userJarryd Campicancel

12,902 Commits over 2,345 Days - 0.23cph!

2 Years Ago
Fixed BaseOven's not working in the editor if more than one is placed in the same session
2 Years Ago
Add missing SeekingServerProjectile component I think this got removed somehow in 87271 and broke homing missiles
2 Years Ago
Compile fixes
2 Years Ago
Add IMaterialReplacementCallback interface, is called when a material is replaced via a skin Reinitialise EmissionToggle when it receives this callback, fixes furnaces showing the emisison colour of the vanilla furnace when lit
2 Years Ago
Kayak marker
2 Years Ago
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2 Years Ago
Unsaved assets
2 Years Ago
Wait until the player has fully connected and woken up before starting the initial conversation More animal fat fixes
2 Years Ago
Properly spawn the tutorial bear variant Lower tutorial bear health to 100 Give the tutorial bear a custom corpse prefab with 200 extra animal fat to give the player enough resources to finish the tutorial
2 Years Ago
Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main
2 Years Ago
Increase resource havesting rates x3 while in tutorial (for testing, but it might stick around) Covers ResourceDispenser and CollectibleEntity
2 Years Ago
Merge from main
2 Years Ago
Fixed Launcher lock on sounds staying on if the player was looking at something while they disconnected OnHeldChanged doesn't actually get called in this case so the targeting invoke was still running forever, this cancels the invoke Also fixed the lock on bar staying visible after reocnnecting if disconnecting while locked onto a target
2 Years Ago
Kill players mounted to a helicopter in OnKilled instead of DismountAllPlayers, this allows us to pass the correct HitInfo to each player so they see proper kill attribution on the death screen (eg. you were killed by player X with a homing missile instead of just death by helicopter)
2 Years Ago
Additional NRE checks in HideUntilMobile
2 Years Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
2 Years Ago
Merge from main
2 Years Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
2 Years Ago
Remove crosshair icon
2 Years Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
2 Years Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
2 Years Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
2 Years Ago
Increase forward acceleration when leaning forwards (40->50) Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
2 Years Ago
Merge from mountinput_fix
2 Years Ago
Adjust hand IK positions on first person parachute
2 Years Ago
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
2 Years Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
2 Years Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
2 Years Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
2 Years Ago
Unsaved formatting
2 Years Ago
Show an icon on the crosshair while a homing missile is active
2 Years Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
2 Years Ago
Merge from parachute
2 Years Ago
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2 Years Ago
Apply the parachute collider animations to the server side colliders If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
2 Years Ago
Fixed canopy appearing twice in debug camera
2 Years Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
2 Years Ago
Parachute item uses cloth sounds when moving item
2 Years Ago
Fixed locker UI using old backpack icon
2 Years Ago
Merge from main
2 Years Ago
SeekerTarget NRE prevention
2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Commit some changed guids due to file duplications?
2 Years Ago
Compile fixes Commit some meta file deletes
2 Years Ago
Merge from main
2 Years Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
2 Years Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
2 Years Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added