆▆▉█▋▅ ▆▊▆ ██▆▉ ▋▄█▋▉█▉▆▅ █▆ ▄▄▍ ▄▇▄ █▇▍ ▇▉▋▍ ▋▍▅ ▉▋▊█ ▄▌ ▆▍▌ ▇▄▊▇▇▋▅▋▇█ ▋▅▅▇▅▍▄ ▇▆ ▆▆█▄▉▇▍ ▉█▄. ▆▅▋▍ ▆▍▄▌▄ ▊▉▇▄ ▊▆ ▆ ▍▇█▉ █▍ ▉▄▋▉▍▄▅▄▇▆ ▋▋▅▇▍ ▅▍ ▇▅▅ ▄▊▊▌▆▋ ▋▆▇ ▊▄ ▌▉▇▉▋▆▊▄▍▊ ▍▆▇▊▇▉▍ ▇▌ ▇▄█ ▆▌▌▇▍▇ ▅▇▌ ▊▋▆▌▅▌▌▆▍▇ ▇▅█▄ █▇ ▆▍▆▌▍▉▆▍ █▆█▊▇▇▆▌▊ ▌▆▉▄▋▅ ▋▄▅▌ ▄▋▆▌▋█▍▊ █▌█ ▍▅▉▆▇▌▇▆▌▊ ▄█▉▊ ▋▌ ▆█▋▉▋▌▊ ▅▅▆█. ▊▅▇▊ ▌▍▅▍ ▅▄▌█▆▇▌▆▆▍ ▇▋▅▄ (▉▋▆▊▇▊▄▉▇) ▄▅█▋▄█▍▆█▇ ▋▊▌█▄█▆▍▉▇ ▆▌▉▇▊▉▊.
Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
Merge from more_map_markers
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
Industrial crafter now drops the contents of it's inventory when destroyed
Can now ping corpses and backpacks on the ground
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
Fixed broken map marker on MLRS UI
Don't allow pings in hardcore mode
Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
Renamed demo.hud to demo.ui and made it true by default
Demo shot editor will now be enabled by default for all players
Merge from more_map_markers
Update teleport2marker to work with new marker system:
-Will first attempt to read a string argument and match it to the marker name (eg. "teleport2marker home" will teleport to the home marker)
-Next attempt will read an integer argument and will go to that marker in the list, list is ordered from oldest to newest (eg."teleport2marker 3" will teleport to 3rd oldest marker)
-Last attempt will just cycle through available markers (eg. "teleport2marker" will move to a different marker each time it's run)
Show all icons and colours in the edit UI instead of using the cycle buttons
Scaled down size of map markers to more closely match existing designs
Remove old team leader map marker prefab (we use a single prefab now)
Fixed some depth issues for map markers when editing. The marker being actively edited will now always appear in front of any other markers and will return to it's regular depth once the edit is finished
▇▊█▆▄ █▍▊▇▋ ▆▄▋▋▉▄▌▌▄▉▄▇▆ ▄▄▉█▅▅▌█ ▊▆▉▇▉▅ ▋▊ ▊▊▌▄▅▇█▆▆ ▌█▌▊ ▌▄▅▄ ▇█ ▆█▄▌██▆ ▉▋ ▅▇▄▍ ▅ ▆█▌▆▆▅▊ ▉▇▅▇ ▋▄▌▋▆█▇▅▊ ▉▅ ▉ ▋█▊▌▋▊▄ ▍▋█▋ ▇█▅▍ ▋▆▋▊▄▍▉ ▊▇▇▋▉▋▍▍▆▊▄
Disable rich text in a few places
Merge from more_map_markers
Better marker edit styling
Merge from more_map_markers
Single tapping ping button will now automatically create an appropriate ping when looking at various entities
Can now remove pings (single tap of ping button)
Shrink pings
Don't update marker label every update
Fixes
Default keybind (mouse3, temp)
Alpha pings down to 0.2 while aiming
Fixed marker input field triggering keybinds
Compile fixes, sync progress
Use diamonds for pings, circles for map markers
Re-export with less busted alpha, add new icons
Colours, duration, radial support