userJarryd Campicancel

13,105 Commits over 2,831 Days - 0.19cph!

2 Years Ago
Protobuf fixes
2 Years Ago
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2 Years Ago
Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
2 Years Ago
Merge from more_map_markers
2 Years Ago
Merge from main
2 Years Ago
Companion compatibility
2 Years Ago
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
2 Years Ago
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
2 Years Ago
Industrial crafter now drops the contents of it's inventory when destroyed
2 Years Ago
Merge from main
2 Years Ago
Can now ping corpses and backpacks on the ground
2 Years Ago
Fixes
2 Years Ago
Merge from main
2 Years Ago
Cleanup
2 Years Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
2 Years Ago
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
2 Years Ago
Merge from main
2 Years Ago
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
2 Years Ago
Fixed broken map marker on MLRS UI
2 Years Ago
Don't allow pings in hardcore mode Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
2 Years Ago
Renamed demo.hud to demo.ui and made it true by default Demo shot editor will now be enabled by default for all players
2 Years Ago
Merge from more_map_markers
2 Years Ago
Client compile fix
2 Years Ago
Update teleport2marker to work with new marker system: -Will first attempt to read a string argument and match it to the marker name (eg. "teleport2marker home" will teleport to the home marker) -Next attempt will read an integer argument and will go to that marker in the list, list is ordered from oldest to newest (eg."teleport2marker 3" will teleport to 3rd oldest marker) -Last attempt will just cycle through available markers (eg. "teleport2marker" will move to a different marker each time it's run)
2 Years Ago
Show all icons and colours in the edit UI instead of using the cycle buttons
2 Years Ago
Scaled down size of map markers to more closely match existing designs Remove old team leader map marker prefab (we use a single prefab now)
2 Years Ago
Fixed some depth issues for map markers when editing. The marker being actively edited will now always appear in front of any other markers and will return to it's regular depth once the edit is finished
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Disable rich text in a few places
2 Years Ago
Merge from more_map_markers
2 Years Ago
Protocol++
2 Years Ago
Better marker edit styling
2 Years Ago
Merge from more_map_markers
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Single tapping ping button will now automatically create an appropriate ping when looking at various entities
2 Years Ago
More pings
2 Years Ago
Loot icon
2 Years Ago
Can now remove pings (single tap of ping button)
2 Years Ago
Shrink pings Don't update marker label every update Fixes
2 Years Ago
Default keybind (mouse3, temp) Alpha pings down to 0.2 while aiming
2 Years Ago
Fixed marker input field triggering keybinds
2 Years Ago
Compile fixes, sync progress
2 Years Ago
WIP team pings
2 Years Ago
Use diamonds for pings, circles for map markers
2 Years Ago
Re-export with less busted alpha, add new icons
2 Years Ago
Colours, duration, radial support
2 Years Ago
Refactors
2 Years Ago
Drone support