12,618 Commits over 2,284 Days - 0.23cph!
Add server.reportsServerEndpointKey for verification
Try/catch report endpoint post
Encode screenshot and include with report
Merge from cui_improvements
Merge from spectate_crosshair
Fixed hit markers not working in spectate mode
Added support for camera movement during reloads while spectating
Reworked reload process while spectating
Screenshot tweaks, encode to jpg and use a lower quality/size
Merge from inventory_idle
Remove unused animator states
Update default hold type and fix setting an invalid layer on the inventory preview animator
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
Merge from adminpanel_ugc
Fixed expanded sign image getting smaller over time
FIxed cassette audio looping forever
Store the last person to modify a firework, display it in the UGC browser
Initial support for showing pattern fireworks in the UGC browser
Merge from adminpanel_ugc
Can now click on UGC images to expand them for a better view
Don't show signs in the UGC list if they have no data
Better behaviour when cycling through images on a neon sign when some frames have no data
Can now click on the track progress bar of the audio clip preview to seek to a position
Allow weapons, but can't steer parachute while a weapon is held
Can only deploy parachute if there's 20m of clear space beneath player
Debug switch to bypass the repacking stage for easier testing
Fixes, more movement work
Temp icons, communicates state changes better
Add +jump support to TokenizedPhrase
Print out the edit history of a sign when using the "ent who" command on it
Remove some GC in admin commands
Fixed search filter moving incorrectly at some resolutions
Merge from adminpanel_ugc
Fixed tooltip on delete button persisting after content is deleted
UGC admin browser now shows photos made from the instant camera
Fix error when picking up a photo frame with edit history
Merge from adminpanel_ugc
Added a UI timer to communicate how long it takes to pack up the parachute
First pass on a timed process for packing up the parachute after landing
Merge from physical_camera_convar
Rename showDemoCamInfo to showCamInfo
Fixed camera info convar not turning back on when re-entering camera mode
Don't repeat the same idle twice
Randomise blend tree instead, expose max value
Add PlayerIdleAnimationRandomiser to randomly switch between the new preview idles
Initial flow of deploying, landing, restoring to inventory
Show lock state in camera info
Egg suit support (just shows the texture, showing on a 3d model would be problematic)
client.showDemoCamInfo can now be used whenever the debug camera is active, not just in demos (still admin only)
Only apply the physical camera defaults once